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  1. odin-ecs Public archive

    Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component systems fun to work with and I couldn't find a general purpose one…

    Odin 57 6

  2. craft-gui/craft Public

    A reactive Rust GUI

    Rust 8 1

  3. awesome-drawing Public

    This is a list of useful resources for learning how to draw! Generally if you are new to drawing you should first learn how to hold your pencil and control it.

    6 1

  4. odin-gameboy Public

    Odin

  5. glTF-Viewer Public

    C++

  6. cosmic-text-bindings Public

    C++ 2