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Add planar reflections example
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18803
opened Apr 11, 2025 by
Bcompartment
v0.16.0-rc.3 - Ui children spawning only after adjusting window size
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18802
opened Apr 11, 2025 by
miketwenty1
Eager system parameter validation causes issues with combinator and piped systems
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18796
opened Apr 10, 2025 by
alice-i-cecile
Reflecting doesn't auto-convert from i64 to isize
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#18793
opened Apr 10, 2025 by
anlumo
Poor performance rendering points
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Help
The author needs help finishing this PR.
#18792
opened Apr 10, 2025 by
jerome-caucat
Reinserting a schedule's unchanged Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
ScheduleBuildSettings
forces sync points insertions despite *_ignore_deferred
configs
A-ECS
#18790
opened Apr 10, 2025 by
urben1680
Adding TextBounds to Text2d causes weird offsets
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18789
opened Apr 10, 2025 by
keithsharp
Requiring PreviousGlobalTransform for MeshletMesh is probably wrong
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Observers, systems and commands that use closures and panic require explicit return type after Rust 2024 edition
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
P-Compile-Failure
A failure to compile Bevy apps
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Upgrade to glam 30.1
A-Math
Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#18776
opened Apr 9, 2025 by
ElliottjPierce
Unexpected extra blank space
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18764
opened Apr 8, 2025 by
lomirus
The UI Button example should support accessibility
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
#18760
opened Apr 8, 2025 by
ickshonpe
Add deferred decals
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18756
opened Apr 7, 2025 by
alice-i-cecile
Main branch fails to compile on Rust beta.
A-Pointers
Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18748
opened Apr 7, 2025 by
github-actions
bot
Missing documentation for Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
B
parameter on Trigger
A-ECS
#18740
opened Apr 6, 2025 by
MrGVSV
Touchpad doesn't work on MacOS with CursorGrabMode::Confined
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18732
opened Apr 5, 2025 by
will-hart
Add named observers
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#18726
opened Apr 5, 2025 by
tigerplush
Add an Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
iter_empty
for RelationshipTarget
.
A-ECS
#18725
opened Apr 5, 2025 by
mintlu8
Split prepare_windows span to communicate when we're waiting for vsync
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18724
opened Apr 5, 2025 by
alice-i-cecile
Use of Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
SyncComponentPlugin
on ExtractComponentPlugin
causes RenderEntity
to be incorrectly despawned
A-ECS
Better entities tracking issue
A-ECS
Entities, components, systems, and events
C-Tracking-Issue
An issue that collects information about a broad development initiative
X-Controversial
There is active debate or serious implications around merging this PR
#18719
opened Apr 4, 2025 by
ElliottjPierce
8 tasks
Null
type in bevy_reflect
A-Reflection
#18707
opened Apr 3, 2025 by
Person-93
Field setters for Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
DynamicTuple
and DynamicTupleStruct
A-Reflection
#18698
opened Apr 3, 2025 by
Person-93
Accelerate wave-style spawning with the use of entity tombstoning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
X-Controversial
There is active debate or serious implications around merging this PR
#18697
opened Apr 3, 2025 by
alice-i-cecile
Experiment with optmizing insert_children
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18687
opened Apr 2, 2025 by
alice-i-cecile
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