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MachineIndependent/glslang_tab.cpp:3893:3: warning: unknown warning group -Wmaybe-uninitialized , ignored [-Wunknown-warning-option] 3893 | YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN | ^ MachineIndependent/glslang_tab.cpp:702:5: ...
Linux
  • davidebeatrici
  • 3
  • Opened 
    26 days ago
  • #2204

I just tested love.window.showFileDialog on macOS. The defaultname parameter is not working. The default filename is always untitled the love.window.showFileDialog call like this: love.window.showFileDialog( ...
library dependency
  • zhengying
  • 2
  • Opened 
    on Jun 17
  • #2200

  • Getrich134
  • Opened 
    on Jun 13
  • #2199

v2.4.2 is the final release of version 2 of Box2D, and mostly a bugfix release. I don t suggest switching to a new major version, but such small update should probably be good.
  • tpimh
  • Opened 
    on Jun 12
  • #2198

When a key is released while the window has not focus love.keyboard.isScancodeDown continues to return true unless the same key is pressed and released once more.
more info needed
  • R4V493
  • 4
  • Opened 
    on Jun 5
  • #2197

Trying to open pretty much anything on the latest LOVE12 workflow will just close love immediately on Windows 11 ARM 24H2 (22H2 still works fine). Opening lovec.exe outputs the following: Image
  • ViKaoy
  • 2
  • Opened 
    on Jun 3
  • #2196

I have an effect where I render more in the range of couple hundreds filled circles using love.graphics.circle, it runs fine on android love 11.5, but becomes very slow (on par with love.js export) on ...
  • trabitboy
  • 9
  • Opened 
    on Jun 3
  • #2195

I was trying to build love locally and got the following error: /home/r0x0d/Workspace/love/src/libraries/glslang/SPIRV/SpvBuilder.h:448:28: error: ‘uint32_t’ has not been declared 448 | void enterLexicalBlock(uint32_t ...
library dependency
  • r0x0d
  • 3
  • Opened 
    on May 19
  • #2194

Oi
  • hiagopro9
  • Opened 
    on May 17
  • #2193

MWE love.graphics.newShader([[ vec4 effect(vec4 color, sampler2D, vec2, vec2) { return color; } ]]) with conf.lua function love.conf(settings) settings.graphics.renderers = { opengl } end Tested ...
more info needed
  • Clemapfel
  • 3
  • Opened 
    on May 15
  • #2192
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