Description
Tested versions
- Tested in current latest stable release (4.4.1) and dev (4.5dev4) (vanilla godot)
System information
Godot v4.5.dev4 - macOS Sequoia (15.5.0) - Multi-window, 2 monitors - Metal (Forward+) - integrated Apple M1 (Apple7) - Apple M1 (8 threads)
Issue description
I have godot projects that I put in an external drive, because of the very limited internal drive capacity of my machine has. This drive is formatted as ExFAT, as opposed to APFS, because I have to keep it compatible with a windows machine I have. The filesystem docker is supposed to automatically refresh itself if something's changed inside project directory, e.g. new files, removal of files, etc, even though that changes are coming from outside the editor, e.g. creating new files from Finder. However this never happens in real life, I have to reload the current project to have new changes to the filesystem show up within the editor.
Steps to reproduce
- Have an ExFAT-formatted drive connected on a MacOS computer
- Create a new godot project on this drive.
- The godot editor should launches. When the godot editor runs, create a new file inside the project directory from outside the editor, e.g. with terminal:
touch my_awesome_text.txt
- Back to the editor, notice that
my_awesome_text.txt
isn't immediately fetched in filesystem docker.
Having the project inside ExFAT drive is important because this issue doesn't exist if the project is within APFS/HFS+-formatted drive e.g. the built-in mac drive.
Minimal reproduction project (MRP)
Fresh new godot project should be sufficient