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Hello World!

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NextLegacy/README.md

Hey there, I'm NextLegacy!

So far I've tackled various personal projects, ranging from websites to games and 3D game engines.

Currently working on TeaPot, an general purpose 3D Engine for any Software you desire. Aiming to support a variety of Build Platforms. Pretty much just for learning purposes.

And just in case you forgot; Stones can approuch lightspeed if you throw them hard enough!

Some Projects of mine

Description Link
General purpose 3D Game Engine https://github.com/NextLegacy/TeaPot
C++ utility library https://github.com/NextLegacy/BoilingHotWater
C++ graphics utility library https://github.com/NextLegacy/TeaCup
Screen mirroring and remote control for your computer via TI-84 Plus CE-T graphic calculator https://github.com/NextLegacy/TiM
If you're in search of something to play https://nextlegacyy.itch.io/

Contact

You're more than welcome to reach me on Discord @NextLegacy.

Also you can directly contact me using my Website https://nextlegacy.de/contact

Also checkout my Website: https://nextlegacy.de :)

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  1. sveltekit-adapter-deno sveltekit-adapter-deno Public

    drop-in replacement for `@sveltejs/adapter-node`, utilizing Deno's built-in `Deno.serve`

    TypeScript 2

  2. SvelteKit-Deno-Template SvelteKit-Deno-Template Public template

    Sveltekit + Deno Template

    TypeScript 2 1

  3. gam3du/gam3du gam3du/gam3du Public

    Simple scriptable 3D engine serving as a foundation for programming classes

    Rust 8 1

  4. TeaPot TeaPot Public

    A general purpose 3D Engine written in pure c++

    C++ 4

  5. BoilingHotWater BoilingHotWater Public

    This is a dependency-free cross-platform C++ library with various general-purpose utilities, which aims to abstract away platform-specific code and provide a simple and easy-to-use interface.

    C++ 3 1

  6. TeaCup TeaCup Public

    This is a cross-platform C++ library that handles windows and the initialization of Graphics APIs, such as OpenGL while abstracting away the platform specific code and simplifying a lot of the boil…

    C++ 2