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This topic automates code checks and compilation for 42 Network C-based projects. It ensures your code meets Norminette standards and compiles it with strict flags, all triggered by pushes or pull requests. Perfect for maintaining high code quality and consistency across your projects.
An introduction to graphics, This project is about representing a landscape as a 3D object in which all surfaces are outlined in lines using a graphics library.
This topic automates code checks and compilation for 42 Network C-based projects. It ensures your code meets Norminette standards and compiles it with strict flags, all triggered by pushes or pull requests. Perfect for maintaining high code quality and consistency across your projects.
simple 2D game developed in C using the MiniLibX graphical library. The goal is to navigate a character through a map, collect all required items, and reach an exit. with some Rules; This project covers map parsing & validating (.ber files), rendering sprites, handling keyboard events for player movement; Graphics: AppKit, OpenGL, MiniLibX.
🎮 So_Long is a 42 Network project where you develop a 2D maze game using the MiniLibX library. The game focuses on player movement, collecting items, and reaching the exit. It strengthens your understanding of graphical rendering, event loops, and game logic implementation. 🕹️🧩
So_long is a simple 2D game of 42 cursus created using the MiniLibX graphics library . The player navigates a map to collect items and reach an exit while avoiding obstacles. This project focuses on fundamentals of graphical programming, event handling, and map parsing in C