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// class practice and extends keywoard
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class Animal {
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constructor(name, age){
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this.name = name;
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this.age = age;
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}
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eat(){
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return `${this.name} is eating`;
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}
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isSuperCute(){
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return this.age <= 1;
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}
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isCute(){
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return true;
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}
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}
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// const animal1 = new Animal("tom", 2);
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// console.log(animal1);
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// console.log(animal1.eat());
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// console.log(animal1.isSuperCute());
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// class and extend
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// Animal is parent class
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// Dog is sub class
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class Dog extends Animal{
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}
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const tommy = new Dog("tommy", 3);
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console.log(tommy);
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console.log(tommy.isCute());
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// with the help of "extend" keyword we need not to
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// write this much of code
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// class Dog{
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// constructor(name, age){
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// this.name = name;
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// this.age = age;
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// }
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// eat(){
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// return `${this.name} is eating`;
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// }
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// isSuperCute(){
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// return this.age <= 1;
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// }
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// isCute(){
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// return true;
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// }
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// }

JavaScript Part-01/87SuperKeywoard.js

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// super keywoard
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// super --> parent class
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class Animal {
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constructor(name, age){
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this.name = name;
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this.age = age;
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}
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eat(){
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return `${this.name} is eating`;
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}
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isSuperCute(){
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return this.age <= 1;
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}
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isCute(){
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return true;
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}
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}
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class Dog extends Animal{
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constructor(name, age, speed){
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super(name, age);
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this.speed = speed;
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}
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run(){
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return `${this.name} is running at ${this.speed}kmph`;
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}
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}
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// object / instance
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const tommy = new Dog("tommy", 3, 45);
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console.log(tommy);
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console.log(tommy.run());
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console.log(tommy.isCute());
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JavaScript Part-01/88BaseClass.js

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// same method in base class
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class Animal {
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constructor(name, age){
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this.name = name;
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this.age = age;
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}
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eat(){
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return `${this.name} is eating`;
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}
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isSuperCute(){
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return this.age <= 1;
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}
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isCute(){
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return true;
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}
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}
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class Dog extends Animal{
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constructor(name, age, speed){
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super(name, age);
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this.speed = speed;
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}
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eat(){
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return `Modified Eat: ${this.name} is eating `
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}
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run(){
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return `${this.name} is running at ${this.speed}kmph`;
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}
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}
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// object / instance
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const tommy = new Dog("tommy", 3, 45);
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console.log(tommy);
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console.log(tommy.run());
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console.log(tommy.eat());

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