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War card game.py
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#!/usr/bin/env python
# coding: utf-8
# In[20]:
import random
suits = ('Hearts','Diamonds','Spades','Clubs')
ranks = ('Two','Three','Four','Five','Six','Seven','Eight','Nine','Ten','Jack','Queen','King','Ace')
values = {'Two':2,'Three': 3,'Four':4, 'Five':5,'Six':6,'Seven':7,'Eight':8,'Nine':9,'Ten':10,'Jack':11,'Queen':12,
'King':13,'Ace':14}
# In[21]:
class Card:
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank + ' of ' + self.suit
# In[22]:
class Deck:
def __init__(self):
self.all_cards = []
for suit in suits:
for rank in ranks:
# Create the card object
created_card = Card(suit,rank)
self.all_cards.append(created_card)
def shuffle(self):
random.shuffle(self.all_cards)
def deal_one(self):
return self.all_cards.pop()
# In[23]:
class Player():
def __init__(self,name):
self.name = name
self.all_cards = []
def remove_one(self):
return self.all_cards.pop()
def add_card(self,new_cards):
if type(new_cards) == type([]):
# For list of multiple card objects
self.all_cards.extend(new_cards)
else:
# For a single card object
self.all_cards.append(new_cards)
def __str__(self):
return f'Player {self.name} have {len(self.all_cards)} cards'
# In[24]:
#GAME SETUP
player_one = Player("One")
player_two = Player("Two")
new_deck = Deck()
new_deck.shuffle()
for x in range(26):
player_one.add_card(new_deck.deal_one())
player_two.add_card(new_deck.deal_one())
# In[25]:
game_on = True
# In[26]:
round_num = 0
war_count = 0
while game_on:
round_num += 1
print(f'Round {round_num}')
if len(player_one.all_cards)== 0:
print('Player One out of cards! Player Two WIN!')
game_on = False
break
if len(player_two.all_cards)== 0:
print('Player Two out of cards! Player One WIN!')
game_on = False
break
# start a new round
player_one_cards = []
player_one_cards.append(player_one.remove_one())
player_two_cards = []
player_two_cards.append(player_two.remove_one())
at_war = True
while at_war:
if player_one_cards[-1].value > player_two_cards[-1].value:
player_one.add_card(player_one_cards)
player_one.add_card(player_two_cards)
at_war = False
elif player_one_cards[-1].value < player_two_cards[-1].value:
player_two.add_card(player_one_cards)
player_two.add_card(player_two_cards)
at_war = False
else:
print("WAR!")
if len(player_one.all_cards) < 5:
print("Player one uneble to declare war")
print("PLAYER TWO WIN!")
game_on = False
break
elif len(player_two.all_cards) < 5:
print("Player two uneble to declare war")
print("PLAYER ONE WIN!")
game_on = False
break
else:
for num in range(5):
player_one_cards.append(player_one.remove_one())
player_two_cards.append(player_two.remove_one())
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