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Removed RegDeleteTreeA usage in storage_winuser #5182
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Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## main #5182 +/- ##
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- Coverage 86.68% 86.16% -0.53%
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Files 59 59
Lines 18233 18233
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- Hits 15806 15711 -95
- Misses 2427 2522 +95 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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It seems like there is a missing include instead. |
I was wondering how this could be broken, but the documentation for |
@nibanks I think gamecore specifically doesn't define the registry API, so we must define it here ourselves to build. |
I missed that this was gamecore specific. Generally, we just have to remove usage for things not on gamecore. |
Yeah, now that I read the documentation for these partitions more carefully, if we declare functions ourselves, it's possible for Gamecore to successfully compile and maybe even link to APIs that will not be present on every Gamecore system, leading to runtime failures down the line. |
Added the storage_winuser part from #5112 as discussed with Anthony to unblock gamecore builds as the PR still requires changes before it gets merged. |
Description
Gamecore builds are failing because it is not able to find the definition of RegDeleteTreeA in the undock pipelines.
Testing
Do any existing tests cover this change? Are new tests needed?
Documentation
Is there any documentation impact for this change?