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Add function to convert a texture to Standard Swizzle and vice versa #475

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@walbourn

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@walbourn

DirectXTex should add a function to convert between D3D12_TEXTURE_LAYOUT_ROW_MAJOR and D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE.

https://learn.microsoft.com/en-us/windows/win32/direct3d12/default-texture-mapping

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