4 different scenes for the 4 different days we met.
Various patches we worked on...
In Unity, open Scene 4. In Max, open MAIN_patch (make sure there are no error messages...)
Start the game in Unity. The sound in Max should start automatically. Various actions in Unity will affect the sound:
- distance to objects will affect "wind" (noise)
- walking through various arches will affect the volume of the bass or melody
- jumping will change the bass/melody
This isn't perfect but it kinda works! Have fun!!
Here is the link to the Zoom recordings of the seminar.
https://youtube.com/playlist?list=PLvw2NY3rURY0PQ5ziKDoAuXJF9AP-Htv_