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WebGLInput

IME for Unity WebGL ( Support TextMesh Pro from Unity2018.2 )

support “copy and paste”

support "tab" and "shift+tab" change focus to other InputField

support mobile. (Experiment)

support UI Toolkit. (Experiment) (Support from Unity2022)

DEMO

Build with Unity's WebGL Template ( Unity2023.2.2f1 )

Default

Minimal

PWA

How to use

1.download WebGLSupport.unitypackage and import to project

or add https://github.com/kou-yeung/WebGLInput.git?path=Assets/WebGLSupport from Package Manager

2.add "WebGLInput" Component to InputField GameObject

3.build and run!!

no need to setting anything.

insert \t use tab key instead of changing focus

Add "WEBGLINPUT_TAB" to Scripting Define Symbols.

and check "Enable Tab Text" at WebGLInput.

fullscreen support

Call

WebGLSupport.WebGLWindow.SwitchFullscreen();

to switch fullscreen mode.

Experimental : Support UI Toolkit

sample code

[SerializeField] UIDocument uiDocument;
public void Start()
{
    // find all TextField element
    uiDocument.rootVisualElement.Query<TextField>().ForEach(v =>
    {
        // add WebGLInputManipulator to TextField
        v.AddManipulator(new WebGLSupport.WebGLInputManipulator());
    });
}

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IME for Unity WebGL

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