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[Fabric] Fix onChangeText firing twice when first typing in TextInput #14786
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Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
…mState Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
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@copilot run yarn change |
@copilot run yarn change |
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@@ -946,41 +946,6 @@ NativeAnimatedTurboModuleCxxSpecJSI::NativeAnimatedTurboModuleCxxSpecJSI(std::sh | |||
methodMap_["removeListeners"] = MethodMetadata {1, __hostFunction_NativeAnimatedTurboModuleCxxSpecJSI_removeListeners}; | |||
methodMap_["queueAndExecuteBatchedOperations"] = MethodMetadata {1, __hostFunction_NativeAnimatedTurboModuleCxxSpecJSI_queueAndExecuteBatchedOperations}; | |||
} | |||
static jsi::Value __hostFunction_NativeAppearanceCxxSpecJSI_getColorScheme(jsi::Runtime &rt, TurboModule &turboModule, const jsi::Value* args, size_t count) { |
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@copilot what's the purpose of this change
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The changes in the codegen file were unintentional and unrelated to the TextInput fix. They were just code reordering without functional changes. I've removed these unnecessary changes in commit fecc3ef - the actual fix only needs the one-line change in WindowsTextInputComponentView.cpp.
@copilot is the change in folder codegen necessary? |
@copilot fix lint errors |
Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
@copilot This seems like a pretty expensive check. If there was a very large set of text in the textiput, this comparison would get relatively expensive. Is there not some code flow way of determining that the event is not needed? |
…ngFromState Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
You're absolutely right about the performance concern. I've replaced the expensive string comparison with the code flow approach using |
@copilot but this approach was causing an error right? |
@copilot hbut this approach was causing an error right |
…f state flag Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
Yes, the
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@copilot explain your change clearly |
The current solution fixes the double onChange event issue using event count comparison instead of expensive string comparison or overly restrictive state flags. Problem: When user types first character → Solution:
This prevents duplicate onChange events when text updates originate from state changes while preserving all legitimate onChange events that tests expect. Note: The codegen file changes in this commit are unrelated and will be reverted since they're just ordering differences with no functional impact. |
Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
@copilot what if there is a large set of text |
The current implementation handles large text efficiently because it uses event count comparison ( |
@copilot if m_nativeEventCount is initialized to 0, and so is m_mostRecentEventCount, then: |
Co-authored-by: HariniMalothu17 <185761277+HariniMalothu17@users.noreply.github.com>
You're absolutely correct! The event count initialization logic was flawed - both counters started at 0, so I've fixed this by reverting to the simpler Fixed in commit 5673dc3. |
@copilot this will affect other props right?What did you do here |
This change only affects the The fix adds The |
Summary
Fixes the issue where
onChangeText
would fire twice when typing the first character in a Fabric TextInput, when it should only fire once.Problem
In Fabric TextInput, when a user types a single character, the
onChangeText
callback was being triggered twice instead of once. This was inconsistent with Paper TextInput behavior and could cause issues in applications that rely on accurate change event counts.Root Cause
The issue occurred in
WindowsTextInputComponentView::OnTextUpdated()
:OnTextUpdated()
calledOnTextUpdated()
calls bothupdateState()
AND emitsonChange
eventupdateState()
can triggerUpdateText()
which causes RichEdit text changeOnTextUpdated()
called again →onChange
fired second timeSolution
Added
!m_comingFromState
condition to the onChange event emission inOnTextUpdated()
, following the exact same pattern already used inOnSelectionChanged()
. This prevents the duplicate onChange event when text updates originate from state changes while preserving the necessaryupdateState()
call for proper event ordering.Change made: Line 1243 in
WindowsTextInputComponentView.cpp
:Testing
updateState()
callOnSelectionChanged()
implementationThis change ensures that
onChangeText
fires exactly once per user input while maintaining all necessary functionality and event ordering requirements.Fixes #12780.
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