- Add the
TikTok Live Connector
component to your game - Set the
ttl_uri
ConVar to a EulerStream WebSocket URI- It should roughly look like
wss://ws.eulerstream.com?uniqueId=tv_asahi_news&apiKey=API_KEY_HERE
- It should roughly look like
- Run the Game
using Minima.TikTokLive;
public class TikTokExample: Component, ITikTokLiveEvents {
void ITikTokLiveEvents.OnChat( WebcastChatMessage msg ) {
if ( msg.User is not {} user )
return;
Log.Info($"[{user.Nickname}]: {msg.Comment}" );
}
void ITikTokLiveEvents.OnGift( WebcastGiftMessage msg ) {
if ( msg.User is not {} user || msg.GiftDetails is not {} giftDetails )
return;
Log.Info($"[{user.Nickname}] sent a gift {giftDetails.GiftName} worth {giftDetails.DiamondCount} diamonds" );
}
void ITikTokLiveEvents.OnLike( WebcastLikeMessage msg ) {
if ( msg.User is not {} user )
return;
Log.Info($"[{user.Nickname}] liked the stream {msg.LikeCount} times." );
}
void ITikTokLiveEvents.OnSubNotify( WebcastSubNotifyMessage msg ) {
if ( msg.User is not {} user )
return;
Log.Info($"[{user.Nickname}] subscribed to the stream." );
}
void ITikTokLiveEvents.OnSocialMessage( WebcastSocialMessage msg ) {
if ( msg.User is not {} user )
return;
if ( msg.MessageKind == WebcastSocialMessage.Kind.Follow )
Log.Info($"[{user.Nickname}] followed the stream." );
else if ( msg.MessageKind == WebcastSocialMessage.Kind.Share )
Log.Info($"[{user.Nickname}] shared the stream." );
}
void ITikTokLiveEvents.OnMemberMessage( WebcastMemberMessage msg ) {
if ( msg.User is not {} user )
return;
if ( msg.MessageKind == WebcastMemberMessage.Kind.Join )
Log.Info($"[{user.Nickname}] joined the stream." );
}
}