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GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.

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insidemaps-org/glsl-optimizer

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GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.

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  • C++ 77.0%
  • C 16.9%
  • Yacc 4.4%
  • LLVM 0.7%
  • Lex 0.5%
  • Python 0.3%
  • Other 0.2%