⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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Updated
Oct 16, 2021
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Tooll 3 is an open source software to create realtime motion graphics.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
GeoPix is a free and open source real-time lighting control and previz software. It's built in TouchDesigner, with a workflow and UI/UX inspired by 3d animation software.
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
C# Realtime GUI System
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
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A C++ implementation of Restir inside Falcor 8.0
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
3D graphics rendering system for FPGA, the project contains hardware rasterizer, software geometry engine, and application middleware.
Experimental 3D rendering engine
A real-time rendering engine based on C++ and OpenGL
3D Cellular Automata in Browser
A reference implementation of ”Rendering transparent objects with caustics using real-time ray tracing“ using Unreal Engine 4.25.1.
A 3D cloth animation created using Verlet Integration.
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