Procedurally generated Chinese landscape painting.
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Updated
Dec 11, 2018 - HTML
Procedurally generated Chinese landscape painting.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
Procedural noise generation library for Rust.
Generative Art in Go
Reduce the burden of mathematics when playing OpenSCAD
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
C++ SIMD Noise Library
A fast and simple perlin noise generator using numpy
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, inline C/C++) 27GB/s + PRNG
A Minecraft clone demo (master thesis)
This repo has been migrated to https://code.larus.se/lmas/opensimplex
Simple examples of noise algorithms in Unity
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Experimental sound synthesiser based on Perlin noise
I store all the code I used in my YouTube tutorial here. Feel free to download and play around them😉
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