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GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.
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insidemaps-org/glsl-optimizer
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GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.
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- C++ 77.0%
- C 16.9%
- Yacc 4.4%
- LLVM 0.7%
- Lex 0.5%
- Python 0.3%
- Other 0.2%