Run make debug
or make release
(maybe you need MSYS2 on windows).
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Cannot build debug, why? (dont know the reason, but it disapears when you use -thread-count:1 with -debug)
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When quit the game, a win32 exception is thrown (maybe something is wrong while releasing).
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[...] DPackage
- Endian safety!
- Package header
- Block header
- More asset type:
- font
- shader
- audio
- endian handling
- put the default loading handler in a right place.
- Endian safety!
-
The memory explodes after loading audio clips from bytes, fix this!
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Draw immediate text
-
Remove useless RObjs.
-
Replace imgui with microui
- Microui polish
- scissor
- text input
- Microui polish
-
[x]*Multi line text rendering.
-
Text rendering: Query closet fixed size from fontstash (8, 16, 32, 64, 128) (to not put too much glyphs with different sizes into the atlas)
-
module: imdraw
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[x]*module: render
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[...] audio system (not good actually).
-
animation system
-
Refactor resource loading and asset packaging.
- [ ]*Replace SDL2 with glfw.