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add_geometric_constraints.py
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import logging
from bpy.types import Operator, Context
from bpy.props import FloatProperty
from ..model.utilities import update_pointers
from ..solver import solve_system
from ..declarations import Operators
from ..stateful_operator.utilities.register import register_stateops_factory
from .base_constraint import GenericConstraintOp
from ..utilities.select import deselect_all
from ..utilities.view import refresh
from ..solver import solve_system
logger = logging.getLogger(__name__)
def merge_points(context, duplicate, target):
update_pointers(context.scene, duplicate.slvs_index, target.slvs_index)
context.scene.sketcher.entities.remove(duplicate.slvs_index)
class VIEW3D_OT_slvs_add_coincident(Operator, GenericConstraintOp):
"""Add a coincident constraint"""
bl_idname = Operators.AddCoincident
bl_label = "Coincident"
bl_options = {"UNDO", "REGISTER"}
type = "COINCIDENT"
def handle_merge(self, context):
points = self.entity1, self.entity2
if not all([e.is_point() for e in points]):
return False
for p1, p2 in (points, reversed(points)):
if p1.origin:
continue
if p1.fixed:
continue
merge_points(context, p1, p2)
solve_system(context, context.scene.sketcher.active_sketch)
break
return True
def main(self, context: Context):
# Implicitly merge points
if self.handle_merge(context):
return True
self.target = context.scene.sketcher.constraints.add_coincident(
self.entity1,
self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_equal(Operator, GenericConstraintOp):
"""Add an equal constraint"""
bl_idname = Operators.AddEqual
bl_label = "Equal"
bl_options = {"UNDO", "REGISTER"}
type = "EQUAL"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_equal(
self.entity1,
self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_vertical(Operator, GenericConstraintOp):
"""Add a vertical constraint"""
bl_idname = Operators.AddVertical
bl_label = "Vertical"
bl_options = {"UNDO", "REGISTER"}
type = "VERTICAL"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_vertical(
self.entity1,
entity2=self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_horizontal(Operator, GenericConstraintOp):
"""Add a horizontal constraint"""
bl_idname = Operators.AddHorizontal
bl_label = "Horizontal"
bl_options = {"UNDO", "REGISTER"}
type = "HORIZONTAL"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_horizontal(
self.entity1,
entity2=self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_parallel(Operator, GenericConstraintOp):
"""Add a parallel constraint"""
bl_idname = Operators.AddParallel
bl_label = "Parallel"
bl_options = {"UNDO", "REGISTER"}
type = "PARALLEL"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_parallel(
self.entity1,
self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_perpendicular(Operator, GenericConstraintOp):
"""Add a perpendicular constraint"""
bl_idname = Operators.AddPerpendicular
bl_label = "Perpendicular"
bl_options = {"UNDO", "REGISTER"}
type = "PERPENDICULAR"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_perpendicular(
self.entity1,
self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_tangent(Operator, GenericConstraintOp):
"""Add a tagent constraint"""
bl_idname = Operators.AddTangent
bl_label = "Tangent"
bl_options = {"UNDO", "REGISTER"}
type = "TANGENT"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_tangent(
self.entity1,
self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_midpoint(Operator, GenericConstraintOp):
"""Add a midpoint constraint"""
bl_idname = Operators.AddMidPoint
bl_label = "Midpoint"
bl_options = {"UNDO", "REGISTER"}
type = "MIDPOINT"
def main(self, context):
self.target = context.scene.sketcher.constraints.add_midpoint(
self.entity1,
self.entity2,
sketch=self.sketch,
)
return super().main(context)
class VIEW3D_OT_slvs_add_ratio(Operator, GenericConstraintOp):
"""Add a ratio constraint"""
bl_idname = Operators.AddRatio
bl_label = "Ratio"
bl_options = {"UNDO", "REGISTER"}
value: FloatProperty(
name="Ratio",
subtype="UNSIGNED",
options={"SKIP_SAVE"},
min=0.0,
precision=5,
)
type = "RATIO"
property_keys = ("value",)
def main(self, context):
self.target = context.scene.sketcher.constraints.add_ratio(
self.entity1,
self.entity2,
sketch=self.sketch,
init=not self.initialized,
**self.get_settings(),
)
return super().main(context)
constraint_operators = (
VIEW3D_OT_slvs_add_coincident,
VIEW3D_OT_slvs_add_equal,
VIEW3D_OT_slvs_add_vertical,
VIEW3D_OT_slvs_add_horizontal,
VIEW3D_OT_slvs_add_parallel,
VIEW3D_OT_slvs_add_perpendicular,
VIEW3D_OT_slvs_add_tangent,
VIEW3D_OT_slvs_add_midpoint,
VIEW3D_OT_slvs_add_ratio,
)
register, unregister = register_stateops_factory(constraint_operators)