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| 1 | +/* |
| 2 | +Copyright 2014 Google Inc. All rights reserved. |
| 3 | +
|
| 4 | +Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | +you may not use this file except in compliance with the License. |
| 6 | +You may obtain a copy of the License at |
| 7 | +
|
| 8 | + http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | +
|
| 10 | +Unless required by applicable law or agreed to in writing, software |
| 11 | +distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | +See the License for the specific language governing permissions and |
| 14 | +limitations under the License. |
| 15 | +*/ |
| 16 | + |
| 17 | +package util |
| 18 | + |
| 19 | +import ( |
| 20 | + "fmt" |
| 21 | + "math/rand" |
| 22 | + "reflect" |
| 23 | +) |
| 24 | + |
| 25 | +// Fuzzer knows how to fill any object with random fields. |
| 26 | +type Fuzzer struct { |
| 27 | + customFuzz map[reflect.Type]func(reflect.Value) |
| 28 | +} |
| 29 | + |
| 30 | +// NewFuzzer returns a new Fuzzer with the given custom fuzzing functions. |
| 31 | +// Each entry in fuzzFuncs must be a function with one parameter, which will |
| 32 | +// be the variable we wish that function to fill with random data. For this |
| 33 | +// to be effective, the variable type should be either a pointer, map, slice, |
| 34 | +// etc. These functions are called sensibly, e.g., if you wanted custom string |
| 35 | +// fuzzing, the function `func(s *string)` would get called and passed the |
| 36 | +// address of strings. |
| 37 | +func NewFuzzer(fuzzFuncs ...interface{}) *Fuzzer { |
| 38 | + f := &Fuzzer{ |
| 39 | + map[reflect.Type]func(reflect.Value){}, |
| 40 | + } |
| 41 | + for i := range fuzzFuncs { |
| 42 | + v := reflect.ValueOf(fuzzFuncs[i]) |
| 43 | + if v.Kind() != reflect.Func { |
| 44 | + panic("Need only funcs!") |
| 45 | + } |
| 46 | + t := v.Type() |
| 47 | + if t.NumIn() != 1 || t.NumOut() != 0 { |
| 48 | + panic("Need 1 in and 0 out params!") |
| 49 | + } |
| 50 | + argT := t.In(0) |
| 51 | + // fmt.Printf("Making entry for thing with '%v' type\n", argT) |
| 52 | + f.customFuzz[argT] = func(toFuzz reflect.Value) { |
| 53 | + if toFuzz.Type().AssignableTo(argT) { |
| 54 | + v.Call([]reflect.Value{toFuzz}) |
| 55 | + } else if toFuzz.Type().ConvertibleTo(argT) { |
| 56 | + v.Call([]reflect.Value{toFuzz.Convert(argT)}) |
| 57 | + } else { |
| 58 | + panic(fmt.Errorf("%#v neither ConvertibleTo nor AssignableTo %v", |
| 59 | + toFuzz.Interface(), |
| 60 | + argT)) |
| 61 | + } |
| 62 | + } |
| 63 | + } |
| 64 | + return f |
| 65 | +} |
| 66 | + |
| 67 | +// Fuzz recursively fills all of obj's fields with something random. |
| 68 | +// Not safe for cyclic or tree-like structs! |
| 69 | +// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ ) |
| 70 | +// Intended for tests, so will panic on bad input or unimplemented fields. |
| 71 | +func (f *Fuzzer) Fuzz(obj interface{}) { |
| 72 | + v := reflect.ValueOf(obj) |
| 73 | + if v.Kind() != reflect.Ptr { |
| 74 | + panic("needed ptr!") |
| 75 | + } |
| 76 | + v = v.Elem() |
| 77 | + f.doFuzz(v) |
| 78 | +} |
| 79 | + |
| 80 | +func (f *Fuzzer) doFuzz(v reflect.Value) { |
| 81 | + if !v.CanSet() { |
| 82 | + return |
| 83 | + } |
| 84 | + // Check for both pointer and non-pointer custom functions. |
| 85 | + if v.CanAddr() && f.tryCustom(v.Addr()) { |
| 86 | + return |
| 87 | + } |
| 88 | + if f.tryCustom(v) { |
| 89 | + return |
| 90 | + } |
| 91 | + if fn, ok := fillFuncMap[v.Kind()]; ok { |
| 92 | + fn(v) |
| 93 | + return |
| 94 | + } |
| 95 | + switch v.Kind() { |
| 96 | + case reflect.Map: |
| 97 | + if rand.Intn(5) > 0 { |
| 98 | + v.Set(reflect.MakeMap(v.Type())) |
| 99 | + if f.tryCustom(v) { |
| 100 | + return |
| 101 | + } |
| 102 | + n := 1 + rand.Intn(10) |
| 103 | + for i := 0; i < n; i++ { |
| 104 | + key := reflect.New(v.Type().Key()).Elem() |
| 105 | + f.doFuzz(key) |
| 106 | + val := reflect.New(v.Type().Elem()).Elem() |
| 107 | + f.doFuzz(val) |
| 108 | + v.SetMapIndex(key, val) |
| 109 | + } |
| 110 | + return |
| 111 | + } |
| 112 | + v.Set(reflect.Zero(v.Type())) |
| 113 | + case reflect.Ptr: |
| 114 | + if rand.Intn(5) > 0 { |
| 115 | + v.Set(reflect.New(v.Type().Elem())) |
| 116 | + f.doFuzz(v.Elem()) |
| 117 | + return |
| 118 | + } |
| 119 | + v.Set(reflect.Zero(v.Type())) |
| 120 | + case reflect.Slice: |
| 121 | + if rand.Intn(5) > 0 { |
| 122 | + n := 1 + rand.Intn(10) |
| 123 | + v.Set(reflect.MakeSlice(v.Type(), n, n)) |
| 124 | + if f.tryCustom(v) { |
| 125 | + return |
| 126 | + } |
| 127 | + for i := 0; i < n; i++ { |
| 128 | + f.doFuzz(v.Index(i)) |
| 129 | + } |
| 130 | + return |
| 131 | + } |
| 132 | + v.Set(reflect.Zero(v.Type())) |
| 133 | + case reflect.Struct: |
| 134 | + for i := 0; i < v.NumField(); i++ { |
| 135 | + f.doFuzz(v.Field(i)) |
| 136 | + } |
| 137 | + case reflect.Array: |
| 138 | + fallthrough |
| 139 | + case reflect.Chan: |
| 140 | + fallthrough |
| 141 | + case reflect.Func: |
| 142 | + fallthrough |
| 143 | + case reflect.Interface: |
| 144 | + fallthrough |
| 145 | + default: |
| 146 | + panic(fmt.Sprintf("Can't handle %#v", v.Interface())) |
| 147 | + } |
| 148 | +} |
| 149 | + |
| 150 | +// tryCustom searches for custom handlers and Randomizer implementations, and |
| 151 | +// returns true if it finds a match and successfully randomizes v. |
| 152 | +func (f Fuzzer) tryCustom(v reflect.Value) bool { |
| 153 | + // fmt.Printf("Trying thing with '%v' type\n", v.Type()) |
| 154 | + switch v.Kind() { |
| 155 | + case reflect.Chan, reflect.Func, reflect.Interface, reflect.Slice: |
| 156 | + if v.IsNil() { |
| 157 | + return false |
| 158 | + } |
| 159 | + case reflect.Ptr: |
| 160 | + if v.IsNil() { |
| 161 | + if !v.CanSet() { |
| 162 | + return false |
| 163 | + } |
| 164 | + v.Set(reflect.New(v.Type().Elem())) |
| 165 | + } |
| 166 | + case reflect.Map: |
| 167 | + if v.IsNil() { |
| 168 | + if !v.CanSet() { |
| 169 | + return false |
| 170 | + } |
| 171 | + v.Set(reflect.MakeMap(v.Type())) |
| 172 | + } |
| 173 | + } |
| 174 | + if f, ok := f.customFuzz[v.Type()]; ok { |
| 175 | + f(v) |
| 176 | + return true |
| 177 | + } |
| 178 | + return false |
| 179 | +} |
| 180 | + |
| 181 | +func fuzzInt(v reflect.Value) { |
| 182 | + v.SetInt(int64(RandUint64())) |
| 183 | +} |
| 184 | + |
| 185 | +func fuzzUint(v reflect.Value) { |
| 186 | + v.SetUint(RandUint64()) |
| 187 | +} |
| 188 | + |
| 189 | +var fillFuncMap = map[reflect.Kind]func(reflect.Value){ |
| 190 | + reflect.Bool: func(v reflect.Value) { |
| 191 | + v.SetBool(RandBool()) |
| 192 | + }, |
| 193 | + reflect.Int: fuzzInt, |
| 194 | + reflect.Int8: fuzzInt, |
| 195 | + reflect.Int16: fuzzInt, |
| 196 | + reflect.Int32: fuzzInt, |
| 197 | + reflect.Int64: fuzzInt, |
| 198 | + reflect.Uint: fuzzUint, |
| 199 | + reflect.Uint8: fuzzUint, |
| 200 | + reflect.Uint16: fuzzUint, |
| 201 | + reflect.Uint32: fuzzUint, |
| 202 | + reflect.Uint64: fuzzUint, |
| 203 | + reflect.Uintptr: fuzzUint, |
| 204 | + reflect.Float32: func(v reflect.Value) { |
| 205 | + v.SetFloat(float64(rand.Float32())) |
| 206 | + }, |
| 207 | + reflect.Float64: func(v reflect.Value) { |
| 208 | + v.SetFloat(rand.Float64()) |
| 209 | + }, |
| 210 | + reflect.Complex64: func(v reflect.Value) { |
| 211 | + panic("unimplemented") |
| 212 | + }, |
| 213 | + reflect.Complex128: func(v reflect.Value) { |
| 214 | + panic("unimplemented") |
| 215 | + }, |
| 216 | + reflect.String: func(v reflect.Value) { |
| 217 | + v.SetString(RandString()) |
| 218 | + }, |
| 219 | + reflect.UnsafePointer: func(v reflect.Value) { |
| 220 | + panic("unimplemented") |
| 221 | + }, |
| 222 | +} |
| 223 | + |
| 224 | +// RandBool returns true or false randomly. |
| 225 | +func RandBool() bool { |
| 226 | + if rand.Int()&1 == 1 { |
| 227 | + return true |
| 228 | + } |
| 229 | + return false |
| 230 | +} |
| 231 | + |
| 232 | +type charRange struct { |
| 233 | + first, last rune |
| 234 | +} |
| 235 | + |
| 236 | +// choose returns a random unicode character from the given range. |
| 237 | +func (r *charRange) choose() rune { |
| 238 | + count := int64(r.last - r.first) |
| 239 | + return r.first + rune(rand.Int63n(count)) |
| 240 | +} |
| 241 | + |
| 242 | +var unicodeRanges = []charRange{ |
| 243 | + {' ', '~'}, // ASCII characters |
| 244 | + {'\u00a0', '\u02af'}, // Multi-byte encoded characters |
| 245 | + {'\u4e00', '\u9fff'}, // Common CJK (even longer encodings) |
| 246 | +} |
| 247 | + |
| 248 | +// RandString makes a random string up to 20 characters long. The returned string |
| 249 | +// may include a variety of (valid) UTF-8 encodings. For testing. |
| 250 | +func RandString() string { |
| 251 | + n := rand.Intn(20) |
| 252 | + runes := make([]rune, n) |
| 253 | + for i := range runes { |
| 254 | + runes[i] = unicodeRanges[rand.Intn(len(unicodeRanges))].choose() |
| 255 | + } |
| 256 | + return string(runes) |
| 257 | +} |
| 258 | + |
| 259 | +// RandUint64 makes random 64 bit numbers. |
| 260 | +// Weirdly, rand doesn't have a function that gives you 64 random bits. |
| 261 | +func RandUint64() uint64 { |
| 262 | + return uint64(rand.Uint32())<<32 | uint64(rand.Uint32()) |
| 263 | +} |
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