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Reflection size does not apply until reloading project, yet the user is not prompted to reload #108498

@chaseentertainment

Description

@chaseentertainment

Tested versions

  • Found in Godot v4.5.beta3
  • Reproducible in Godot v4.4

System information

Godot v4.5.beta3 - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sun, 06 Jul 2025 11:14:18 +0000 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (nvidia; 575.64.03) - AMD Ryzen 5 3600 6-Core Processor (12 threads) - 31.26 GiB memory

Issue description

Tweaking rendering/reflections/reflection_atlas/reflection_size has no effect until reloading the project, but I was not prompted with reloading it like it is the case with some other settings.

This is the message that I expected to show:

Image

Steps to reproduce

  • Open a project
  • Modify rendering/reflections/reflection_atlas/reflection_size (found under Rendering -> Reflections -> Reflection Atlas -> Reflection Size)

Minimal reproduction project (MRP)

issuemrp.zip

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