🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Cross-platform Audio Visualizer
A JavaScript API for drawing unconventional text effects on the web.
Collection of community-authored custom display filters for PixiJS
Create beautiful moving gradients on Framer, Figma and React
This library uses OpenGL Shaders to apply effects on ExoPlayer video at Runtime
A library of fragment shaders you can use in any SpriteKit project.
OpenGL/Vulkan Java 3D Engine
This library apply video filter on generate an Mp4 and on ExoPlayer video and Video Recording with Camera2.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
Hyprland shader configuration tool
Personal mpv config files aiming to get the best quality and viewing experience
🕸️ Import, inline (and minify) GLSL/WGSL shader files 🔌
Vulkan compute for people
Web extension for shadertoy.com
👾 The code for my Three.js game dev experiments on YouTube.
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