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<!DOCTYPE html>
<html lang = en-GB>
<head>
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<script async src="https://www.googletagmanager.com/gtag/js?id=G-2MDQ9F697V"></script>
<script>
window.dataLayer = window.dataLayer || [];
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gtag('js', new Date());
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<meta charset = UTF-8>
<meta name = viewport content = 'width=device-width, initial-scale=1.0'>
<meta name = description content = 'Discover game development tips, procedural generation tutorials, coding guides, and indie game design insights at JoachimFord.uk!'>
<meta name = author content = 'Joachim Ford'>
<meta property = og:title content = 'Blog - Joachim Ford'>
<meta property = og:description content = 'Discover game development tips, procedural generation tutorials, coding guides, and indie game design insights at JoachimFord.uk!'>
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<title>Coding & Game Dev Tutorials Blog - Joachim Ford</title>
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<img src = /assets/logo.png alt = logo>
</div>
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<h2>Joachim</h2>
<h2>Ford.uk</h2>
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<div class = search-tag id = tutorial>tutorial</div>
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<div class = search-tag id = guide>quick guide</div>
<div class = search-tag id = fundamentals>fundamentals</div>
<div class = search-tag id = nerds>just for nerds</div>
</div>
<div class = 'search-tags top'>
<div class = search-tag id = five-to-ten>5 - 10 min</div>
<div class = search-tag id = twenty>20 min</div>
<div class = search-tag id = thirty>30 min +</div>
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<div class = demo-gallery>
<a href = /blog/tips-for-game-development# class = demo-box data-tags = 'guide fundamentals'>
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<img class = demo-img src = /assets/tips-for-game-development-1-thumbnail.png alt = 'A gallery of indie games'>
</div>
<div class = demo-text>
<h2 class = h5>
3 Tips for Game Development
</h2>
<div class = demo-body-text>
<p>
Ever wanted to create your own games,
but wondered where to begin? A post
about my coding experience, starting
from back in 2020.
</p>
</div>
</div>
<div class = demo-icons>
<span class = clock>10 min</span><img src = /assets/clock.svg>
</div>
</a>
<a href = /blog/platform-game-in-1k# class = demo-box data-tags = 'nerds walkthrough tutorial procedural'>
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</div>
<div class = demo-text>
<h2 class = h5>
Make a Platform Game in 1K of JavaScript
</h2>
<div class = demo-body-text>
<p>
An in-depth tutorial on how to code a
complete platformer in just 1024 characters.
</p>
</div>
</div>
<div class = demo-icons>
<span class = clock>30 min</span><img src = /assets/clock.svg>
</div>
</a>
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<div class = demo-img-container>
<img class = demo-img src = /assets/focus-your-work-1-thumbnail.png alt = 'Video game creatures crowd around the protagonist'>
</div>
<div class = demo-text>
<h2 class = h5>
Focus Your Work: How Not to Do It
</h2>
<div class = demo-body-text>
<p>
Before making a game, you must make a
list of priorities. This post talks about
where <i>not</i> to focus your attention.
</p>
</div>
</div>
<div class = demo-icons>
<span class = clock>5 min</span><img src = /assets/clock.svg>
</div>
</a>
<a href = /blog/interpolate-procedural-animation# class = demo-box data-tags = 'procedural guide tutorial'>
<div class = demo-img-container>
<img class = demo-img src = /assets/interpolate-procedural-animation-thumbnail.png alt = 'Indie 2D online adventure game about exploration and friends'>
</div>
<div class = demo-text>
<h2 class = h5>
Interpolating Procedural Animation for a 2D Game
</h2>
<div class = demo-body-text>
<p>
Interpolating character movements
is a pain to code but looks great.
Here's the simplest way to implement it.
</p>
</div>
</div>
<div class = demo-icons>
<span class = clock>30 min</span><img src = /assets/clock.svg>
</div>
</a>
<a href = /blog/snakes-and-ladders-enemies# class = demo-box data-tags = 'walkthrough guide nerds'>
<div class = demo-img-container>
<img class = demo-img src = /assets/snakes-and-ladders-enemies-thumbnail.png alt = 'A row of marching platform game enemies'>
</div>
<div class = demo-text>
<h2 class = h5>
Making the Enemies of Snakes and Ladders
</h2>
<div class = demo-body-text>
<p>
My platform game "Snakes and Ladders" used
a few cheap & handy techniques to animate
its enemies.
</p>
</div>
</div>
<div class = demo-icons>
<span class = clock>5 min</span><img src = /assets/clock.svg>
</div>
</a>
<a href = /blog/dungeon-room-generation# class = demo-box data-tags = 'procedural tutorial guide'>
<div class = demo-img-container>
<img class = demo-img src = /assets/dungeon-room-generation-thumbnail.png alt = 'A row of marching platform game enemies'>
</div>
<div class = demo-text>
<h2 class = h5>
Procedurally Generate Dungeon-Like Rooms
</h2>
<div class = demo-body-text>
<p>
The concept of procedural level design is
surprisingly simple.
Here's how the levels of my game "Snakes
and Ladders" were made.
</p>
</div>
</div>
<div class = demo-icons>
<span class = clock>10 min</span><img src = /assets/clock.svg>
</div>
</a>
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<span>© Joachim Ford <span id = year>2025</span></span>
<span>All rights reserved</span>
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