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Canvas

You can customize the initial state of the module from the editor initialization, by passing the following Configuration Object

const editor = grapesjs.init({
 canvas: {
   // options
 }
})

Once the editor is instantiated you can use its API and listen to its events. Before using these methods, you should get the module from the instance.

// Listen to events
editor.on('canvas:drop', () => { ... });

// Use the API
const canvas = editor.Canvas;
canvas.setCoords(...);

Available Events

  • canvas:dragenter Something is dragged inside the canvas, DataTransfer instance passed as an argument.

  • canvas:dragover Something is dragging on the canvas, DataTransfer instance passed as an argument.

  • canvas:dragend When a drag operation is ended, DataTransfer instance passed as an argument.

  • canvas:dragdata On any dataTransfer parse, DataTransfer instance and the result are passed as arguments. By changing result.content you're able to customize what is dropped.

  • canvas:drop Something is dropped in canvas, DataTransfer instance and the dropped model are passed as arguments.

  • canvas:spot Spots updated.

editor.on('canvas:spot', () => {
 console.log('Spots', editor.Canvas.getSpots());
});
  • canvas:spot:add New canvas spot added.
editor.on('canvas:spot:add', ({ spot }) => {
 console.log('Spot added', spot);
});
  • canvas:spot:update Canvas spot updated.
editor.on('canvas:spot:update', ({ spot }) => {
 console.log('Spot updated', spot);
});
  • canvas:spot:remove Canvas spot removed.
editor.on('canvas:spot:remove', ({ spot }) => {
 console.log('Spot removed', spot);
});
  • canvas:coords Canvas coordinates updated.
editor.on('canvas:coords', () => {
 console.log('Canvas coordinates updated:', editor.Canvas.getCoords());
});
  • canvas:zoom Canvas zoom updated.
editor.on('canvas:zoom', () => {
 console.log('Canvas zoom updated:', editor.Canvas.getZoom());
});
  • canvas:pointer Canvas pointer updated.
editor.on('canvas:pointer', () => {
 console.log('Canvas pointer updated:', editor.Canvas.getPointer());
});
  • canvas:refresh Canvas was refreshed to update elements on top, like spots/tools (eg. via editor.Canvas.refresh() or on frame resize).
editor.on('canvas:refresh', (canvasRefreshOptions) => {
 console.log('Canvas refreshed with options:', canvasRefreshOptions);
});
  • canvas:frame:load Frame loaded in canvas. The event is triggered right after iframe's onload.
editor.on('canvas:frame:load', ({ window }) => {
 console.log('Frame loaded', window);
});
  • canvas:frame:load:head Frame head loaded in canvas. The event is triggered right after iframe's finished to load the head elements (eg. scripts)
editor.on('canvas:frame:load:head', ({ window }) => {
 console.log('Frame head loaded', window);
});
  • canvas:frame:load:body Frame body loaded in canvas. The event is triggered when the body is rendered with components.
editor.on('canvas:frame:load:body', ({ window }) => {
 console.log('Frame completed the body render', window);
});

getConfig

Get configuration object

Returns Object

getElement

Get the canvas element

Returns HTMLElement

getFrameEl

Get the main frame element of the canvas

Returns HTMLIFrameElement

getWindow

Get the main frame window instance

Returns Window

getDocument

Get the main frame document element

Returns HTMLDocument

getBody

Get the main frame body element

Returns HTMLBodyElement

setCustomBadgeLabel

Set custom badge naming strategy

Parameters

Examples

canvas.setCustomBadgeLabel(function(component){
 return component.getName();
});

getRect

Get canvas rectangular data

Returns Object

startDrag

Start custom drag-and-drop process.

Parameters

  • dragSource DragSource<Component> The source object for the drag operation, containing the component being dragged.

Examples

// as component definition
canvas.startDrag({
 content: { type: 'my-component' }
});
// as HTML
canvas.startDrag({
 content: '<div>...</div>'
});

endDrag

Ends the drag-and-drop process, resetting the drag source and clearing any drag results. This method can be used to finalize custom drag-and-drop content operations.

Examples

canvas.startDrag({...});
// ... drag finished ...
canvas.endDrag();

hasFocus

Check if the canvas is focused

Returns Boolean

scrollTo

Scroll canvas to the element if it's not visible. The scrolling is executed via scrollIntoView API and options of this method are passed to it. For instance, you can scroll smoothly by using { behavior: 'smooth' }.

Parameters

  • el (HTMLElement | Component)

  • opts Object Options, same as options for scrollIntoView (optional, default {})

    • opts.force Boolean Force the scroll, even if the element is already visible (optional, default false)

Examples

const selected = editor.getSelected();
// Scroll smoothly (this behavior can be polyfilled)
canvas.scrollTo(selected, { behavior: 'smooth' });
// Force the scroll, even if the element is already visible
canvas.scrollTo(selected, { force: true });

setZoom

Set canvas zoom value

Parameters

  • value Number The zoom value, from 0 to 100
  • opts SetZoomOptions (optional, default {})

Examples

canvas.setZoom(50); // set zoom to 50%

Returns this

getZoom

Get canvas zoom value

Examples

canvas.setZoom(50); // set zoom to 50%
const zoom = canvas.getZoom(); // 50

Returns Number

setCoords

Set canvas position coordinates

Parameters

  • x Number Horizontal position
  • y Number Vertical position
  • opts ToWorldOption (optional, default {})

Examples

canvas.setCoords(100, 100);

Returns this

getCoords

Get canvas position coordinates

Examples

canvas.setCoords(100, 100);
const coords = canvas.getCoords();
// { x: 100, y: 100 }

Returns Object Object containing coordinates

getLastDragResult

Get the last created Component from a drag & drop to the canvas.

Returns (Component | undefined)

addSpot

Add or update canvas spot.

Parameters

  • props Object Canvas spot properties.
  • opts AddOptions (optional, default {})

Examples

// Add new canvas spot
const spot = canvas.addSpot({
 type: 'select', // 'select' is one of the built-in spots
 component: editor.getSelected(),
});

// Add custom canvas spot
const spot = canvas.addSpot({
 type: 'my-custom-spot',
 component: editor.getSelected(),
});
// Update the same spot by reusing its ID
canvas.addSpot({
 id: spot.id,
 component: anotherComponent,
});

Returns CanvasSpot

getSpots

Get canvas spots.

Parameters

  • spotProps Object? Canvas spot properties for filtering the result. With no properties, all available spots will be returned. (optional, default {})

Examples

canvas.addSpot({ type: 'select', component: cmp1 });
canvas.addSpot({ type: 'select', component: cmp2 });
canvas.addSpot({ type: 'target', component: cmp3 });

// Get all spots
const allSpots = canvas.getSpots();
allSpots.length; // 3

// Get all 'select' spots
const allSelectSpots = canvas.getSpots({ type: 'select' });
allSelectSpots.length; // 2

Returns Array<CanvasSpot>

removeSpots

Remove canvas spots.

Parameters

  • spotProps (Object | Array<CanvasSpot>)? Canvas spot properties for filtering spots to remove or an array of spots to remove. With no properties, all available spots will be removed. (optional, default {})

Examples

canvas.addSpot({ type: 'select', component: cmp1 });
canvas.addSpot({ type: 'select', component: cmp2 });
canvas.addSpot({ type: 'target', component: cmp3 });

// Remove all 'select' spots
canvas.removeSpots({ type: 'select' });

// Remove spots by an array of canvas spots
const filteredSpots = canvas.getSpots().filter(spot => myCustomCondition);
canvas.removeSpots(filteredSpots);

// Remove all spots
canvas.removeSpots();

Returns Array<CanvasSpot>

hasCustomSpot

Check if the built-in canvas spot has a declared custom rendering.

Parameters

  • type String Built-in canvas spot type

Examples

grapesjs.init({
 // ...
 canvas: {
   // avoid rendering the built-in 'target' canvas spot
   customSpots: { target: true }
 }
});
// ...
canvas.hasCustomSpot('select'); // false
canvas.hasCustomSpot('target'); // true

Returns Boolean

getWorldRectToScreen

Transform a box rect from the world coordinate system to the screen one.

Parameters

Returns Object

refresh

Update canvas for spots/tools positioning.

Parameters

  • opts Object? Options. (optional, default {})

    • opts.spots Object Update the position of spots. (optional, default false)