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Issues list

Add planar reflections example C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18803 opened Apr 11, 2025 by Bcompartment
v0.16.0-rc.3 - Ui children spawning only after adjusting window size C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18802 opened Apr 11, 2025 by miketwenty1
Eager system parameter validation causes issues with combinator and piped systems A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18796 opened Apr 10, 2025 by alice-i-cecile
Reflecting doesn't auto-convert from i64 to isize A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18793 opened Apr 10, 2025 by anlumo
Poor performance rendering points A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Help The author needs help finishing this PR.
#18792 opened Apr 10, 2025 by jerome-caucat
Reinserting a schedule's unchanged ScheduleBuildSettings forces sync points insertions despite *_ignore_deferred configs A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18790 opened Apr 10, 2025 by urben1680
Adding TextBounds to Text2d causes weird offsets A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18789 opened Apr 10, 2025 by keithsharp
Requiring PreviousGlobalTransform for MeshletMesh is probably wrong A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18784 opened Apr 10, 2025 by JMS55 0.17
Observers, systems and commands that use closures and panic require explicit return type after Rust 2024 edition A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! P-Compile-Failure A failure to compile Bevy apps S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18778 opened Apr 9, 2025 by Shatur 0.16
Upgrade to glam 30.1 A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#18776 opened Apr 9, 2025 by ElliottjPierce
Unexpected extra blank space A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18764 opened Apr 8, 2025 by lomirus
The UI Button example should support accessibility A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples
#18760 opened Apr 8, 2025 by ickshonpe
Add deferred decals A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18756 opened Apr 7, 2025 by alice-i-cecile
Main branch fails to compile on Rust beta. A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy P-High This is particularly urgent, and deserves immediate attention S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18748 opened Apr 7, 2025 by github-actions bot
Missing documentation for B parameter on Trigger A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18740 opened Apr 6, 2025 by MrGVSV
Touchpad doesn't work on MacOS with CursorGrabMode::Confined A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18732 opened Apr 5, 2025 by will-hart
Add named observers A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18726 opened Apr 5, 2025 by tigerplush
Add an iter_empty for RelationshipTarget. A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18725 opened Apr 5, 2025 by mintlu8
Split prepare_windows span to communicate when we're waiting for vsync A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18724 opened Apr 5, 2025 by alice-i-cecile
Use of SyncComponentPlugin on ExtractComponentPlugin causes RenderEntity to be incorrectly despawned A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18722 opened Apr 4, 2025 by tychedelia 0.17
Better entities tracking issue A-ECS Entities, components, systems, and events C-Tracking-Issue An issue that collects information about a broad development initiative X-Controversial There is active debate or serious implications around merging this PR
#18719 opened Apr 4, 2025 by ElliottjPierce
8 tasks
Null type in bevy_reflect A-Reflection Runtime information about types C-Feature A new feature, making something new possible X-Contentious There are nontrivial implications that should be thought through
#18707 opened Apr 3, 2025 by Person-93
Field setters for DynamicTuple and DynamicTupleStruct A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18698 opened Apr 3, 2025 by Person-93
Accelerate wave-style spawning with the use of entity tombstoning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help X-Controversial There is active debate or serious implications around merging this PR
#18697 opened Apr 3, 2025 by alice-i-cecile
Experiment with optmizing insert_children A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18687 opened Apr 2, 2025 by alice-i-cecile
ProTip! Adding no:label will show everything without a label.