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UI.h
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#include <iconButton.h>
#include <label.h>
void setupUI(void);
class setAngleBtn : public iconButton {
public:
setAngleBtn(int xLoc,int yLoc,const char* path);
virtual ~setAngleBtn(void);
virtual void doAction(void);
};
class clearAngleBtn : public iconButton {
public:
clearAngleBtn(int xLoc,int yLoc,const char* path);
virtual ~clearAngleBtn(void);
virtual void doAction(void);
};
extern clearAngleBtn* ourCAngleBtn;
extern setAngleBtn* ourSAngleBtn;
extern label* rotationAngleX;
extern label* rotationAngleY;
extern label* rotationAngleZ;
extern label* modelAngleX;
extern label* modelAngleY;
extern label* modelAngleZ;