Open this page at https://microsoft.github.io/sound-and-music-minecraft-makecode-ext/
- open Minecraft: Education Edition and log in
- create or join a world ("Code Builder" must be enabled under the "Classroom" world settings)
- open the code builder (by default, the "c" key)
- click on New Project
- click on Extensions in the left menu
- search for https://github.com/microsoft/sound-and-music-minecraft-makecode-ext#main and import
The left menu should now contain a new Music category!
Play a Minecraft music disc.
Examples:
playMusic(MusicDisc.Eleven, MusicOption.Once);
playMusic(MusicDisc.Otherside, MusicOption.Forever);
Available MusicDisc
s include:
- Eleven
- Thirteen
- Blocks
- Cat
- Chirp
- Far
- Mall
- Mellohi
- Stal
- Strad
- Wait
- Ward
- Otherside
- Pigstep
Available MusicOption
s include:
- Once
- Forever
Stop the music.
Example:
stopMusic();
Plays the specified Minecraft game sound.
Examples:
playSound(Sound.CatMeow);
playSound(Sound.Firework);
Available Sound
s include:
- Blaze
- BucketSplash
- CatHiss
- CatMeow
- CatPurr
- CatPurreow
- Chicken
- Click
- Cow
- Creeper
- Dolphin
- Drink
- Drowned
- Eat
- ElderGuardian
- Endermen
- Explode
- FallDamage
- Fire
- Firework
- FireworkLarge
- FireworkTwinkle
- Fizz
- Fuse
- Ghast
- Horse
- Hurt
- LevelUp
- LightningImpact
- Llama
- Pig
- PlayerAttack
- PlayerDie
- PlayerHurt
- Rain
- Sheep
- Skeleton
- Slime
- Spider
- Splash
- Thunder
- Totem
- Trident
- VillagerHaggle
- VillagerNo
- VillagerYes
- WolfBark
- WolfGrowl
- WolfWhine
- Zombie
Plays the specified note on the specified Minecraft instrument, as if it was played on a note block.
Minecraft can play notes from Low F# (Note.FSharp3
) to High F# (Note.FSharp5
).
Examples:
playNote(Note.E4, Instrument.Harp);
playNote(Note.FSharp4, Instrument.Banjo);
Available Instrument
s include:
- Harp
- Bass
- SnareDrum
- HiHat
- BassDrum
- Bell
- Flute
- Chime
- Guitar
- Xylophone
- Vibraphone
- CowBell
- Didgeridoo
- Bit
- Banjo
- Pling
Changes the volume that playSound
and playNote
will play at.
Volumes can range from 0 to 100 and starts at 100.
This is separate from all Minecraft audio settings. It only affects the other blocks provided by this extension.
Examples:
setVolume(0); // mute
setVolume(100); // max volume
Returns the volume previously set by setVolume
.
Examples:
volume(); // returns 100 by default
setVolume(50);
volume(); // now returns 50
This repository can be added as an extension in the MakeCode online editor (outside of Minecraft). None of the functionality will work outside of Minecraft, but this is a quick way to test out what the MakeCode blocks will look like without loading up the game.
- open https://minecraft.makecode.com/
- click on New Project
- click on Extensions under the gearwheel menu
- search for https://github.com/microsoft/sound-and-music-minecraft-makecode-ext#main and import
To edit this repository in MakeCode:
- open https://minecraft.makecode.com/
- click on Import then click on Import URL
- paste https://github.com/microsoft/sound-and-music-minecraft-makecode-ext#main and click import
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
- for PXT/minecraft