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Floyd Huizinga
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make sure "3D Rendering" uses the same project layout as "Setting Up 3D Rendering"
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6 files changed

+17
-129
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6 files changed

+17
-129
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src/Cpp/1-getting-started/1-3-3-SettingUp3DRendering/1-3-3-SettingUp3DRendering.vcxproj

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@@ -124,7 +124,6 @@ xcopy /Y $(ProjectDir)Assets\Textures\*.* $(OutDir)Assets\Textures\</Command>
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<ItemGroup>
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<ClInclude Include="Definitions.hpp" />
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<ClInclude Include="ShaderCollection.hpp" />
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<ClInclude Include="ResourceDescriptor.hpp" />
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<ClInclude Include="Setting3DApplication.hpp" />
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<ClInclude Include="VertexType.hpp" />
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</ItemGroup>

src/Cpp/1-getting-started/1-3-3-SettingUp3DRendering/1-3-3-SettingUp3DRendering.vcxproj.filters

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<ClInclude Include="ShaderCollection.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ResourceDescriptor.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Setting3DApplication.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>

src/Cpp/1-getting-started/1-3-3-SettingUp3DRendering/ResourceDescriptor.hpp

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src/Cpp/1-getting-started/1-3-4-3DRendering/1-3-4-3DRendering.vcxproj

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@@ -116,13 +116,9 @@ xcopy /Y $(ProjectDir)Assets\Textures\*.* $(OutDir)Assets\Textures\</Command>
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<ItemGroup>
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<ClInclude Include="3DRenderingApplication.hpp" />
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<ClInclude Include="Definitions.hpp" />
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<ClInclude Include="ResourceDescriptor.hpp" />
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<ClInclude Include="ShaderCollection.hpp" />
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<ClInclude Include="VertexType.hpp" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="Assets\Textures\T_Good_Froge.dds" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Assets\Shaders\Main.ps.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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@@ -1,52 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Assets">
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<UniqueIdentifier>{65594d11-0ce4-46ca-954c-37cfb4e90093}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<Filter Include="Assets\Shaders">
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<UniqueIdentifier>{bc1b63d8-0a47-4d97-ad71-b603d5a65214}</UniqueIdentifier>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="3DRenderingApplication.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ShaderCollection.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="3DRenderingApplication.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VertexType.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ShaderCollection.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Definitions.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ResourceDescriptor.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="ShaderCollection.cpp" />
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<ClCompile Include="3DRenderingApplication.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="Assets\Textures\T_Good_Froge.dds" />
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<ClInclude Include="VertexType.hpp" />
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<ClInclude Include="3DRenderingApplication.hpp" />
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<ClInclude Include="Definitions.hpp" />
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<ClInclude Include="ShaderCollection.hpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Assets\Shaders\Main.ps.hlsl" />
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<None Include="Assets\Shaders\Main.vs.hlsl" />
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<None Include="Assets\Shaders\Main.vs.hlsl">
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<Filter>Assets\Shaders</Filter>
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</None>
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<None Include="Assets\Shaders\Main.ps.hlsl">
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<Filter>Assets\Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>

src/Cpp/1-getting-started/1-3-4-3DRendering/ResourceDescriptor.hpp

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