Description
Problem this feature should fix
Currently, it is very hard in Overload to spot bottlnecks, such as geometry issues. We should add a couple of debug views to help debugging our scenes.
Expected solution
Some views (non-exhaustive) that we can implement:
- Normals
- Tangents
- Bitangents
- UVs
- Wireframe
Resources
Some examples: https://docs.unity3d.com/2018.3/Documentation/Manual/PostProcessing-DebugViews.html