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actors.py
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import random
class Creatures:
def __init__(self, name, level):
self.name = name
self.level = level
def __repr__(self):
return "Creature: {} of level {}".format(
self.name, self.level
)
def get_defensive_roll(self):
return random.randint(1, 12) * self.level
class Wizard(Creatures):
def attack(self, creature):
print("The Wizard {} attacks {}!".format(
self.name, creature.name
))
my_roll = self.get_defensive_roll()
creature_roll = Creatures.get_defensive_roll()
print("You roll {}...".format(my_roll))
print("{} rolls {} ...".format(creature.name, creature_roll))
if my_roll >= creature_roll:
print("The wizard has handily defeated {}".format(creature.name))
return True
else:
print("The Wizard has been Defeated by the creature !!!")
return False
class SmallAnimal(Creatures):
def get_defensive_roll(self):
base_roll = super().get_defensive_roll()
return base_roll / 2
class Dragon(Creatures):
def __init__(self, name, level, scaliness, breath_fire):
super().__init__(name, level)
self.breath_fire = breath_fire
self.scaliness = scaliness
def get_defensive_roll(self):
base_roll = super().get_defensive_roll()
# fire_modifier = None
#
# if self.breath_fire:
# fire_modifier = 5
# else:
# fire_modifier = 1
fire_modifier = 5 if self.breath_fire else 1
scale_modifier = self.scaliness / 10
return base_roll * fire_modifier * scale_modifier