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Hi,
First, thanks a lot for this lib !
Just figured out that creating a cubemap texture based on non power of two images does not work propertly in Chrome on MacOS. Safari is fine, Chrome on Windows is also fine.
Here is the repro.
I checked loadCubemapFromUrls code and it seems to me that the fact that gl.generateMipmap(target) is called after each image upload might be the issue.
Is there a reason to do so ? If I move the call on the last image upload, it fixes the issue.
Let me know.
Thanks
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