Open
Description
Tested versions
- Reproducible in 4.4.1 stable
System information
Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6614) - AMD Ryzen 9 3900X 12-Core Processor (24 threads)
Issue description
My main project started to load 5 times slower. I found out why it happens
Turns out that one of my scenes is now 165 Mb (used to be 4 Kb)
It happened because I wanted my labels to have different fonts, that's why I made them unique (edit: Recursively)
I reverted the label changes and it all went back to norm, the scene is now 4 Kb
I attempted to recreate the issue on a minimal project
Before making label unique (2 Kb):
The change is huge, but not as dramatic as in my case
In the MRP I included my (small) game_ui.tscn file just in case
Steps to reproduce
- Add a Label to a CanvasLayer
- Add new LabelSettings
- Add a font
- Make LabelSettings unique (Recursive)