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MacOS 15.4 M1 Error while trying to enter break state. Debugging will now stop. LLDB exited unexpectedly with exit code 139 #13496

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@Khalyutin

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@Khalyutin

After update OS to 15.4. (and autoupdate Xcode) crash debug process on breakpoint (application not crash). Crash corresponding with mouse action in application (if same action activate from keyboard not crash debug). First breakpoint maybe work. crash on 1, 2 or 3-d of iteration same breakpoint

MacOS Sequoia 15.4. arm M1
VSCodeVersion: 1.99.2 (Universal)
Commit: 4949701c880d4bdb949e3c0e6b400288da7f474b
Date: 2025-04-10T01:21:25.295Z
Electron: 34.3.2
ElectronBuildId: 11161073
Chromium: 132.0.6834.210
Node.js: 20.18.3
V8: 13.2.152.41-electron.0
OS: Darwin arm64 24.4.0

lldb -version
lldb-1700.0.9.46
Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)
clang --version
Apple clang version 17.0.0 (clang-1700.0.13.3)
Target: arm64-apple-darwin24.4.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin

cmake version 3.30.2

use wxWidgets 3.2.6

1: (85258) Send Event AD7MessageEvent
--> E (output): {"type":"event","event":"output","body":{"category":"stderr","output":"ERROR: Error while trying to enter break state. Debugging will now stop. LLDB exited unexpectedly with exit code 139 (0x8B).\n"},"seq":8755}
ERROR: Error while trying to enter break state. Debugging will now stop. LLDB exited unexpectedly with exit code 139 (0x8B).
--> E (output): {"type":"event","event":"output","body":{"category":"console","output":"1: (85259) Send Event AD7ProgramDestroyEvent\n"},"seq":8757}

full log:

lldb-log.txt

    {
        "name": "mac c++",
        "type": "cppdbg",
        "request": "launch",
        // Resolved by CMake Tools:
        "program": "${command:cmake.launchTargetPath}",
        "args": [],
        "additionalSOLibSearchPath": "${workspaceFolder}/build/RESULT",
        "stopAtEntry": false,
        "cwd": "${workspaceFolder}",
        "environment": [
            {
                // add the directory where our target was built to the PATHs
                // it gets resolved by CMake Tools:
                "name": "PATH",
                "value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"
            },
            {
                "name": "OTHER_VALUE",
                "value": "Something something"
            }
        ],

        "logging": 
        {
            "engineLogging": true,
            "trace": true,
            "traceResponse": true
        },

        "externalConsole": false,
        "MIMode": "lldb"
    },

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