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Diff for: analytics/testapp/readme.md

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## Requirements
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* [Unity](http://unity3d.com/) 5.3 or higher.
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
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(when developing for iOS).
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* [Android SDK](https://developer.android.com/studio/index.html#downloads)
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(when developing for Android).

Diff for: auth/testapp/readme.md

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## Requirements
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* [Unity](http://unity3d.com/) 5.3 or higher.
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
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(when developing for iOS).
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* [Android SDK](https://developer.android.com/studio/index.html#downloads)
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(when developing for Android).

Diff for: crashlytics/testapp/readme.md

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## Requirements
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* [Unity](http://unity3d.com/) 5.3 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
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(when developing for iOS).
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* [Android SDK](https://developer.android.com/studio/index.html#downloads)
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(when developing for Android).

Diff for: database/testapp/readme.md

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## Requirements
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* [Unity](http://unity3d.com/) 5.3 or higher.
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
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(when developing for iOS).
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* [Android SDK](https://developer.android.com/studio/index.html#downloads)
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(when developing for Android).

Diff for: dynamic_links/testapp/readme.md

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## Requirements
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* [Unity](http://unity3d.com/) 5.3 or higher.
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
1414
(when developing for iOS).
1515
* [Android SDK](https://developer.android.com/studio/index.html#downloads)
1616
(when developing for Android).

Diff for: functions/testapp/readme.md

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@@ -9,7 +9,7 @@ inside the Unity Editor.
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## Requirements
1010

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* [Unity](http://unity3d.com/) 5.3 or higher.
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
1313
(when developing for iOS).
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* [Android SDK](https://developer.android.com/studio/index.html#downloads)
1515
(when developing for Android).

Diff for: messaging/testapp/readme.md

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## Requirements
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* [Unity](http://unity3d.com/) 5.3 or higher.
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* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
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* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
1414
(when developing for iOS).
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* [Android SDK](https://developer.android.com/studio/index.html#downloads)
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(when developing for Android).

Diff for: remote_config/testapp/Assets/Firebase/Sample/RemoteConfig/UIHandler.cs

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// Initialize remote config, and set the default values.
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void InitializeFirebase() {
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// [START set_defaults]
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System.Collections.Generic.Dictionary<string, object> defaults =
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new System.Collections.Generic.Dictionary<string, object>();
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defaults.Add("config_test_bool", false);
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Firebase.RemoteConfig.FirebaseRemoteConfig.SetDefaults(defaults);
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// [END set_defaults]
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DebugLog("RemoteConfig configured and ready!");
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isFirebaseInitialized = true;
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}
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}
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}
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// [START fetch_async]
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// Start a fetch request.
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// FetchAsync only fetches new data if the current data is older than the provided
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// timespan. Otherwise it assumes the data is "recent enough", and does nothing.
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// By default the timespan is 12 hours, and for production apps, this is a good
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// number. For this example though, it's set to a timespan of zero, so that
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// changes in the console will always show up immediately.
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public Task FetchDataAsync() {
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DebugLog("Fetching data...");
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// FetchAsync only fetches new data if the current data is older than the provided
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// timespan. Otherwise it assumes the data is "recent enough", and does nothing.
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// By default the timespan is 12 hours, and for production apps, this is a good
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// number. For this example though, it's set to a timespan of zero, so that
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// changes in the console will always show up immediately.
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System.Threading.Tasks.Task fetchTask = Firebase.RemoteConfig.FirebaseRemoteConfig.FetchAsync(
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TimeSpan.Zero);
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return fetchTask.ContinueWithOnMainThread(FetchComplete);
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}
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//[END fetch_async]
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void FetchComplete(Task fetchTask) {
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if (fetchTask.IsCanceled) {

Diff for: remote_config/testapp/readme.md

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## Requirements
1111

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* [Unity](http://unity3d.com/) 5.3 or higher.
13-
* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
13+
* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
1414
(when developing for iOS).
1515
* [Android SDK](https://developer.android.com/studio/index.html#downloads)
1616
(when developing for Android).

Diff for: storage/testapp/readme.md

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@@ -9,7 +9,7 @@ inside the Unity Editor.
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## Requirements
1010

1111
* [Unity](http://unity3d.com/) 5.3 or higher.
12-
* [Xcode](https://developer.apple.com/xcode/) 10.1 or higher
12+
* [Xcode](https://developer.apple.com/xcode/) 10.3 or higher
1313
(when developing for iOS).
1414
* [Android SDK](https://developer.android.com/studio/index.html#downloads)
1515
(when developing for Android).

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