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Unit 1 - JumpGuy

Sidescroller 2D retro-style game during CircuitStream Game Development Bootcamp using Unity 6

gameplay screen capture for JumpGuy

Part 1 - Basic Movement/Interactions

Features:

  • Jumping and movement (space, arrow keys), limited to one jump
  • Appropriate animation (including flipping left/right)
  • Collision detection
    • Respawn when going off map
    • Collecting items (no UI update yet)
    • Blocked by obstacles
  • Audio for sountrack, jumping, collecting, respawn, colliding with obstacles

Part 2 - Enemies and UI

Features:

  • Integrate a menu (main menu, footer scores, game over menu, level complete menu)
  • Calculate score based on number of lives, pickups collected, enemies smushed, and final pole location
  • Updated project to Unity 6
  • Refactoring (sound manager, UI manager)

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Sidescroller 2D retro-style game during CircuitStream Game Development Bootcamp

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