In the past:
- developed the Scenario Runner Desktop Application based on the ASAM OpenSCENARIO.
- ported Scenario Runner to Unreal Engine 5.3
- mapping on Realistic RADAR & LiDAR Sensor
- The lists shown below are what I worked on
- Beam Pattern on MIMO Array
- Range-Doppler Map
- FMCW RADAR Design
Current:
- developing HAL Design Game Engine (DirectX12 / Vulkan / @Metalkit)
- developing DirectX11 for tutorial points of view.
- mobile Rendering
- Robotics & Computer Graphics (3D Reconstruction, VR/AR)
I am proud that I was able to join the group study for the point cloud in terms of computer graphics & vision. The details are shown below
- 3D Point Cloud Analysis - Study Group Member - 3D Point Cloud Analysis: Traditional, Deep Learning, and Explainable Machine Learning Methods ==> YouTube
- Multiview Geometry in Computer Vision