-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathdebug.html
69 lines (58 loc) · 2.59 KB
/
debug.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Lemmings Remake</title>
<script type="text/javascript" src="dataReader.js"></script>
<script type="text/javascript" src="fileLoader.js"></script>
<script type="text/javascript" src="datFileReader.js"></script>
<script type="text/javascript" src="levelHandler.js"></script>
<script type="text/javascript" src="groundReader.js"></script>
<script type="text/javascript" src="levelImageProvider.js"></script>
<script type="text/javascript" src="levelDrawer.js"></script>
<script type="text/javascript" src="eventHandler.js"></script>
<script type="text/javascript" src="mainFileProvider.js"></script>
<script type="text/javascript" src="lemming.js"></script>
<script type="text/javascript" src="lemmingDrawer.js"></script>
<script type="text/javascript" src="gameGui.js"></script>
<script type="text/javascript" src="imageSet.js"></script>
<script type="text/javascript" src="colorPalette.js"></script>
<script type="text/javascript" src="codeGenerator.js"></script>
<script type="text/javascript" src="levelIndexProvider.js"></script>
<script type="text/javascript" src="triggerHandler.js"></script>
<script type="text/javascript" src="game.js"></script>
<script type="text/javascript" src="debug.js"></script>
<style>
.PixelatedRendering {
image-rendering: optimizeSpeed; /* Older versions of FF */
image-rendering: -moz-crisp-edges; /* FF 6.0+ */
image-rendering: -webkit-optimize-contrast; /* Safari */
image-rendering: -o-crisp-edges; /* OS X & Windows Opera (12.02+) */
image-rendering: pixelated; /* Awesome future-browsers */
-ms-interpolation-mode: nearest-neighbor; /* IE */
border: 5px solid #ddd;
}
</style>
<script type="text/javascript" >
<!--
function onPageLoaded() {
var game = createGame(document.getElementById('gameCanvas'), onGameLoaded);
function onGameLoaded()
{
game.onGameOver = function(nextCode)
{
window.location.hash = "#"+ nextCode;
window.location.reload(false);
}
game.startGame();
}
}
-->
</script>
</head>
<body onload="onPageLoaded();">
<canvas width="800" height="480" id="gameCanvas" class="PixelatedRendering">
Sorry! Your browser does not support HTML5 Canvas and can not run this Application.
</canvas>
</body>
</html>