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Godot Mono Crashes Randomly #106871

Closed as duplicate of#75308
Closed as duplicate of#75308
@DarthCloud64

Description

@DarthCloud64

Tested versions

Reproducible in v4.4.1.stable.mono.official

System information

Kubuntu 24.04 - Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https://godotengine.org Vulkan 1.3.277 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070

Issue description

[xcb] Unknown sequence number while processing queue
[xcb] You called XInitThreads, this is not your fault
[xcb] Aborting, sorry about that.
Godot_v4.4.1-stable_mono_linux.x86_64: ../../src/xcb_io.c:278: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
   at: propagate_notification (scene/main/node.cpp:2523)


================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.4.1.stable.mono.official (49a5bc7b616bd04689a2c89e89bda41f50241464)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/8.0.16/libcoreclr.so(+0x60695c) [0x75b71c80695c] (??:0)
[2] /usr/lib/dotnet/shared/Microsoft.NETCore.App/8.0.16/libcoreclr.so(+0x605f95) [0x75b71c805f95] (??:0)
[3] /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x75b773845330] (??:0)
[4] /usr/lib/dotnet/shared/Microsoft.NETCore.App/8.0.16/libcoreclr.so(+0x5f1c2f) [0x75b71c7f1c2f] (??:0)
[5] /usr/lib/dotnet/shared/Microsoft.NETCore.App/8.0.16/libcoreclr.so(+0x6069cf) [0x75b71c8069cf] (??:0)
[6] /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x75b773845330] (??:0)
[7] /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x75b77389eb2c] (??:0)
[8] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x75b77384527e] (??:0)
[9] /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x75b7738288ff] (??:0)
[10] /lib/x86_64-linux-gnu/libc.so.6(+0x2881b) [0x75b77382881b] (??:0)
[11] /lib/x86_64-linux-gnu/libc.so.6(+0x3b517) [0x75b77383b517] (??:0)
[12] /lib/x86_64-linux-gnu/libX11.so.6(+0x40ba4) [0x75b7654e8ba4] (??:0)
[13] /lib/x86_64-linux-gnu/libX11.so.6(+0x40c61) [0x75b7654e8c61] (??:0)
[14] /lib/x86_64-linux-gnu/libX11.so.6(_XEventsQueued+0x6a) [0x75b7654eca5a] (??:0)
[15] /lib/x86_64-linux-gnu/libX11.so.6(XFlush+0x26) [0x75b7654c7886] (??:0)
[16] /home/rob/apps/godot/Godot_v4.4.1-stable_mono_linux_x86_64/Godot_v4.4.1-stable_mono_linux.x86_64() [0x486a3e] (??:0)
[17] /home/rob/apps/godot/Godot_v4.4.1-stable_mono_linux_x86_64/Godot_v4.4.1-stable_mono_linux.x86_64() [0x486ce6] (??:0)
[18] /home/rob/apps/godot/Godot_v4.4.1-stable_mono_linux_x86_64/Godot_v4.4.1-stable_mono_linux.x86_64() [0x43061f5] (??:0)
[19] /home/rob/apps/godot/Godot_v4.4.1-stable_mono_linux_x86_64/Godot_v4.4.1-stable_mono_linux.x86_64() [0x506cca3] (??:0)
[20] /lib/x86_64-linux-gnu/libc.so.6(+0x9caa4) [0x75b77389caa4] (??:0)
[21] /lib/x86_64-linux-gnu/libc.so.6(+0x129c3c) [0x75b773929c3c] (??:0)
-- END OF BACKTRACE --
================================================================

Steps to reproduce

Crash happened randomly while Godot was idle

Minimal reproduction project (MRP)

N/A

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