Releases: Lailloken/Exile-UI
v1.58.9
Fixes
-
general: fixed a PoE1-client detection issue if the install directory contains a
2
somewhere in the folder structure -
item-info: updated the data for item-bases, which fixes certain STR/DEX gloves showing defense stats of above 100%
-
map-tracker: replaced the icon for reflecting mist (it was using the icon of the itemized version, not the minimap icon)
-
map-tracker: the Oshabi fight wasn't being tracked
Act-Tracker: PoB Skilltree Overlay
-
improved the smoothness when dragging the overlay across the screen
-
you can now hold ALT to temporarily hide the overlay
-
added color customization for node-highlighting:
-
click the left box to change the highlighting of new nodes, right-click to reset to default
-
click the right box to change the highlighting of nodes to unspec, right-click to reset to default
default custom -
Alarm/Countdown Widget
-
added help tooltips to improve usage and cover every aspect
-
timers now remember and include the previous input when restarting them
Map-Event Notifications
-
added support for infamous mercenaries
-
the notification will be activated when they say their first line
Vaal Street
-
made the calculator a bit narrower, and the currency icons now have a fixed size
-
you can now click the ratio to "lock" it
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.8
Fixes
- map-info: the T17 mod
rare monsters have 1 additional modifier
wasn't recognized
Map-Tracker
-
added support for tracking Starfall Crater as part of the
side-areas
option (untested, needs feedback)
New Feature: Vaal Street
-
added a QoL feature for the in-game currency exchange (currently PoE1 exclusive)
-
this feature adds a quick-access ratio calculator, some minor UX improvements, optional trade logging, and optional balance tracking
trade logging | ratio calculator | balance tracking |
---|---|---|
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setup & usage:
-
calibrate the new
currency exchange
screen-check -
in your hideout, hold
TAB
while the currency exchange is on screen to activate the overlay
-
-
the overlay will automatically track the position of the exchange window (it moves depending on whether the inventory is open or not)
- this requires the
inventory
pixel-check to be set up correctly
- this requires the
-
hold
ALT
to temporarily hide the overlay so it doesn't block stuff (e.g. when selecting currencies)
Vaal Street: Ratio Calculator & UX improvements
-
the calculator is most useful when creating non-instant listings, i.e. at a different ratio than what the game suggests
-
you can either type values into the edit-fields directly and TAB between them, or hover over them and scroll the mouse-wheel to adjust the values
-
once values are set, you can hover over the
x : y
ratio and scroll the mouse-wheel to increase both values according to the ratio -
hover over the
in-game
fields and right-click to paste the corresponding value from the calculator -
clicking
place order
in game will automatically reset the calculator to 0 : 0 -
minor UX improvements:
-
hover over in-game fields and press
SPACE
to clear/reset them -
click into a field to copy the value into the calculator (this combined with scrolling makes it possible to use the exchange without typing)
-
Vaal Street: Trade Logging & Balance Tracking
-
there are chaos and div icons next to the calculator that can be clicked to initiate logging and to specify whether the listing you're about to create leads to an inflow or outflow of main currency
-
the listing above will lead to an inflow of 1 div, so you'd click the left div-icon, and then the two in-game values (which copies them into the calculator)
-
clicking
place order
in game will take a screenshot of the listing, and log it as +1 div to your balance -
optionally, you can enable graphs (day + week) that visualize how your balance developed over the course of a day or the past week
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.7
NOTE (June 29): In case the built-in updater fails
-
the v1.58.7 release from yesterday was tagged incorrectly, which led to updates failing
-
I have fixed the tag, but you have to delete the empty ZIP-file in the
update
folder within the tool-folder (if you attempted an update) -
if you're trying to update for the first time, everything should be fine
Fixes
-
act-decoder: A7 crypt layouts were misaligned
-
act-decoder: certain multi-monitor setups were not supported
-
act-tracker: hiding the guide-overlay after finishing the campaign didn't work correctly (it would pop up again with every zone transition)
-
map-info: shift-click activation didn't work correctly & ALT-activation didn't work on invitations
Act-Tracker
-
re-arranged the guides section a bit:
-
increased the maximum number of guide-slots to 9, and made them more dynamic
-
in addition to a build name/description, you can now add a specific character to a guide-slot to facilitate level-tracking
-
entering this information and applying it will also save and apply it for the
general
section of the settings, which means this character (and build) will be tracked globally -
if you switch from one slot to another, tracking will
not
be engaged automatically -- you have to click the refresh button once:
-
-
a slot's character and name/description are now shown when hovering over a guide-slot:
Enchant Finder
-
added a button to the main toolbar that can be used to access the feature
-
added a button to reset materials to 0
Item-Info
- updated unique drop-tiers with poeladder's data
Map-Tracker
New Minor QoL Feature: Map-Event Notifications
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-
this will display a customizable text-widget to notify you when the nameless seer or a reflecting mist spawns (apparently, there are people who juice too hard to notice them)
-
you can customize size, colors, position, and duration (3 to 10 seconds, default: 5)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.6 (Hotfix 3)
Hotfix 1
-
added a fallback for the lab overlay feature: there is a system-specific issue that prevents the tool from automatically downloading the lab compass
-
updated the orb of horizons tooltip to 3.26
Hotfix 2
-
updated the Betrayal-Info databases to 3.26 (
not ruthless
) -
added an updater for Betrayal-Info databases (there seems to be a bit of uncertainty about rewards at the moment)
Hotfix 3
- updated stash-ninja to 3.26
PSA: League-Launch
-
GGG updated the skill-tree data an hour after I released v1.58.5 yesterday
- v1.58.6 includes the new data,
and you should download it to make sure the tree-overlay is working correctly
- v1.58.6 includes the new data,
-
league-updates sometimes change the in-game UI, so it's possible that screen-checks need to be recalibrated
- symptoms:
TAB/omni-key features don't activate
- symptoms:
-
the patch notes mention
Updated various NPC dialogue interfaces to use the same layout as more recently-added NPCs
- it's possible this also affects vendor-screens, so
search-strings
might need to be recalibrated as well
- it's possible this also affects vendor-screens, so
-
GLHF
Act-Tracker
-
added support for 250-character gem-regex
-
the quest
The Great White Beast
is now an optional quest (toggle-able via theoptionals
button): it is no longer hard-coded into the route and can be skipped without having to switch guide-pages- to make sure your guide-slot has the newest guide-version, you should reset the progress manually via the settings menu or by long-clicking the
<
button underneath the guide-panel
- to make sure your guide-slot has the newest guide-version, you should reset the progress manually via the settings menu or by long-clicking the
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.5
This is not the final 3.26 update (it's a prep update to test a few changes)
- some of the final changes would brick practice runs (e.g. longer regex support)
Act-Decoder
-
this update will clean out the image-folder (img\GUI\act-decoder\zones) and delete old files, so make sure to backup custom images (if you used any)
-
fixed an issue where buttons and help-icon were not showing unless you zoomed once
-
added advanced layouts for a few zones in acts 1-2
-
act 1: the coast, mud flats, flooded depths, the climb, lower & upper prison, ship graveyard
-
act 2: crypt level 1, chamber of sins level 2
-
-
I'll try to squeeze a few more in if I find the time for it before launch
Act-Tracker
-
updated the default guide and added some hints from Cyclon's advanced campaign guide
-
these changes will be applied once you reset your current progress (either via the settings menu, or by long-clicking the
<
button in the guide panel) -
if you previously edited your local guide, these changes will only be applied after (re)loading the default guide via the editor
-
after resetting, long-click the
>
button in the guide panel to "fast-forward" the guide to the current zone you're in
-
-
added support for direct-imports via pobb.in links 🥳
-
added support for 3.26 PoB imports
-
updated and added some hint images (represented by teal text, viewable by holding TAB in supported areas)
-
added a PoE1-specific help-tooltip when long-clicking the ?-button on the guide panel
-
enabled the
optionals
toggle for PoE1-
this option can be toggled without resetting the guide-progress
-
this toggle will show/hide optional steps/encounters/loot such as strongboxes, breaches, rogue exiles
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.4
Fixes & General Changes
-
item-info settings: some PoE2-exclusive settings were also showing for PoE1
-
map-info: the option to activate the panel with ALT wasn't working for PoE1
-
(temporarily) removed the experimental FilterSpoon feature
Map-Info
- PoE2: added support for the updated curse map-mods in 0.2.1
Omni-Key Context-Menu
- PoE2: added wiki-links to talismans
New Feature: Enchant Finder (PoE1 & PoE2)
-
added a quick-access interface to find and filter which anoint/instill recipes are available with your current materials
-
this is specifically designed around finding cost-effective enchant options in SSF and/or early-league (where access to materials is limited)
-
after enabling the feature, hold ALT while hovering over oils/emotions to access the interface
-
after opening the interface, you can load the available amounts of materials by:
-
hovering over the stacks in game and holding ALT
-
hovering over the icons on the interface and scrolling the mouse-wheel to manually adjust the amounts
-
-
click
calculate
to get a list of "keywords" and a list of available recipes-
keywords can be used as part of an optional search method that is (hopefully) more intuitive and doesn't involve brute-force typing
-
alternatively, you can just collapse the keywords-section and use the search-field in the matches section (supports regex)
-
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Enchant Finder: Keyword Searching
-
the idea behind this search method is that you can immediately see what kinds of nodes are available with your current materials
-
keywords are sorted by occurrence (high to low) so this section functions like a "heat map" in a sense
-
keywords can be clicked to put them into groups (similar to how the trade-site works):
-
and
(left-click): only show nodes with this/these specific keyword(s) -
count
(long-click): only show nodes with at least one keyword from this group -
not
(right-click): don't show nodes with this keyword
-
-
keywords are generated automatically from every node-text (that's why there are so many)
-
putting keywords into the
and
group will generate and highlight more specific keywords based on collocation:clicking the "attack" keyword clicking the collocative "attack speed" keyword
Enchant Finder: Match Filtering & In-game Searching
-
the match list is sorted by recipe-cost, and sorting can be toggled between ascending and descending
-
after reducing the list of potential nodes to a number that's more manageable (either via keywords or text-filtering), you can go through it one by one in a process of elimination
-
left-click a node/recipe to highlight it on the in-game passive tree (make sure it's open)
-
right-click a node/recipe to remove it from the list (in case it doesn't fit your build)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.3
Fixes
-
omni-key: fixed poedb links for defensive items that have the
reduced attribute requirements
mod -
sanctum planner: pressing
SPACE
to lock the overlay didn't work when the act-decoder was also enabled -
act-tracker: fixed the Amazon and Ritualist ascendancy trees
before after
Act-Decoder: Act 1 additions
-
added advanced layouts to four A1 zones: Mausoleum of the Praetor, Ogham Village, Manor Ramparts, Ogham Manor
-
the other A1 zones either don't need advanced layouts or have not been fully figured out yet
Item-Info
-
enabled the
quality and iron rune scaling
option for unique items -
restructured the settings section
-
added a new roll-range option
ilvl
that maxes out the bars and mod-texts according to the item's item-level (suggested by Markzxc2545 in #569)- this can be used to quickly check how close an item is to the theoretical, ilvl-restricted maximum
-
added customization options for the last column (i.e. the one that shows icons by default)
-
you can now turn off icons if you want to, and the ilvl-requirements option has also moved here
-
added an option to show the maximum tier available at the given ilvl (also suggested by Markzxc2545 in #569)
-
Sanctum/Sekhema Planner: Changes & PoE2 Compatibility
-
this feature is now also available for PoE2
- here's the wiki-entry if you haven't used it before
-
PoE2's color-palette made it necessary to switch to a new method of scanning the map, which in turn increases general accuracy and reliability (for PoE1 as well)
- room connections should now be scanned correctly even if the number of detected pixels rather low
-
moved the scan and calibration buttons from bottom-right to top-left
-
added a help icon to the top-left and added tooltips to the scan and calibration buttons
Sanctum/Sekhema Planner: Relic Management
-
added a feature to better manage relics (inspired by a reddit-comment from u/ChromaticNerd)
-
it sums up every mod effect on your relics, and you can highlight individual mods and mod-combinations
Relic Management: Setup & Usage
-
open the in-game relic altar, insert a tome/barya, then hold
TAB
to open the overlay -
initially, there will only be a frame around the grid
-
right-click relics to load them into the overlay:
-
the cursor needs to be in the top-/left-most square within the relic
correct wrong wrong
-
clicking the in-game toggle button will automatically move over the overlay
-
clicking the in-game
confirm
button will automatically close the overlay -
hold
ALT
to temporarily hide the boxes on the grid in order to make the in-game tooltips readable again when hovering over relics
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.2
Map-Info (PoE2)
- added support for the updated chest mods
Item-Info: New Option "quality and iron rune scaling" (PoE2)
-
added an optional setting to show how defense items and weapons scale with quality and greater iron runes (inspired by a request from mas0ny1 in #565)
-
this can be used to more easily compare crafted/looted items to currently-equipped ones (instead of pasting them into PoB, or wasting currency)
Act-Tracker
-
restructured the settings menu section a bit (PoE1 and PoE2)
- it now only shows one set of
import
,edit
, etc. buttons and these affect the currently-selected guide-slot on the left
- it now only shows one set of
-
(PoE2 only for now) added an
optionals
toggle to show/hide optional quests and loot (requested by Fleymour in #551)on off - unlike the
league-start
toggle, this setting can be (de)activated without resetting your current progress
- unlike the
-
rewrote many sections of the PoE2 default guide and added optional quests/loot
-
some steps now show
XYZ (mini-map)
, which means that a point of interest has a mini-map icon that makes searching easier -
added a hint and image for Freythorn in act 1 which makes finding missing rituals easier
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.1
Act-Tracker
-
the zone-layout overlay has moved to a new
act-decoder
feature that has its own section in the settings menu-
general usage hasn't changed, you only have to enable this new feature in the settings
-
NOTE: CUSTOM LAYOUT IMAGES (IF YOU USED ANY) WILL BE DELETED WITH THIS UPDATE, SO MAKE SURE YOU SAVE THEM BEFORE UPDATING
-
-
I did this because I have a few ideas for zone-layouts (and maybe boss stuff) and those need more customization options (the
act-tracker
section in the settings menu is already quite packed) -
zone-layouts now take priority over guide hints (text highlighted in teal) because both were activated by holding TAB and basically showed very similar things
Act-Decoder: General
-
this update serves as an initial public test for "advanced" zone-layout overlays
-
the idea is to have access to more accurate/detailed layout images by identifying specific patterns in the area you're currently in
-
the "act-decoder" is basically an interactive, flow-chart-like overlay that lets you mimic the thought-process that speed runners go through when playing the campaign
-
currently implemented:
Clearfell
,The Red Vale
,Apex of Filth
-
if the current zone is supported, the overlay will show you mini-map snippets that show certain clues / "identifiers" / "key tells" from which the whole layout can be deduced
-
these clues are highlighted in green, and you are supposed to check if these are present on the mini-map
-
white borders around the images are shown when layouts can be picked/confirmed
-
-
the overlay will only show two picks at a time, and you can right-click images to discard them and go through a process of elimination
(same selection from above, after discarding the first pick)
-
if any of the picks matches what you see on the mini-map, click the image to load the full layout
-
if you discard every pick because they don't match, the overlay will either:
Act-Decoder: New Overlay Additions
-
added new buttons:
-
dedicated drag button to move the overlay (right-click to reset to default position)
-
dedicated alignment button that can be clicked to toggle between horizontal and vertical image alignment
-
reset button that resets picks/exclusions for the current zone, as well as rotations/mirroring for every image
-
-
added a "zoom when locked" setting
-
this can be used to set a fixed image zoom-level when the overlay is locked
-
this means you can have different zoom-levels while (not) holding TAB
-
-
in addition to right-clicking and discarding layout picks that don't match, you can also right-click individual fallback layouts and the info boxes to hide them and declutter the overlay a bit
Statlas: Updated Images
-
updated a few boss images
-
added support for several (unique) maps
-
changed the map images to monochrome images that only show the layout, not the map itself (they were often hard to recognize anyway
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.0
Fixes
-
item-info:
-
some mods showed PoE1 conqueror icons (e.g. the prefix "hunter's")
-
fixed a database issue that made the tooltip not work with maces and bucklers
-
improved affix-detection for ambiguous mods (e.g. the wand-prefix "malignant")
-
-
map-tracker: reviving during boss-fights sometimes disrupted tracking because it loaded a new map with a different seed
-
map-info: the hybrid quant/rarity mod only showed as a quant mod
-
search-strings: an oversight made this feature unusuable with the in-game skilltree (reported by Scornedfury in #554)
Stash-Ninja (PoE1)
- removed Phrecia leagues
Act-Tracker
-
updated the zone-layouts for Apex of Filth (act 3)
-
the PoB gem-overlay now lists gems with their respective colors (requested by Electronix via Discord)
Map-Tracker
-
tower maps with bosses will now be tracked as such, e.g.
bluff (tower, boss)
-
added support for tracking the reliquary vault
-
the timer now also pauses if your PC didn't receive any inputs for 10+ seconds (AFK-detection)
-
this includes mouse, keyboard, and other inputs
-
this is in addition to pausing while being ALT-tabbed
-
Search-Strings
- added a
copy
button for each use-case that can be used to create a new use-case with an existing set of strings (requested by Scornedfury in #554)
New Atlas Feature: Statlas
-
added a feature to quickly check various information for maps on the atlas
-
this is a feature based on screen-reading (OCR) and may not work on every system (need feedback)
-
it currently shows screenshots of the map/layout and the boss (if it can spawn one), and available data from the map-tracker feature, as well as the effect of the atlas-notabe "local knowledge"
-
NOTE: some screenshots are of low quality and will be replaced in the near future
-
NOTE: unique maps are currently not supported but will be added in the near future
-
-
to use it, simply hover over a map on the atlas and hold TAB
-
this requires the new
atlas
image-check to be set up correctly -
you can scroll the mouse-wheel to adjust the image zoom, and releasing TAB will hide the overlay
-
-
the map-tracker data is divided into "league" and "legacy" (if available), which refers to "the current league-patch" vs. "everything before that"
-
it currently shows the number of map-runs, average run-time, RIP-%, and average kills per minute
-
it can be filtered by tier (for now), and you can adjust it by hovering over the
tier X+
panel and scrolling the mouse-wheel
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)