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102 Pull requests merged by 50 people
-
[3.x] Fix unzSeekCurrentFile not resetting total_out_64.
#106872 merged
May 27, 2025 -
tinyexr: Update to 1.0.12
#102996 merged
May 27, 2025 -
Overhaul resource duplication
#100673 merged
May 27, 2025 -
Remember state of built-in script/shader checkbox
#100379 merged
May 27, 2025 -
Add a flag to make the connection automatically emit the source object.
#60143 merged
May 27, 2025 -
Add syntax highlighting for ConfigFile/TSCN/TRES/project.godot
#77972 merged
May 27, 2025 -
Add translation preview in editor
#96921 merged
May 27, 2025 -
Android Editor: Disable
nomedia
file creation for Android 11 (api level 30)#106797 merged
May 27, 2025 -
Document EditorProperty behavior when the node isn't fully ready yet
#106807 merged
May 27, 2025 -
Fix missing popup item defined in
EditorContextMenuPlugin
with slotCONTEXT_SLOT_FILESYSTEM_CREATE
#106811 merged
May 27, 2025 -
Accelerate
HashMap
andHashSet
lookup by usingif
based modulo in loops#106569 merged
May 27, 2025 -
VideoStreamPlayer: Fix sync with the scene tree
#106825 merged
May 27, 2025 -
D3D12: Fix inconsistent value for
DCOMP_ENABLED
in platform code#106827 merged
May 27, 2025 -
Wayland: Add missing return in selection logic
#106836 merged
May 27, 2025 -
Expose
get_rpc_config
andget_node_rpc_config
#106848 merged
May 27, 2025 -
SoftBody3D: Add a property for scaling rest lengths of edge constraints
#106321 merged
May 27, 2025 -
ufbx: Update to 0.18.2
#106851 merged
May 27, 2025 -
Don't update scene tree when calling
Translation::set_locale()
#106855 merged
May 27, 2025 -
Clarify the input action that affects
AcceptDialog.dialog_close_on_escape
#106157 merged
May 27, 2025 -
TileSet: Fix
-Wmaybe-uninitialized
warning on CompatibilityShapeData#106864 merged
May 27, 2025 -
Cleanup header includes for AddMetadataDialog
#106870 merged
May 27, 2025 -
Remove
build_array()
andbuild_dictionary()
from tests#104735 merged
May 27, 2025 -
Fix
unzSeekCurrentFile
not resettingtotal_out_64
.#106869 merged
May 27, 2025 -
Core: Add
resize_initialized
andresize_uninitialized
toVector
andLocalVector
#104522 merged
May 27, 2025 -
ColorPicker: Add an intensity slider to all modes for HDR
#103583 merged
May 27, 2025 -
Fix spaces converted to tabs in triple quote strings
#96925 merged
May 26, 2025 -
Make project manager's "last edited" field display use local time instead of UTC
#103833 merged
May 26, 2025 -
Add SMAA 1x to screenspace AA options
#102330 merged
May 26, 2025 -
Fix Android editor UI
#106810 merged
May 26, 2025 -
Add ability to apply forces and impulses to
SoftBody3D
#100463 merged
May 26, 2025 -
TileSet: Prevent crash in conversion of invalid tiles from Godot 3.x
#106796 merged
May 26, 2025 -
Do not activate accessibility when screen reader detection failed.
#106783 merged
May 26, 2025 -
Theora: Fix UV channel offset when cropping region
#106779 merged
May 26, 2025 -
Add hardcoded baseline offset for Apple Color Emoji.
#106666 merged
May 26, 2025 -
Move compatible functionality from
GDCLASS
toGDSOFTCLASS
.#106775 merged
May 26, 2025 -
Change
JoltShapeInstance3D
to use move semantics#106761 merged
May 26, 2025 -
Update
time.cpp
year/unix time conversions to be constant time#106759 merged
May 26, 2025 -
Simplify implementation of
errarray
#106754 merged
May 26, 2025 -
Fix Ignore External Changes Bug
#106714 merged
May 26, 2025 -
Expose helper methods for converting UIDs
#106717 merged
May 26, 2025 -
Android: Add export option for custom theme attributes
#106724 merged
May 26, 2025 -
Simplify
Memory::memnew_arr_placement
to always initialize memory#106730 merged
May 26, 2025 -
Metal: Disable MetalFX Temporal for
mobile
rendering method#106731 merged
May 26, 2025 -
Use OkHSV for
RichTextLabel
rainbows#106733 merged
May 26, 2025 -
Fix ios plugin always invalid due to null ConfigFile
#106736 merged
May 26, 2025 -
OpenXR Futures: Add return value support
#106738 merged
May 26, 2025 -
Queue hover update when creating TreeItem
#105376 merged
May 26, 2025 -
Allow Inspector Section Checkboxes to hide features, Add "On" text to checkboxes
#105623 merged
May 26, 2025 -
Only update case sensitive fuzzy searching within
set_query
#105996 merged
May 26, 2025 -
C#: Expose byte array compress and decompress
#106008 merged
May 26, 2025 -
Fix Windows
OS.get_unique_id()
null termination issue#106052 merged
May 26, 2025 -
FTI - Optimize
SceneTree
traversal#106244 merged
May 26, 2025 -
Change Selected value for OptionButton when last item is deleted.
#106254 merged
May 26, 2025 -
Allow running EditorScripts from the FileSystemDock
#106339 merged
May 26, 2025 -
Implement
get_filesystem_type
on macOS and Linux.#106386 merged
May 26, 2025 -
Fix MenuBar min size not updating after child rename
#106815 merged
May 26, 2025 -
Reintroduce the dragging method of Sprite2D's region_rect
#106553 merged
May 26, 2025 -
Implement method lookup for method tracks
#106524 merged
May 26, 2025 -
Make FindInFiles globally accessible
#106500 merged
May 26, 2025 -
Optimize and simplify
sarray
#106445 merged
May 26, 2025 -
Physics Interpolation - Add editor configuration warnings
#103504 merged
May 26, 2025 -
[3.x] FTI - Optimize
SceneTree
traversal#105728 merged
May 26, 2025 -
Cherry-picks for the 3.6 branch (future 3.6.1) - 1st batch
#106792 merged
May 25, 2025 -
[3.x] Mono: Move MonoGCHandle into gdmono namespace
#106578 merged
May 25, 2025 -
[4.4] Update the
zipalign
implementation to properly align APKs with uncompressed.so
libraries#106328 merged
May 23, 2025 -
Add mid height property to CapsuleShape2D/3D
#93836 merged
May 23, 2025 -
Don't hard-code test path when deleting test data
#106749 merged
May 23, 2025 -
Mobile: Move
_setup_lightmaps
before_fill_render_list
#106748 merged
May 23, 2025 -
Update meshoptimizer to v0.23
#106740 merged
May 23, 2025 -
Fix heap-use-after-free when closing a scene with 2D particle nodes selected
#106739 merged
May 23, 2025 -
EditorResourcePicker
: AddQuick Load
button#104490 merged
May 23, 2025 -
Add correct cursors when scaling bezier keys with box scaling
#104436 merged
May 23, 2025 -
Remove error for degenerate soft body faces when using Jolt Physics
#106725 merged
May 23, 2025 -
GDScript: Do phrase level recovery for match
#105413 merged
May 23, 2025 -
Ignore destination alpha when blitting to window in compatibility renderer
#106737 merged
May 23, 2025 -
Use Grisu2 algorithm in
String::num_scientific
to fix serializing#98750 merged
May 22, 2025 -
Implement seek operation for Theora video files, improve multi-channel audio resampling.
#102360 merged
May 22, 2025 -
SceneTreeFTI
faster access toNode
children#106224 merged
May 22, 2025 -
Simplify use of
LocalVector
force_trivial
template parameter.#105505 merged
May 22, 2025 -
Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend
#106267 merged
May 22, 2025 -
Fix script backtrace reporting wrong line numbers in release exports
#106485 merged
May 22, 2025 -
Adjust LOD selection metrics to use attribute error
#106562 merged
May 22, 2025 -
Shader: Fix the default behavior when mat uniforms are null
#106592 merged
May 22, 2025 -
Clarify
String.is_subsequence_of()
working differently fromString.contains()
#106613 merged
May 22, 2025 -
Fix
execute_with_pipe
/create_process
exit code.#106708 merged
May 22, 2025 -
Metal: Fix crash when clearing render buffers
#106694 merged
May 22, 2025 -
Fix crash on exit due to GDScriptLanguage::CallStack mismatched deallocation
#106691 merged
May 22, 2025 -
Use
LocalVector
forRingBuffer
#106689 merged
May 22, 2025 -
Relax the requirements for making
EditorImportPlugin
#106678 merged
May 22, 2025 -
Fix print/error ordering issue in editor Output
#106674 merged
May 22, 2025 -
Fix
GodotApplicationDelegate
init.#106672 merged
May 22, 2025 -
Improve SVGTexture lazy loading.
#106671 merged
May 22, 2025 -
Prevent comparison of items with themselves while partitioning sort arrays
#106661 merged
May 22, 2025 -
Improve performance with non-monitoring areas when using Jolt Physics
#106490 merged
May 21, 2025 -
Fix highlighting warning and error issues
#106441 merged
May 21, 2025 -
Remove the
gradle_build/compress_native_libraries
export option#106359 merged
May 21, 2025 -
Fix MovieWriter window title in embedded mode.
#106662 merged
May 21, 2025 -
Fix for implicit conversion from
char16_t
tochar32_t
inTextServerAdvanced
#106649 merged
May 21, 2025 -
Metal: Ensure stencil-only rendering is supported
#106653 merged
May 21, 2025 -
Fix Heap buffer overflow in Animation::_find()
#106654 merged
May 21, 2025 -
Wayland: Fix window fitting in single-window mode
#106657 merged
May 21, 2025
98 Pull requests opened by 64 people
-
[AccessKit] Update API to 0.16.0.
#106659 opened
May 21, 2025 -
Move some accessibility properties from Node to Control
#106660 opened
May 21, 2025 -
Add a Thumbnail Resizing scrollbar to the FileSystem Dock
#106663 opened
May 21, 2025 -
Add Automatic 2d-3d Color Conversions for Icons
#106664 opened
May 21, 2025 -
Change navigation region and link updates to an async process
#106670 opened
May 21, 2025 -
Fix light range in voxel GI
#106673 opened
May 21, 2025 -
Rename Control::_size_changed to Control::_rect_changed
#106675 opened
May 21, 2025 -
[.Net] Implment non-allocating apis for `PhysicsDirectSpaceStateXD`
#106676 opened
May 21, 2025 -
Support saving to WAV buffer
#106677 opened
May 21, 2025 -
Allow customizing FileDialog's features
#106679 opened
May 21, 2025 -
GDScript: Remove `leftmost_column` and `rightmost_column` fields
#106683 opened
May 21, 2025 -
Change snap settings to use SpinBox
#106684 opened
May 21, 2025 -
[Wayland] Implement the xx-session-management-v1 protocol
#106687 opened
May 21, 2025 -
Disable local-node shortcuts when Remote tab is active in SceneTreeDock
#106688 opened
May 21, 2025 -
Expose Camera2D current rotation
#106690 opened
May 21, 2025 -
Remove force enter/exit logic from `JoltArea3D`
#106693 opened
May 21, 2025 -
[WIP Prototype] Add HDR support to tonemappers
#106696 opened
May 21, 2025 -
Add a Point Radius property to SoftBody3D
#106697 opened
May 21, 2025 -
Add 2x2 tilemap painting checkbox for use with corner-based terrains
#106699 opened
May 21, 2025 -
Add Ogg Theora support to MovieWriter
#106700 opened
May 22, 2025 -
Deprecate `Control::accept_event`
#106701 opened
May 22, 2025 -
Fix Movie Maker checking the wrong directory for available disk space
#106704 opened
May 22, 2025 -
Add insert_item method to ItemList
#106707 opened
May 22, 2025 -
Fix transparency background issue on Android
#106709 opened
May 22, 2025 -
Fix use-after-free error in profiling-related code in GDScriptFunction::call
#106711 opened
May 22, 2025 -
[RTL] Implement `get_character_bounds` method.
#106712 opened
May 22, 2025 -
Allow toggling UID display in path properties
#106716 opened
May 22, 2025 -
Node3D: Add config warnings for invalid `scale` values
#106719 opened
May 22, 2025 -
Improve error messages in ResourceLoader
#106720 opened
May 22, 2025 -
[Web] Fix `LineEdit` `text_submitted` signal not triggering when using a virtual keyboard
#106728 opened
May 22, 2025 -
Keep virtual keyboard visible when `keep_editing_on_text_submit` is enabled
#106729 opened
May 22, 2025 -
Renderer: Eliminate `String` allocations for all labels in the renderer
#106732 opened
May 22, 2025 -
Improve error messages for invalid resources imported in the editor
#106734 opened
May 22, 2025 -
Explicitly mention SplitContainer in its variants
#106735 opened
May 22, 2025 -
Call `PopupMenu` min. size calculations after `about_to_popup` signal processing.
#106742 opened
May 23, 2025 -
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
#106744 opened
May 23, 2025 -
GUI: Use `TabContainer` material for internal `TabBar`
#106746 opened
May 23, 2025 -
Assign base path when creating Resource
#106750 opened
May 23, 2025 -
Add "Expand All" and "Collapse All" options to resource context menus when contained within array/dictionary
#106755 opened
May 23, 2025 -
Core: Implement `RequiredObj<T>`, utilizing C++20 features
#106756 opened
May 23, 2025 -
Editor: Add highlight around docks when dragging
#106762 opened
May 23, 2025 -
Duplicate Folder: Fix to remap references between duplicated files.
#106763 opened
May 24, 2025 -
[.Net] Implement `AddRange(ROS)` for `Godot.Collections.Array(<T>)`
#106765 opened
May 24, 2025 -
Fix PopupMenu height recalculation after item removal
#106766 opened
May 24, 2025 -
Add `ORIENTATION` built-in to sky shaders
#106767 opened
May 24, 2025 -
Typeof example in @GlobalScope
#106768 opened
May 24, 2025 -
Support CameraFeed format on macOS
#106777 opened
May 24, 2025 -
Add "Distraction Free Mode" button to `EditorBottomPanel` when bottom panel is expanded
#106780 opened
May 24, 2025 -
Fix shader compiler crash when parsing case labels with non-existent vars.
#106781 opened
May 24, 2025 -
Add CameraFeed support for Web
#106784 opened
May 24, 2025 -
Add vector components to 3D ruler tool
#106785 opened
May 24, 2025 -
Detect UV2 for AO textures
#106786 opened
May 24, 2025 -
GDScript call stack as reverse linked list with fixed coroutines
#106790 opened
May 25, 2025 -
Add description for `Skeleton3D.bone_list_changed`
#106791 opened
May 25, 2025 -
Add multi-node 3D collision based snapping
#106794 opened
May 25, 2025 -
TileSet: Fix potential crash updating stale atlas source editor toolbar
#106795 opened
May 25, 2025 -
Workaround X11 crash issue
#106798 opened
May 25, 2025 -
[Feature Proposal] Implement a zero copy way to construct `StringName`
#106802 opened
May 25, 2025 -
GLTF: Don't export AnimationPlayer nodes as glTF nodes
#106803 opened
May 25, 2025 -
DirectX DescriptorsHeap pooling on CPU
#106809 opened
May 25, 2025 -
Add missing `TRANSLATION_CHANGED` notifications.
#106813 opened
May 26, 2025 -
Apple: Support output to EDR (HDR) displays
#106814 opened
May 26, 2025 -
Fix `EditorContextMenuPlugin` `CONTEXT_SLOT_FILESYSTEM_CREATE` does not receive path information for some menus
#106820 opened
May 26, 2025 -
Use temporary for quaternion editing
#106821 opened
May 26, 2025 -
Disable custom icons for big remote tree
#106829 opened
May 26, 2025 -
Reorganize scroll and zoom elements in the audio import dialog
#106831 opened
May 26, 2025 -
Wayland: Center pointer on capture
#106832 opened
May 26, 2025 -
Remove freed up FontForSize data from `oversampling_levels`
#106833 opened
May 26, 2025 -
Linux: Generate synthetic initial joystick axis events
#106834 opened
May 26, 2025 -
Add the ability in 3D to collision snap faces to the normal of a target node
#106835 opened
May 26, 2025 -
Unique Node IDs (take 2)
#106837 opened
May 26, 2025 -
Add `extra_update` option to `BoneAttachment3D` to handle update timing
#106838 opened
May 26, 2025 -
Refactor `BoneAttachment` property registration
#106841 opened
May 26, 2025 -
Fix `Camera3D` gizmo representation for frustum projection
#106843 opened
May 26, 2025 -
Fix missing ibl reconstruction from DFG multiscattering
#106844 opened
May 26, 2025 -
Implement `ModifierBoneTarget3D` which can be target of the other `SkeletonModifier3D`s
#106846 opened
May 26, 2025 -
Core: Implement `RequiredBind<T>`
#106847 opened
May 26, 2025 -
Don't hard-code hsplit count
#106849 opened
May 26, 2025 -
Decrease font placeholder opacity in the editor theme
#106850 opened
May 26, 2025 -
Make Replace in Files global
#106854 opened
May 26, 2025 -
Add support for `OS.get_version_alias()` on Android
#106859 opened
May 27, 2025 -
Fix Variant Property not respecting the bottom editor value
#106860 opened
May 27, 2025 -
Align autoload popup columns to the left
#106861 opened
May 27, 2025 -
Clarify `SceneTree.get_frame()` description
#106862 opened
May 27, 2025 -
SoftBody3D: Support physics Interpolation
#106863 opened
May 27, 2025 -
Add class icon cache to EditorNode
#106866 opened
May 27, 2025 -
Poison `CowData` pointer during destruction in sanitizer builds.
#106867 opened
May 27, 2025 -
Add --color option to command line arguments
#106868 opened
May 27, 2025 -
Automatically warn when classes are registered out of order
#106873 opened
May 27, 2025 -
Improve initializations order, especially with regards to type registration, physics, and navigation.
#106875 opened
May 27, 2025 -
Un-support `force_trivial` parameter for `LocalVector`. Instead, users should use `resize_uninitialized`.
#106876 opened
May 27, 2025 -
Implement materialX shader loading
#106879 opened
May 27, 2025 -
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
#106880 opened
May 27, 2025 -
Animation track start and end offsets
#106882 opened
May 27, 2025 -
Make `settings_changed` signal less emitted
#106883 opened
May 27, 2025 -
SCons: Remove majority of 32-bit support
#106884 opened
May 27, 2025 -
thorvg: Update to 0.15.13
#106885 opened
May 27, 2025 -
Improve Variant type menus in the editor
#106888 opened
May 28, 2025
82 Issues closed by 17 people
-
Godot Mono Crashes Randomly
#106871 closed
May 27, 2025 -
Dictionary.duplicate(true) still does not make a recursive deep copy
#96627 closed
May 27, 2025 -
`Resource.duplicate(true)` doesn't duplicate subresources stored in Array or Dictionary properties
#74918 closed
May 27, 2025 -
EditorContextMenuPlugin CONTEXT_SLOT_FILESYSTEM_CREATE does not show in all contexts.
#106015 closed
May 27, 2025 -
Editor crash on Linux Wayland when copying/cutting code (optimized build)
#106745 closed
May 27, 2025 -
Movie Maker: VideoStreamPlayer doesn't match FPS due to `--fixed-fps` being enabled
#69965 closed
May 27, 2025 -
DirectX heap corruption on start, crashes sometimes
#106826 closed
May 27, 2025 -
Android editor crash on new project startup with compatibility renderer
#105399 closed
May 27, 2025 -
Android editor: Can't resave a tscn
#106479 closed
May 27, 2025 -
Slow Web Template Builds
#106865 closed
May 27, 2025 -
Error in script creation
#105814 closed
May 27, 2025 -
Fedora Linux Official Repo Godot Engine 4.4.1 package Vulkan Error forces Compatability Mode
#106808 closed
May 26, 2025 -
Project last edit time using UTC instead of local time zone
#103808 closed
May 26, 2025 -
Editor, save script file: Triple quote string: spaces are converted into tabs
#96908 closed
May 26, 2025 -
Severe FPS drop when physics_interpolation is enabled on scenes with many static bodies
#106185 closed
May 26, 2025 -
Project-wide-search keyboard shortcut doesn't work if no script is open
#98312 closed
May 26, 2025 -
Can't run EditorScript when external text editor is enabled
#39842 closed
May 26, 2025 -
Visual bug in OptionButton
#105582 closed
May 26, 2025 -
On MacOS, filesystem docker won't refresh upon filesystem changes if project is located on an ExFAT drive
#106384 closed
May 26, 2025 -
Editor becomes unresponsive in Remote tab when displaying expanded tree with large number of nodes (Godot 4.4)
#104512 closed
May 26, 2025 -
Windows OS.get_unique_id() bug
#106012 closed
May 26, 2025 -
Resizing Sprite with smart snapping now resizes the region rect
#106081 closed
May 26, 2025 -
Ignore External Changes no longer re-saves scenes
#106410 closed
May 26, 2025 -
Emoji are rendered on baseline y-height instead of on the descender
#80766 closed
May 26, 2025 -
MetalFX temporal + Dof + screenreading shader breaks
#106665 closed
May 26, 2025 -
Ogg Theora Video looks glitchy compared to playing in OS video player
#106311 closed
May 26, 2025 -
Crash when opening project converted from Godot 3.5.2
#80898 closed
May 26, 2025 -
Gogot blink black screen (half) 5-10 times , and crash macOS system.
#106805 closed
May 26, 2025 -
Godot deletes the word I'm completing.
#106799 closed
May 26, 2025 -
Android Editor freezes when trying to use a virtual joystick addon
#93667 closed
May 25, 2025 -
Editor crashes when deleting a TileSet Terrain
#66414 closed
May 25, 2025 -
Godot 4 Beta 5 crashes when opening a project with a tileset
#68963 closed
May 25, 2025 -
TileMap IDs can be set to 0, which can causes errors and a crash
#75006 closed
May 25, 2025 -
Tileset editing leads to unrecoverable crash
#74422 closed
May 25, 2025 -
Moving tile in tileset that is part of a tile pattern causes immediate crash
#75246 closed
May 25, 2025 -
Fails to open scene in project converted from Godot 3.5
#76570 closed
May 25, 2025 -
Editor Crash After Deleting Terrain In Inspector While It is Selected In TileSet Atlas
#84448 closed
May 25, 2025 -
Bitmap font renders with trailing padding
#106769 closed
May 25, 2025 -
Cannot compile Android templates with Mono in the 3.2 branch on Windows (conflict with MonoGCHandle typedef)
#44068 closed
May 25, 2025 -
`Engine.get_version_info()` returns null while running in editor
#106554 closed
May 24, 2025 -
@rpc's Callable's don't return .get_method()
#78554 closed
May 24, 2025 -
Game Fails to Run After Minimizing Project Settings Window
#106773 closed
May 24, 2025 -
Directional light on the Compatibility renderer ignores light cull mask
#106760 closed
May 24, 2025 -
Exported variables lose their value if renamed.
#106770 closed
May 24, 2025 -
Popup menus are not positioned properly (Linux GNOME)
#85008 closed
May 24, 2025 -
Bottom Panel labels disappear when changing view from 2D to Script
#94458 closed
May 23, 2025 -
Crash when closing a scene when `GPUParticles2D` or `CPUParticles2D` are selected.
#104994 closed
May 23, 2025 -
No autocompletion for enums in match
#72328 closed
May 23, 2025 -
Inspecting a material in `Mobile` renderer disables all lightmaps in open scene
#106586 closed
May 23, 2025 -
Button groups don't work with packed scenes
#93559 closed
May 23, 2025 -
No autocomplete for enum values from another class
#106726 closed
May 23, 2025 -
Odd sized textures being rendered/positioned incorrectly
#106570 closed
May 23, 2025 -
Game window doesn't display anything on macOS for OpenGL
#106727 closed
May 23, 2025 -
Error: Parameter "synth" is null when getting TTS voices while running game through Steam client
#106718 closed
May 22, 2025 -
`String.num_scientific()` does not work for floats not big or loses significant digits
#99763 closed
May 22, 2025 -
var_to_str rounds floats, losing massive precision in the process
#78204 closed
May 22, 2025 -
Loss of float precision when using `save as` on a text resource or scene
#99103 closed
May 22, 2025 -
The matrix uniform parameter of newly created ShaderMaterial is zero matrix instead of identity matrix
#106561 closed
May 22, 2025 -
Android Editor: Godot Android Editor Glitch if Force 4x MSAA is enabled.
#102352 closed
May 22, 2025 -
Crash on exit in release exports with call stack tracking enabled in project settings
#106667 closed
May 22, 2025 -
Script backtraces report incorrect line numbers in release exports
#106484 closed
May 22, 2025 -
`sort_custom` is comparing (unrepeated) element with itself
#106599 closed
May 22, 2025 -
OS.get_process_exit_code reports 0 for shell scripts exiting with non-zero code
#106644 closed
May 22, 2025 -
Errors and prints are outputted in incorrect order with tool scripts
#84481 closed
May 22, 2025 -
Typed array is shared between instances
#106715 closed
May 22, 2025 -
Code region remains highlighted in the editor when unfolded using command Unfold All Lines
#83979 closed
May 21, 2025 -
Tool script warning makes whole script yellow
#104413 closed
May 21, 2025 -
Jolt Physics: Unexpectedly big performance impact of overlapping non-monitoring Area3Ds
#106482 closed
May 21, 2025 -
[Wayland] Right click menus go out of bounds
#106598 closed
May 21, 2025 -
MovieWriter window title isn't visible when using game window embedding
#106610 closed
May 21, 2025 -
Heap buffer overflow in Animation::_find()
#106647 closed
May 21, 2025 -
Metal: Stencil buffer not working when depth buffer is disabled
#106652 closed
May 21, 2025 -
Godot 4.2 loads to black screen on Arch, Wayland (xWayland), and NVidia GPU, but works with --single-window
#86061 closed
May 21, 2025
60 Issues opened by 53 people
-
When resizing window, the black border does not scale properly on Compatibility renderer
#106890 opened
May 28, 2025 -
MacOs ProjectSettings.save() does not save to project.godot
#106889 opened
May 28, 2025 -
ItemList trimming a single character of the end in certain circumstances
#106887 opened
May 28, 2025 -
Localization Strings sometimes Fail and need to be Inputted again.
#106886 opened
May 27, 2025 -
Launching with --generate-spirv-debug-info generates invalid SPIR-V
#106881 opened
May 27, 2025 -
AnimationTree can't blend animations when they're tracks of a diferent animationplayer.
#106878 opened
May 27, 2025 -
Virtual keyboard disappears when `keep_editing_on_text_submit` is enabled
#106877 opened
May 27, 2025 -
Changes to Cast Shadows on meshes are not applied in the Advanced Import Settings preview
#106874 opened
May 27, 2025 -
Godot 4.4.1 fails to align APK if the project's PNG file count exceeds ~32k
#106857 opened
May 27, 2025 -
Empty mesh causes SurfaceTools::generate_tangents to fail the null resource check
#106856 opened
May 27, 2025 -
ARM64 Win 4.5-dev4 - Editor crashing with .Net Runtime exception code c0000005
#106853 opened
May 26, 2025 -
Exported arrays' data persists between scenes, no garbage collection?
#106852 opened
May 26, 2025 -
Under XWayland the embedded game preview causes the editor session to run slowly
#106845 opened
May 26, 2025 -
Changing texture origin of alternative tiles moves the tile in the atlas
#106842 opened
May 26, 2025 -
@GlobalScope method hides local method but editor hints otherwise
#106840 opened
May 26, 2025 -
Lightmap bake stall at "Optimizing acceleration structure" for large scenes
#106839 opened
May 26, 2025 -
Doctool --gdscript-docs issues with enums
#106828 opened
May 26, 2025 -
Godot 4.4.1 Android: Emoji Do Not Display
#106824 opened
May 26, 2025 -
Chinese Punctuation Marks Display in the Middle Instead of Below Title
#106823 opened
May 26, 2025 -
Godot 4.4.1 Android: Mixed English and Chinese Full-Width Punctuation Causes Gibberish Display
#106822 opened
May 26, 2025 -
Godot annoyingly moves the cursor automatically.
#106817 opened
May 26, 2025 -
parser bug (please report) - self referencing inherited classes
#106806 opened
May 25, 2025 -
Exported variables are being cleared if the extended script is a script template
#106804 opened
May 25, 2025 -
Import/reimport gltf files causes kernel panic with `forward_plus` or `mobile` on macOS M2
#106801 opened
May 25, 2025 -
When opening a second native window which has popup menus when the menus popup they popup in the original window
#106800 opened
May 25, 2025 -
Camera3D shows incorrect view frustum in the editor viewport when projection_type is set to FRUSTUM
#106793 opened
May 25, 2025 -
Basis.orthonormalized() may return axis of length 0.99999994039536 instead of 1.0
#106789 opened
May 25, 2025 -
Polygon Editor, Point Grab Radius not working
#106788 opened
May 25, 2025 -
Screen Reading Textures ignore "nearest" filtering flag in compatibility render.
#106787 opened
May 25, 2025 -
Modulate on a child node when "editable children" enabled gets reset after scene save
#106782 opened
May 24, 2025 -
Crash when input is pressed
#106778 opened
May 24, 2025 -
Incorrect Margins in the Globals Panel:
#106776 opened
May 24, 2025 -
Looping font folder symbolic link causes long project load time
#106774 opened
May 24, 2025 -
reparent will cause the button's button_pressed to false
#106772 opened
May 24, 2025 -
Android Godot crashes when filesystem is opened
#106771 opened
May 24, 2025 -
Using @warning_ignore inline skips condition
#106764 opened
May 24, 2025 -
First load extremely slow due to metal shader compliation (MTLCompilerService)
#106757 opened
May 23, 2025 -
In Select Points mode, to zoom while using the Modo navigation mode will add a point to Path2D/Path3D
#106753 opened
May 23, 2025 -
Crash when playing game after 4.3 -> 4.4.1 upgrade.
#106752 opened
May 23, 2025 -
BoneAttachment should capture the results from the AnimationMixer before IK processing
#106741 opened
May 23, 2025 -
Blender file dialog unexpectedly hides project folders
#106723 opened
May 22, 2025 -
Resource is empty if loaded in inspector all data works normally
#106721 opened
May 22, 2025 -
Editor Light Gizmos bug when switching to code and back
#106713 opened
May 22, 2025 -
Stops responding on 'run project' after toggling floating game workspace and maximising script editor
#106706 opened
May 22, 2025 -
Android GodotFragment can't have a transparent background
#106703 opened
May 22, 2025 -
Glow Light up the WorldEnvironment Sky in Compatibility Renderer
#106702 opened
May 22, 2025 -
MeshInstance3D Lightmap size hint not retaining on save
#106698 opened
May 21, 2025 -
GDScript "Unindent" error when using Array.map with lambda for dict value
#106692 opened
May 21, 2025 -
Code completion sorting ranks better matches lower
#106686 opened
May 21, 2025 -
[3.x] Buttons Do Not Receive Focus When "separation" Constant Is Less Than 0
#106685 opened
May 21, 2025 -
Popup Menus show flash of desktop when opened
#106682 opened
May 21, 2025 -
"Get Theme *" Methods Don't Search Properly
#106681 opened
May 21, 2025 -
Calling free on local RenderingDevice causes game to crash with signal 11 when profiler is running
#106680 opened
May 21, 2025 -
Accesskit crash in single window mode
#106669 opened
May 21, 2025 -
PopupMenu: wrong height after removing items in `about_to_popup`
#106668 opened
May 21, 2025
329 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Add shader baker to project exporter.
#102552 commented on
May 28, 2025 • 49 new comments -
Add BlendSpace BlendPoint weight transitions by velocity limiting
#105923 commented on
May 24, 2025 • 47 new comments -
Add support for per-shape physics materials
#100748 commented on
May 27, 2025 • 21 new comments -
Add save integrity levels.
#100447 commented on
May 21, 2025 • 17 new comments -
Add taskbar progress and state support for Windows & macOS
#106560 commented on
May 21, 2025 • 16 new comments -
Improved render sorting for forward renders
#106593 commented on
May 28, 2025 • 11 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
May 25, 2025 • 10 new comments -
Add dropdown to Movie Maker button in editor run bar to access settings
#106231 commented on
May 27, 2025 • 10 new comments -
Rework the Configuration Warning system
#90049 commented on
May 23, 2025 • 9 new comments -
Make build profile project detection also set build options
#103719 commented on
May 27, 2025 • 9 new comments -
Add support for exporting to Google Play Instant via Google Play Instant Export Option
#106447 commented on
May 27, 2025 • 9 new comments -
Add refactor rename symbol functionality
#102380 commented on
May 27, 2025 • 7 new comments -
New tests for Sprite2D
#106574 commented on
May 23, 2025 • 7 new comments -
Add code completion for user-defined methods when overriding in GDScript
#106198 commented on
May 24, 2025 • 7 new comments -
Add favorites and recent directories to FileDialog
#105680 commented on
May 28, 2025 • 7 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
May 26, 2025 • 6 new comments -
SPIR-V Reflection Bindings
#106581 commented on
May 26, 2025 • 6 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
May 24, 2025 • 6 new comments -
Add normalization button to Quaternion inspector
#98308 commented on
May 22, 2025 • 6 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
May 21, 2025 • 6 new comments -
Migeran LibGodot Feature
#90510 commented on
May 26, 2025 • 5 new comments -
Show a GUI alert when crashing on desktop platforms
#61906 commented on
May 26, 2025 • 5 new comments -
LSP: Fix file URI handling + warn about workspace project mismatch
#104401 commented on
May 25, 2025 • 4 new comments -
Implement conditional, printing, and enabled/disabled breakpoints
#100516 commented on
May 27, 2025 • 4 new comments -
Implement automatic snapping in split containers
#106323 commented on
May 26, 2025 • 4 new comments -
Add `@export_file_path` to export raw paths (no UID)
#105414 commented on
May 26, 2025 • 3 new comments -
Add speed scale feature for VideoStreamPlayer node
#101219 commented on
May 28, 2025 • 3 new comments -
Improve auto-translation of settings dialogs
#106249 commented on
May 28, 2025 • 3 new comments -
Add contact hardening and fresnel based roughness to reflection probes reflections when using box projection
#106292 commented on
May 28, 2025 • 3 new comments -
Compile out editor-only logic within `_validate_property` in export template
#105907 commented on
May 21, 2025 • 3 new comments -
Add BBCode Prefix property to RichTextLabel
#106651 commented on
May 23, 2025 • 3 new comments -
Add `EditorInterface::close_scene()`
#105502 commented on
May 24, 2025 • 2 new comments -
Condense Inspector layout for Arrays
#103257 commented on
May 27, 2025 • 2 new comments -
[macOS/Windows] Implement live wallpaper mode.
#106478 commented on
May 23, 2025 • 2 new comments -
Add quick access to enable/disable multiple run instances
#105168 commented on
May 27, 2025 • 2 new comments -
Editor: Add ability to rename theme types
#89530 commented on
May 27, 2025 • 2 new comments -
Expression.parse bug fixes and support for underscores in numbers
#97754 commented on
May 27, 2025 • 1 new comment -
Add scaling of bezier handles when box scaling bezier keys
#105983 commented on
May 24, 2025 • 1 new comment -
Add per-instance 'Enabled' checkbox to 'Run Instances' dialog
#106658 commented on
May 27, 2025 • 1 new comment -
Add AStar2D/AStar3D get_closest_segment with ids
#101624 commented on
May 26, 2025 • 1 new comment -
Fix accidental mutations in `Dictionary` (and possibly `Array` and `NodePath`).
#106600 commented on
May 24, 2025 • 1 new comment -
Add Paste as Unique option to the editor resource picker dropdown
#103980 commented on
May 27, 2025 • 1 new comment -
Add Custom Projection to Camera3D
#84454 commented on
May 25, 2025 • 1 new comment -
Implement motion vectors in mobile renderer
#100283 commented on
May 27, 2025 • 1 new comment -
GLTF: Fix node path to skinned meshes for KHR_animation_pointer
#104787 commented on
May 26, 2025 • 1 new comment -
Convert if/else chain to switch statement
#106523 commented on
May 22, 2025 • 0 new comments -
Fix animation name replacement logic for scene resource reimporting
#102226 commented on
May 27, 2025 • 0 new comments -
GDScript: Implement `@if_features` annotation for feature-based code stripping
#102083 commented on
May 26, 2025 • 0 new comments -
Fix LightmapGI not working with MultiMeshes
#97755 commented on
May 26, 2025 • 0 new comments -
Capitalize INF, -INF, and NAN in serializing
#100414 commented on
May 24, 2025 • 0 new comments -
Add MeshInstance3D primitive conversion options
#101521 commented on
May 22, 2025 • 0 new comments -
Separate Godot Physics (advanced) project settings from generic physics project settings
#98528 commented on
May 23, 2025 • 0 new comments -
[LineEdit] Implement input mask support.
#98727 commented on
May 27, 2025 • 0 new comments -
Fix origin being included in per viewport grid visibility toggle, and add ability to hide it seperately
#100435 commented on
May 24, 2025 • 0 new comments -
Editor: Use documentation tooltip for function autocompletion
#101370 commented on
May 21, 2025 • 0 new comments -
Add TransformContainer
#98955 commented on
May 23, 2025 • 0 new comments -
Implement `BoneConstraint3D` with `CopyTransform`/`ConvertTransform`/`Aim` Modifiers
#100984 commented on
May 21, 2025 • 0 new comments -
Capitalize `PRINT_VERBOSE` macro to match other macros
#100224 commented on
May 21, 2025 • 0 new comments -
Expose light storage to render data
#100710 commented on
May 22, 2025 • 0 new comments -
Add functionality to hide windows from taskbar (Windows only).
#99856 commented on
May 21, 2025 • 0 new comments -
Add support for deprecated symbols to language server and script editor
#100019 commented on
May 27, 2025 • 0 new comments -
Add RichTextLabel theme items to adjust underline/strikethrough offset/thickness
#97384 commented on
May 23, 2025 • 0 new comments -
Prevent clicks when looping in AudioStreamWAV
#83341 commented on
May 26, 2025 • 0 new comments -
Move 2D-only editor plugins to their own folder
#83161 commented on
May 21, 2025 • 0 new comments -
Area2D/3D Gravity: Replace point bool with a type enum, add Target gravity type
#82878 commented on
May 22, 2025 • 0 new comments -
Add stencil support to spatial materials
#80710 commented on
May 27, 2025 • 0 new comments -
Add `AwaitTweener`
#79712 commented on
May 22, 2025 • 0 new comments -
Make Vector<T>::duplicate() const
#79140 commented on
May 22, 2025 • 0 new comments -
[FreeType] Add Apple EMJC emoji font support (for iOS built-in emoji font).
#77951 commented on
May 23, 2025 • 0 new comments -
Add `--color` command line argument to control colored console output
#77261 commented on
May 27, 2025 • 0 new comments -
Make the lightmap size hint property appear as read-only in the editor
#77260 commented on
May 22, 2025 • 0 new comments -
Export: Modify template without rcedit
#75950 commented on
May 26, 2025 • 0 new comments -
Add typed array conversion constructor
#71336 commented on
May 26, 2025 • 0 new comments -
Make the FPS reported by `Engine.get_frames_per_second()` smoother
#63356 commented on
May 25, 2025 • 0 new comments -
Add an option to preview the 3D scene as a background to the 2D editor
#51817 commented on
May 27, 2025 • 0 new comments -
Adding a TileMapPattern via code to a TileMap and saving it to disk crashes the editor
#95043 commented on
May 28, 2025 • 0 new comments -
CompressedTexture2DArray not loading properly
#106627 commented on
May 28, 2025 • 0 new comments -
Inconsistent windowed/full screen behavior in 4.x
#104421 commented on
May 28, 2025 • 0 new comments -
C# Game crashes randomly on changing scenes with USER ERROR: FATAL: Condition "gchandle.is_released()" is true
#83762 commented on
May 28, 2025 • 0 new comments -
Crash when trying to open Error tab in Debugger panel
#106242 commented on
May 24, 2025 • 0 new comments -
Move WAV loading functionality to a `dr_wav` module (adds AIFF support)
#96545 commented on
May 24, 2025 • 0 new comments -
Add `String::remove_string` method for convenience
#96226 commented on
May 27, 2025 • 0 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
May 27, 2025 • 0 new comments -
Optimize `GDScriptInstance::notification` for better performance
#94118 commented on
May 25, 2025 • 0 new comments -
Make 2D shadows respect `z_index`
#93881 commented on
May 26, 2025 • 0 new comments -
Treat punctuation as words and as word separators
#93870 commented on
May 22, 2025 • 0 new comments -
[RTL] Add support for middle mouse button click-and-drag scrolling.
#92830 commented on
May 27, 2025 • 0 new comments -
Add camera perspective projection mode for advanced import
#92234 commented on
May 27, 2025 • 0 new comments -
Improve function and signal parameter highlighting, add shadowing warning
#92085 commented on
May 27, 2025 • 0 new comments -
Clarify `SceneTree.get_frame` description
#91389 commented on
May 27, 2025 • 0 new comments -
Collision point checker
#91354 commented on
May 21, 2025 • 0 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
May 22, 2025 • 0 new comments -
Move server files into their subfolders
#89409 commented on
May 21, 2025 • 0 new comments -
Add user-facing log interception callback.
#87576 commented on
May 27, 2025 • 0 new comments -
Add OpenXR XR_EXTX_overlay extension support
#87522 commented on
May 21, 2025 • 0 new comments -
Add support for fractional font sizes.
#87243 commented on
May 26, 2025 • 0 new comments -
Implement Resource State Inheritance
#86779 commented on
May 26, 2025 • 0 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
May 24, 2025 • 0 new comments -
Rendering: Make variables `const`, make casts explicit
#106521 commented on
May 22, 2025 • 0 new comments -
Fix IP `_resolve_hostname` for Unix
#106472 commented on
May 26, 2025 • 0 new comments -
Replace repeated function calls with local variable
#106460 commented on
May 22, 2025 • 0 new comments -
Add exclude prefix to POT generator
#106444 commented on
May 26, 2025 • 0 new comments -
Register `DOCK_SLOT_BOTTOM` with `EditorDockManager`
#106426 commented on
May 21, 2025 • 0 new comments -
AnimationPlayer: Add signal track
#106420 commented on
May 21, 2025 • 0 new comments -
Fix Reflection Mask not working on Mobile
#106411 commented on
May 27, 2025 • 0 new comments -
Fog light projectors
#106395 commented on
May 27, 2025 • 0 new comments -
Linux: Drop `ppc32` (32-bit PowerPC) architecture support
#106390 commented on
May 27, 2025 • 0 new comments -
Increase float precision in the editor inspector for Quaternions
#106352 commented on
May 26, 2025 • 0 new comments -
[Windows] Automatically change Vulkan present method to native when transparency support is enabled.
#106344 commented on
May 21, 2025 • 0 new comments -
Add drag n drop export variables
#106341 commented on
May 26, 2025 • 0 new comments -
Add notes about the signs of Projection functions
#106314 commented on
May 27, 2025 • 0 new comments -
Fix FileSystemTree rename TextEdit is offset
#106286 commented on
May 22, 2025 • 0 new comments -
Do not sleep when exiting in X11
#106233 commented on
May 22, 2025 • 0 new comments -
GLTF: Support 64-bit sizes in glTF import and export
#106220 commented on
May 22, 2025 • 0 new comments -
Remove redundant condition floor in character_body_3d
#106650 commented on
May 21, 2025 • 0 new comments -
Implement window names for session restoration
#106648 commented on
May 22, 2025 • 0 new comments -
Optimize property access for `Object` subtypes
#106646 commented on
May 27, 2025 • 0 new comments -
Update VARCALL_ARRAY_SETTER_GETTER to account for negative indices
#106638 commented on
May 21, 2025 • 0 new comments -
Change editor debugger error list jump action to double-click to avoid accidental trigger
#106635 commented on
May 21, 2025 • 0 new comments -
Remove unnecessary calling `_validate_property()` in the core from all extended classes
#106622 commented on
May 21, 2025 • 0 new comments -
Add support for static members from basic types to `Expression`
#106619 commented on
May 21, 2025 • 0 new comments -
Introduce BBCodeParser class
#106617 commented on
May 21, 2025 • 0 new comments -
Implement single-pass String::format
#106611 commented on
May 21, 2025 • 0 new comments -
[Web] Add way to ESLint Emscripten libraries
#106607 commented on
May 22, 2025 • 0 new comments -
Disable GPU threaded optimizations option (GL debug)
#106589 commented on
May 21, 2025 • 0 new comments -
Fix animation track subpath hint inference.
#106580 commented on
May 24, 2025 • 0 new comments -
[3.x] Disable GPU threaded optimizations option
#106556 commented on
May 21, 2025 • 0 new comments -
Bump script bytecode version after token enum change
#106552 commented on
May 23, 2025 • 0 new comments -
Add `SpringArm` In-Editor Preview toggle
#106549 commented on
May 24, 2025 • 0 new comments -
[Web] Make sure LineEdit's `text_changed` signal is triggered when using a virtual keyboard
#106540 commented on
May 22, 2025 • 0 new comments -
[Web] Fixes LineEdit `select_all_on_focus` behaviour when using a virtual keyboard
#106526 commented on
May 22, 2025 • 0 new comments -
Add fuzzy filtering to the script filtering
#105239 commented on
May 27, 2025 • 0 new comments -
Add a safety check for `CowData::_unref()`, for when something tries to add elements during destruction.
#105146 commented on
May 27, 2025 • 0 new comments -
Add warning for deprecated identifiers in GDScript
#104955 commented on
May 27, 2025 • 0 new comments -
Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
#104851 commented on
May 27, 2025 • 0 new comments -
Add auto-scroll behavior when selecting text outside the visible area in RichTextLabel
#104715 commented on
May 25, 2025 • 0 new comments -
TextureEditors: Compile shader/material only once
#104488 commented on
May 24, 2025 • 0 new comments -
`ColorChannelSelector`: add tooltip, fix `toggle_button` repositioning and channels autotranslation
#104474 commented on
May 24, 2025 • 0 new comments -
GLTF: Don't collapse non-joint leaf nodes when importing skeletons
#104184 commented on
May 25, 2025 • 0 new comments -
Core: Fix translation remaps incorrectly falling back
#103838 commented on
May 23, 2025 • 0 new comments -
Proof of concept proposal for Variant string-formatting.
#103732 commented on
May 24, 2025 • 0 new comments -
Allow TabBar drag and drop to be overridden and add tab mouse tests
#103601 commented on
May 27, 2025 • 0 new comments -
Allow attaching scripts to nodes in the Advanced Import Settings dialog
#103418 commented on
May 25, 2025 • 0 new comments -
Lightmapper: Compress albedo and emission atlases with Betsy if available
#103133 commented on
May 27, 2025 • 0 new comments -
Add support for using an Android Service to host the Godot engine
#102866 commented on
May 22, 2025 • 0 new comments -
Add NavigationArea3D and navigation layers cost map
#102769 commented on
May 22, 2025 • 0 new comments -
Add support for white parameter to AgX tonemapper (Mk. 2)
#102425 commented on
May 21, 2025 • 0 new comments -
Blend Factor Specification in Shaders
#102366 commented on
May 24, 2025 • 0 new comments -
Add support for SDL3 joystick input driver for Windows, Linux and MacOS
#106218 commented on
May 27, 2025 • 0 new comments -
Reset joy axes and buttons after joy disconnection
#106212 commented on
May 25, 2025 • 0 new comments -
Image: Implement 16-bit unorm and uint formats
#106200 commented on
May 25, 2025 • 0 new comments -
Modify button label to ok on create dialog
#106181 commented on
May 23, 2025 • 0 new comments -
Implicit `StringName` (.NET) cache
#106153 commented on
May 27, 2025 • 0 new comments -
Return the length of the playing stream for AudioStreamRandomizer
#105952 commented on
May 27, 2025 • 0 new comments -
Add methods to get project settings without warnings for unknown settings
#105951 commented on
May 25, 2025 • 0 new comments -
Core: Add `reserve` function to `Array` and `Vector`
#105928 commented on
May 27, 2025 • 0 new comments -
Allow filename prefixes and suffixes to be substrings of valid filenames
#105903 commented on
May 26, 2025 • 0 new comments -
Add optional rotation axis & Fix initial pose with rotation axis in SpringBone
#105888 commented on
May 21, 2025 • 0 new comments -
Add thumbnail mode to FIleDialog
#105863 commented on
May 21, 2025 • 0 new comments -
Core: Add initial architecture for first-class `Object` types. Optimize `is_class`
#105793 commented on
May 25, 2025 • 0 new comments -
Fix `Scale from Cursor` in `Animation Player`
#105715 commented on
May 27, 2025 • 0 new comments -
[DRAFT] DrawableTextures
#105701 commented on
May 23, 2025 • 0 new comments -
Implement audio absolute time (DSP time) and scheduled play
#105510 commented on
May 27, 2025 • 0 new comments -
LSP: Account for unicode identifiers
#105347 commented on
May 27, 2025 • 0 new comments -
Add fuzzy search to method filtering
#105240 commented on
May 27, 2025 • 0 new comments -
Godot 4.4 slow when running game in debug mode (Wayland)
#105688 commented on
May 24, 2025 • 0 new comments -
Godot crashes without reason
#95093 commented on
May 24, 2025 • 0 new comments -
Node Instantiation Fails with NativeAOT Enabled in Export Release Mode
#96072 commented on
May 23, 2025 • 0 new comments -
AudioEffectPanner does not interpolate and makes crackle
#106587 commented on
May 23, 2025 • 0 new comments -
FPS is locked to 60 on Android 15, even with a 120 Hz display
#104179 commented on
May 23, 2025 • 0 new comments -
_get_line_syntax_highlighting(line) in SyntaxHighlighter return result is Order Sensitive
#75583 commented on
May 23, 2025 • 0 new comments -
Bicubic Lightmap Filtering Fails to Engage Under DX12
#100138 commented on
May 23, 2025 • 0 new comments -
Error `Parameter "fd" is null` when changing language in-game
#106597 commented on
May 23, 2025 • 0 new comments -
Setting a Node's clip_children property to "clip + draw" lower its texture's opacity across the entire texture
#94672 commented on
May 23, 2025 • 0 new comments -
Callable argument conversion error: Cannot convert argument 1 from int to int.
#93694 commented on
May 23, 2025 • 0 new comments -
No way to create responsive drag and drop app(Cannot get the correct mouse position)
#67793 commented on
May 23, 2025 • 0 new comments -
Unable to perform a headless Android build (with custom builds) without first opening the GUI
#38327 commented on
May 23, 2025 • 0 new comments -
SpotLight3D shadows don't affect Volumetric Fog
#80039 commented on
May 23, 2025 • 0 new comments -
AStarGrid2D allow_partial_path does not always find the shortest path
#93686 commented on
May 23, 2025 • 0 new comments -
Ambient occlusion not working inside visual shader sampler2D
#93397 commented on
May 23, 2025 • 0 new comments -
Analog action deadzones interfere with key-based actions strength
#93396 commented on
May 23, 2025 • 0 new comments -
Unable to set multiplayer authority in _enter_tree
#75067 commented on
May 23, 2025 • 0 new comments -
Can not play animation in sub thread
#93350 commented on
May 23, 2025 • 0 new comments -
macOS: pop up windows don't open on primary monitor by default
#106555 commented on
May 23, 2025 • 0 new comments -
Moving directory reimports image assets and recalculates all metadata
#92083 commented on
May 22, 2025 • 0 new comments -
Inheriting from Translation class in gdscript crashes the Editor & Game on startup
#101073 commented on
May 27, 2025 • 0 new comments -
Favorite properties aren't stored across projects
#102944 commented on
May 25, 2025 • 0 new comments -
[TRACKER] Joypad issues
#105417 commented on
May 25, 2025 • 0 new comments -
crashes on Android and bug
#74863 commented on
May 25, 2025 • 0 new comments -
Adding a second physics layer to a tilemap causes weird error and crash in certain situations
#70897 commented on
May 25, 2025 • 0 new comments -
tileset's texture region size is set to 1 and crashes
#81841 commented on
May 25, 2025 • 0 new comments -
Editor crash or error spam when loading invalid TileSet (ERROR: The TileSetAtlasSource atlas has no tile at <cell>.)
#86248 commented on
May 25, 2025 • 0 new comments -
Zooming in on Tilemaps in the tilemap pane causes the Godot editor to crash occasionally
#92402 commented on
May 25, 2025 • 0 new comments -
Embedded window is not captured by screen capture and runs into edge cases
#101655 commented on
May 25, 2025 • 0 new comments -
[AnimationTree Optimizer] .blend / .glb animation interpolation error
#94528 commented on
May 25, 2025 • 0 new comments -
Right-click menus open in new windows that you can alt+tab to and they do not auto close when unfocused.
#106433 commented on
May 25, 2025 • 0 new comments -
Exports from CLI return exit code 0 when failed to build C# project.
#94957 commented on
May 24, 2025 • 0 new comments -
ERROR: can_process: Condition "!is_inside_tree()" is true. Returned: false
#48607 commented on
May 24, 2025 • 0 new comments -
GPUParticles3D resize when is_emitting is toggled
#104511 commented on
May 24, 2025 • 0 new comments -
`find_children` type argument does not work for C# class names or GDScript inner classes
#85690 commented on
May 24, 2025 • 0 new comments -
Godot claims broken dependencies, files are still where they're supposed to be, can't fix them
#90215 commented on
May 24, 2025 • 0 new comments -
Inconsistent Control node `gui_input` detection
#93664 commented on
May 24, 2025 • 0 new comments -
Increased CPU load when viewing documentation
#105452 commented on
May 24, 2025 • 0 new comments -
caret on LineEdit is sometimes invisible when app is scaled, solution of caret size=2 looks ugly as width keeps changing
#95026 commented on
May 24, 2025 • 0 new comments -
Android - InputEventScreenTouch is canceled when pressing with 2 fingers then dragging
#99647 commented on
May 24, 2025 • 0 new comments -
Exporting @tool scenes with await in @export fields as a resource pack may lose some data.
#105011 commented on
May 24, 2025 • 0 new comments -
Importing directory of images over-extends Godot's RAM usage
#92084 commented on
May 22, 2025 • 0 new comments -
It is possible to make changes in the tree while the game is running
#106306 commented on
May 22, 2025 • 0 new comments -
Changing bone euler rotation sets non-normalized quaternion
#98090 commented on
May 22, 2025 • 0 new comments -
Godot closes after being left open for several hours in version 4.4.1 (I'm not sure if this is exclusive to this version or if it's been happening before).
#106514 commented on
May 22, 2025 • 0 new comments -
[TRACKER] XWayland-related issues
#78581 commented on
May 22, 2025 • 0 new comments -
External editors do not recognize GDScript class names until closing and reopening Godot
#42786 commented on
May 22, 2025 • 0 new comments -
Laptop Memory Access Violation Crash in Godot v4.2.2-stable with AMD Graphics Driver
#92092 commented on
May 22, 2025 • 0 new comments -
Linux build error "retrieve: program binary cache file is corrupted. Ignoring and removing."
#92140 commented on
May 21, 2025 • 0 new comments -
Playing long animations causes delta time granularity problems
#101474 commented on
May 21, 2025 • 0 new comments -
get_rpc_config() can't get config of RPCs defined with @rpc
#105675 commented on
May 21, 2025 • 0 new comments -
Getting Resource UID Returns Invalid (-1) at Runtime on Exported Projects
#75617 commented on
May 21, 2025 • 0 new comments -
[TRACKER] Animation UX Jank
#106541 commented on
May 21, 2025 • 0 new comments -
HiDPI Settings Cause macOS Crash on 4.4
#106106 commented on
May 21, 2025 • 0 new comments -
Random ‘Found the key outside the animation range’ errors causing crashes in exported build
#106474 commented on
May 21, 2025 • 0 new comments -
Expression.parse() fails to parse access of static members from variants
#106542 commented on
May 21, 2025 • 0 new comments -
Mouse entered signal not fired while camera is moving
#105841 commented on
May 21, 2025 • 0 new comments -
Godot 4.4.1 OpenXR Causes Persistent SteamVR Tracking Issues Until Room Setup Is Redone
#106535 commented on
May 21, 2025 • 0 new comments -
C# running in Godot is about 5x slower than running it from a Console app
#96435 commented on
May 21, 2025 • 0 new comments -
Visual Vibration when Camera2D is moving with "stationary" background Sprite2Ds or Color/TextureRects
#106625 commented on
May 21, 2025 • 0 new comments -
Godot v4.3 Editor - Windows 11 - Crash when editing any project
#99730 commented on
May 21, 2025 • 0 new comments -
Editor hangs/crash when previewing a `Camera3D` with scale approaching 0
#93375 commented on
May 23, 2025 • 0 new comments -
Tabs unaffected by shaders applied to TabContainer
#93320 commented on
May 23, 2025 • 0 new comments -
Incorrect line numbers for coroutines in GDScript stack traces
#106489 commented on
May 23, 2025 • 0 new comments -
TilemapLayer get_coords_for_body_rid returns wrong coordinates on 4.5.dev*
#105489 commented on
May 23, 2025 • 0 new comments -
CSGPolygon3D union has inconsistent behavior with coplanar faces
#106620 commented on
May 23, 2025 • 0 new comments -
The scale gizmo can flip meshes inside out when scaling them up
#106547 commented on
May 23, 2025 • 0 new comments -
Run Scene in Regular Mode doesn't run scene in regular mode.
#105038 commented on
May 23, 2025 • 0 new comments -
Make the Ogg Vorbis importer print a more helpful error message when trying to import an Ogg Theora video with `.ogg` extension
#87816 commented on
May 22, 2025 • 0 new comments -
Autocomplete sometimes places undesired quotes
#86488 commented on
May 22, 2025 • 0 new comments -
Unit tests for GLTF print some unwanted errors
#104308 commented on
May 22, 2025 • 0 new comments -
The transform of a Node3D/Spatial is changed when one or 2 of the scale values are set to -1
#93519 commented on
May 22, 2025 • 0 new comments -
Type casting may cause property access error with custom resource
#93433 commented on
May 22, 2025 • 0 new comments -
ShapeCast3D & SpringArm(3D) return incorrect collision length when shape intersects at the origin (GodotPhysics)
#72995 commented on
May 22, 2025 • 0 new comments -
D3D12 TextureArray2D mipmaps missing/broken
#98527 commented on
May 22, 2025 • 0 new comments -
Godot 4.4 - Windows cannot open a project with Mobile renderer
#103787 commented on
May 22, 2025 • 0 new comments -
If the light2D's offset is too big, the shadow occluders stop working.
#106507 commented on
May 22, 2025 • 0 new comments -
Editor suddenly freeze
#92109 commented on
May 22, 2025 • 0 new comments -
Seamless looping animations stutter at the last frame before looping when using AnimationTree
#92115 commented on
May 22, 2025 • 0 new comments -
Reflection probes don't update their size when upgrading a project to 4.4
#102848 commented on
May 22, 2025 • 0 new comments -
AStar3D Class sometimes fails to return a path when using get_point_path() despite the all the points leading to the target position are connected
#93524 commented on
May 22, 2025 • 0 new comments -
Changing name of script after using it in `preload()` generates "Could not resolve script" error, recoverable only by reloading project
#92007 commented on
May 22, 2025 • 0 new comments -
Create new project with default "Create folder" selected, not working in Godot 4.3.*
#93973 commented on
May 27, 2025 • 0 new comments -
Modifying the Android system's dark mode causes the Godot example application to crash
#98381 commented on
May 27, 2025 • 0 new comments -
Error ( !is_inside_tree() ) when opening a scene file with CPUParticles3D
#97970 commented on
May 27, 2025 • 0 new comments -
[Multiple monitors] Window disapears when borderless fullscreen and window mode maximized
#99952 commented on
May 27, 2025 • 0 new comments -
Lock selected Node(s) only works on the parents of selected
#84802 commented on
May 27, 2025 • 0 new comments -
AudioStreamPlaylist ignores AudioStreamRandomizer
#104684 commented on
May 27, 2025 • 0 new comments -
Projection can return negative values for z_near and aspect_ratio
#106312 commented on
May 27, 2025 • 0 new comments -
Editor documentation reports wrong parent class for some classes
#105926 commented on
May 27, 2025 • 0 new comments -
GraphEdit disconnection does not honor the new hover connection logic
#92120 commented on
May 27, 2025 • 0 new comments -
Tween on AnimationTree Blend Amount is not working
#105275 commented on
May 27, 2025 • 0 new comments -
Getting "ERROR: Script class can only be set together with base class name" after upgrading.
#103343 commented on
May 27, 2025 • 0 new comments -
segment_intersects_convex problem
#69455 commented on
May 27, 2025 • 0 new comments -
proceduralsky is painfully slow on android compatibility mode
#88394 commented on
May 27, 2025 • 0 new comments -
[macOS] AudioUnitRender errors with -10863 when changing to non-default audio input device
#106397 commented on
May 27, 2025 • 0 new comments -
[3.x] Viewport and ViewportContainer: Possible Bug in the Documentation or in the Nodes
#105702 commented on
May 27, 2025 • 0 new comments -
Unable to change theme of node `Window`
#105881 commented on
May 27, 2025 • 0 new comments -
No input detected from PS4 controller when connected wirelessly
#101382 commented on
May 27, 2025 • 0 new comments -
VideoStreamPlayer not drawing anything when stopped, including not showing in editor
#92050 commented on
May 27, 2025 • 0 new comments -
RectangleShape2D Differs In-Game
#94520 commented on
May 27, 2025 • 0 new comments -
TileMap.set_cells_terrain_connect() ignores diagonal tiles connections
#89844 commented on
May 26, 2025 • 0 new comments -
play_backwards Cannot Play Loop Animations
#101740 commented on
May 27, 2025 • 0 new comments -
[DirectX12] [CRASH/LAG] CreateDescriptorHeap fails when using more than few GPUParticles3D
#102463 commented on
May 27, 2025 • 0 new comments -
Area3D does not handle triangle-based shapes correctly when using Jolt Physics
#106629 commented on
May 27, 2025 • 0 new comments -
Godot 4.4.beta2 editor freezes at every `debugger/remote_scene_tree_refresh_interval` when complex remote scene tree is open
#102525 commented on
May 27, 2025 • 0 new comments -
ColorRect not scaling to entire viewport under BackBufferCopy with anchor preset set to full rect (& expand)
#101976 commented on
May 27, 2025 • 0 new comments -
Editor window shrink on save or build. Linux - Debian 12 - KDE Plasma.
#106591 commented on
May 27, 2025 • 0 new comments -
glTF importer ignores "-colonly" import hint on Blender empty objects
#32363 commented on
May 27, 2025 • 0 new comments -
Cannot use new signal created using Signal()
#62684 commented on
May 27, 2025 • 0 new comments -
TileMap's clip_children does not work
#72611 commented on
May 27, 2025 • 0 new comments -
ReflectionProbe Reflection Masks have no effect on Mobile renderer
#93173 commented on
May 27, 2025 • 0 new comments -
[X11] Project or editor crashes randomly from xcb XInitThreads (Unknown sequence number while processing queue)
#75308 commented on
May 27, 2025 • 0 new comments -
BoneAttachment3D snaps to bone position only after reloading the scene window
#105616 commented on
May 27, 2025 • 0 new comments -
[TRACKER] Movie Maker mode issues
#101644 commented on
May 27, 2025 • 0 new comments -
Circular references in GDScript code may lead to leaks, UB and segmentation faults
#101830 commented on
May 27, 2025 • 0 new comments -
instantiate packed scene with editable children and editor connected signal cause error "signal already connected"
#85372 commented on
May 27, 2025 • 0 new comments -
Corruption of files during system power loss or system crash
#98360 commented on
May 27, 2025 • 0 new comments -
Tilemap rendering incorrectly when positioned exactly on .5
#76517 commented on
May 27, 2025 • 0 new comments -
AnimatableBody3D can't rotate and move at the same time
#91801 commented on
May 27, 2025 • 0 new comments -
Nintendo Switch Pro Controller doesn't work
#81191 commented on
May 27, 2025 • 0 new comments -
Call `inst2dict` on `class Example extends Resource` returned by `Resource::duplicate()` will throw `GDScript utility function` error
#64202 commented on
May 27, 2025 • 0 new comments -
SignedAngleTo is not invariant along the rotation axis
#103022 commented on
May 27, 2025 • 0 new comments -
Tooltip popup + certain other text rendering causes window to freeze for ~500ms due to Vulkan layer initialization
#103087 commented on
May 26, 2025 • 0 new comments -
Reverb predelay does not separate dry from wet.
#98863 commented on
May 26, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
May 26, 2025 • 0 new comments -
FSR2 Crash and Error FFX_ERROR_INVALID_ARGUMENT
#105509 commented on
May 26, 2025 • 0 new comments -
`TranslationServer.translate()` non-functional in editor
#98935 commented on
May 26, 2025 • 0 new comments -
Intermittent editor freezes after upgrading to 4.4
#103780 commented on
May 26, 2025 • 0 new comments -
No `mouse_{entered,exited}` signal if only the control moves
#87203 commented on
May 26, 2025 • 0 new comments -
GDScript completion eats the word the caret is on
#101306 commented on
May 26, 2025 • 0 new comments -
AudioEffectPitchShift deteriorates sample quality "without being used"
#20198 commented on
May 26, 2025 • 0 new comments -
[3.x] Scaling in windowed mode can crash the Linux Operating System
#101121 commented on
May 26, 2025 • 0 new comments -
Audio glitches out on audio source with a low playback sample rate in a project with LPF that has higher than 16kHz cutoff
#102500 commented on
May 26, 2025 • 0 new comments -
The Compiling with .NET occur ERROR: EditorSettings not instantiated yet. when generating glue
#105991 commented on
May 26, 2025 • 0 new comments -
Make Unique (Recursive) Doesn't Work For AnimationTree BlendTree Resources
#94646 commented on
May 26, 2025 • 0 new comments -
On MacOS input actions w/Xbox controller are issued twice in 4.5dev4
#106618 commented on
May 25, 2025 • 0 new comments -
ReplaceBy() on CurrentEditedScene causes crash [4.3+]
#105669 commented on
May 25, 2025 • 0 new comments -
Type Variation drop down does not show any options even when there are Item Types
#80732 commented on
May 25, 2025 • 0 new comments -
Godot incorrectly uses 32-bit .NET SDK even when 64-bit is installed
#105558 commented on
May 25, 2025 • 0 new comments -
In ParticleEmitters (at least CPU2D), the particles' gradient breaks if the parent has an animation playing.
#98497 commented on
May 25, 2025 • 0 new comments -
Cannot copy-paste ButtonGroup reference in editor, must manually edit *.tscn file
#94380 commented on
May 25, 2025 • 0 new comments -
Mouse Stutter when Dragging if mouse mode is MOUSE_MODE_CONFINED
#82635 commented on
May 25, 2025 • 0 new comments -
TextureLod mipmap broken in FSR 2.2
#95027 commented on
May 27, 2025 • 0 new comments -
changing tabs bug
#95081 commented on
May 27, 2025 • 0 new comments -
@icon annotation for custom resources not working with custom extensions
#94964 commented on
May 27, 2025 • 0 new comments -
Invalid NodePath when binding signal argument
#94935 commented on
May 27, 2025 • 0 new comments -
Compilation failure with `lto=full` on Windows with MSVC `cl.exe`: LNK1248: image size exceeds maximum allowable size (FFFFFFFF)
#97815 commented on
May 27, 2025 • 0 new comments -
get_path() in Resource returns a empty string when it is created on disk.
#92139 commented on
May 27, 2025 • 0 new comments -
Can not set back '_subresources' param in import setting to default.
#92142 commented on
May 27, 2025 • 0 new comments -
Static method override fails when call site is base script
#72973 commented on
May 27, 2025 • 0 new comments -
HTTPRequest Accept Gzip limited the download speed
#106632 commented on
May 26, 2025 • 0 new comments -
Right click on the StatusIndicator, PopupMenu will not appear when the game window is not on the main screen
#106626 commented on
May 26, 2025 • 0 new comments -
Opening tilemap from godot 3 into 4 displays blank map due to not changing tile_data/layer correctly
#106563 commented on
May 26, 2025 • 0 new comments -
SeparationRay2D collides with one way collision shapes, even when the angle should allow passthrough.
#106603 commented on
May 26, 2025 • 0 new comments -
Changing script class name does not update scene tree
#106559 commented on
May 26, 2025 • 0 new comments -
[TRACKER] LightmapGI (GPU lightmapper) issues
#56033 commented on
May 26, 2025 • 0 new comments -
Setting `Input.MOUSE_MODE_CAPTURED` fails on pure Wayland when clicking a button
#106656 commented on
May 26, 2025 • 0 new comments -
Performance Issue in VideoStreamPlayer on Linux Exports Without Debug Mode Enabled
#91478 commented on
May 26, 2025 • 0 new comments -
Game using `canvas_items` stretch mode crashes when window size is changed
#105840 commented on
May 26, 2025 • 0 new comments -
Input.joy_connection_changed not emitted with DS5/PS5 controller
#96020 commented on
May 26, 2025 • 0 new comments -
Input.joy_connection_changed bug on disconnect joypad.
#97539 commented on
May 26, 2025 • 0 new comments -
Lags when focussing the editor on Fedora 41 on Gnome Wayland
#102580 commented on
May 26, 2025 • 0 new comments -
Annoying ghost letters left when switching chinese IME to english IME
#103180 commented on
May 26, 2025 • 0 new comments