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Copy pathuint16.go
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uint16.go
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package operator
// Code generated by (tawesoft.co.uk/go/operator) template-numbers.py: DO NOT EDIT.
// Some overflow checks with reference to stackoverflow.com/a/1514309/5654201
type uint16Unary struct {
Identity func(uint16) uint16
Not func(uint16) uint16
Zero func(uint16) bool
NonZero func(uint16) bool
Positive func(uint16) bool
Negative func(uint16) bool
}
type uint16UnaryChecked struct {
}
type uint16Binary struct {
Add func(uint16, uint16) uint16
Sub func(uint16, uint16) uint16
Mul func(uint16, uint16) uint16
Div func(uint16, uint16) uint16
Mod func(uint16, uint16) uint16
Eq func(uint16, uint16) bool
Neq func(uint16, uint16) bool
Lt func(uint16, uint16) bool
Lte func(uint16, uint16) bool
Gt func(uint16, uint16) bool
Gte func(uint16, uint16) bool
And func(uint16, uint16) uint16
Or func(uint16, uint16) uint16
Xor func(uint16, uint16) uint16
AndNot func(uint16, uint16) uint16
Shl func(uint16, uint) uint16
Shr func(uint16, uint) uint16
}
type uint16BinaryChecked struct {
Add func(uint16, uint16) (uint16, error)
Sub func(uint16, uint16) (uint16, error)
Mul func(uint16, uint16) (uint16, error)
Div func(uint16, uint16) (uint16, error)
Shl func(uint16, uint) (uint16, error)
Shr func(uint16, uint) (uint16, error)
}
type uint16Nary struct {
Add func(... uint16) uint16
Sub func(... uint16) uint16
Mul func(... uint16) uint16
}
type uint16NaryChecked struct {
Add func(... uint16) (uint16, error)
Sub func(... uint16) (uint16, error)
Mul func(... uint16) (uint16, error)
}
// Uint16 implements operations on one (unary), two (binary), or many (nary) arguments of type uint16.
var Uint16 = struct {
Unary uint16Unary
Binary uint16Binary
Nary uint16Nary
Reduce func(operatorIdentity uint16, operator func(uint16, uint16) uint16, elements ... uint16) uint16
}{
Unary: uint16Unary{
Identity: func(a uint16) uint16 { return a },
Not: func(a uint16) uint16 { return ^a },
Zero: func(a uint16) bool { return a == 0 },
NonZero: func(a uint16) bool { return a != 0 },
Positive: uint16UnaryPositive,
Negative: uint16UnaryNegative,
},
Binary: uint16Binary{
Add: func(a uint16, b uint16) uint16 { return a + b },
Sub: func(a uint16, b uint16) uint16 { return a - b },
Mul: func(a uint16, b uint16) uint16 { return a * b },
Div: func(a uint16, b uint16) uint16 { return a / b },
Eq: func(a uint16, b uint16) bool { return a == b },
Neq: func(a uint16, b uint16) bool { return a != b },
Lt: func(a uint16, b uint16) bool { return a < b },
Lte: func(a uint16, b uint16) bool { return a <= b },
Gt: func(a uint16, b uint16) bool { return a > b },
Gte: func(a uint16, b uint16) bool { return a >= b },
And: func(a uint16, b uint16) uint16 { return a & b },
Or: func(a uint16, b uint16) uint16 { return a | b },
Xor: func(a uint16, b uint16) uint16 { return a ^ b },
AndNot: func(a uint16, b uint16) uint16 { return a &^ b },
Mod: func(a uint16, b uint16) uint16 { return a % b },
Shl: func(a uint16, b uint) uint16 { return a << b },
Shr: func(a uint16, b uint) uint16 { return a >> b },
},
Nary: uint16Nary{
Add: uint16NaryAdd,
Mul: uint16NaryMul,
},
Reduce: uint16Reduce,
}
// Uint16Checked implements operations on one (unary), two (binary), or many (nary) arguments of type uint16, returning an
// error in cases such as overflow or an undefined operation.
var Uint16Checked = struct {
Unary uint16UnaryChecked
Binary uint16BinaryChecked
Nary uint16NaryChecked
Reduce func(operatorIdentity uint16, operator func(uint16, uint16) (uint16, error), elements ... uint16) (uint16, error)
}{
Unary: uint16UnaryChecked{
},
Binary: uint16BinaryChecked{
Add: uint16BinaryCheckedAdd,
Sub: uint16BinaryCheckedSub,
Mul: uint16BinaryCheckedMul,
Div: uint16BinaryCheckedDiv,
Shl: uint16BinaryCheckedShl,
},
Nary: uint16NaryChecked{
Add: uint16NaryCheckedAdd,
Mul: uint16NaryCheckedMul,
},
Reduce: uint16CheckedReduce,
}
func uint16UnaryPositive(a uint16) bool {
return a > 0
}
func uint16UnaryNegative(a uint16) bool {
return a < 0
}
func uint16BinaryCheckedAdd(a uint16, b uint16) (v uint16, err error) {
if (b > 0) && (a > (maxUint16 - b)) { return v, ErrorOverflow }
if (b < 0) && (a < (minUint16 - b)) { return v, ErrorOverflow }
return a + b, nil
}
func uint16BinaryCheckedSub(a uint16, b uint16) (v uint16, err error) {
if (b < 0) && (a > (maxUint16 + b)) { return v, ErrorOverflow }
if (b > 0) && (a < (minUint16 + b)) { return v, ErrorOverflow }
return a - b, nil
}
func uint16BinaryCheckedMul(a uint16, b uint16) (v uint16, err error) {
if (a > (maxUint16 / b)) { return v, ErrorOverflow }
if (a < (minUint16 / b)) { return v, ErrorOverflow }
return a * b, nil
}
func uint16BinaryCheckedDiv(a uint16, b uint16) (v uint16, err error) {
if (b == 0) { return v, ErrorUndefined }
return a / b, nil
}
func uint16BinaryCheckedShl(a uint16, b uint) (v uint16, err error) {
if b > uint(uint16MostSignificantBit(maxUint16)) { return v, ErrorOverflow }
return v, err
}
func uint16MostSignificantBit(a uint16) (result int) {
for a > 0 {
a >>= 1
result++
}
return result;
}
func uint16NaryAdd(xs ... uint16) (result uint16) {
for i := 0; i < len(xs); i++ {
result += xs[i]
}
return result
}
func uint16NaryCheckedAdd(xs ... uint16) (result uint16, err error) {
for i := 0; i < len(xs); i++ {
result, err = uint16BinaryCheckedAdd(result, xs[i])
if err != nil { return result, err }
}
return result, nil
}
func uint16NaryMul(xs ... uint16) (result uint16) {
result = 1
for i := 0; i < len(xs); i++ {
result *= xs[i]
}
return result
}
func uint16NaryCheckedMul(xs ... uint16) (result uint16, err error) {
result = 1
for i := 0; i < len(xs); i++ {
result, err = uint16BinaryCheckedMul(result, xs[i])
if err != nil { return result, err }
}
return result, nil
}
func uint16Reduce(operatorIdentity uint16, operator func(uint16, uint16) uint16, elements ... uint16) (result uint16) {
result = operatorIdentity
for i := 0; i < len(elements); i++ {
result = operator(result, elements[i])
}
return result
}
func uint16CheckedReduce(operatorIdentity uint16, operator func(uint16, uint16) (uint16, error), elements ... uint16) (result uint16, err error) {
result = operatorIdentity
for i := 0; i < len(elements); i++ {
result, err = operator(result, elements[i])
if err != nil { return result, err }
}
return result, err
}