A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Jun 18, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
💡 Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project
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