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mannie-exe/README.md

Building Realities, One System at a Time

Systems architect and infrastructure engineer building foundational technologies that power next-generation applications.

🌌 Current Focus

Working on Atlas - A framework for knowledge-driven AI agent systems with multi-agent orchestration.

πŸ› οΈ Recent Work

Systems & Architecture

  • Fabric Engine - A perspective-based engine in C++20 exploring how information presentation changes with viewpoint
  • ReX - Compositional content architecture for isomorphic web applications (docs)
  • Atlas - Multi-agent AI orchestration with knowledge graph integration (docs)

AI/ML Exploration

  • Started with Markov chains (markie.py)
  • Currently working on LLM orchestration systems
  • Exploring agent coordination, knowledge persistence, and semantic understanding

Low-Level Performance

  • CUDA programming for GPU acceleration
  • OpenGL/graphics programming
  • Thread-safe, cross-platform system architecture

πŸ“š Guides

Modern Routing Infrastructure

πŸ“‹ References

Security & Compliance

πŸ’‘ Philosophy

"Reality is fluid. Perspective is everything." - Fabric Engine

Some principles I try to follow:

  • First principles thinking - Understanding the why before the how
  • Clean architecture - Code that's maintainable and understandable
  • Automation first - Build systems that build themselves
  • Continuous learning - Always exploring new challenges

πŸ”§ Tools & Technologies

  • Languages: Python, C++, TypeScript, Bash, Rust (learning), CUDA
  • Systems: Multi-agent orchestration, Event-driven architecture, Thread-safe concurrency
  • DevOps: Git workflows, GitHub Actions, CI/CD automation, Shell scripting, Docker-ready builds
  • AI/ML: LLM integration, Knowledge graphs, Semantic search, Agent systems
  • Architecture: Compositional design, Plugin systems, Middleware patterns, Infrastructure as Code

πŸ’° Available for Contract Work

Specializing in high-value, complex technical challenges that others can't solve.

What I Deliver

  • 0-1 Product Development - Turn your idea into a working system
  • Performance Optimization - Make slow systems fast (CUDA, C++, systems-level)
  • AI Integration - LLM orchestration, agent systems, knowledge graphs
  • Custom Build Systems - CI/CD pipelines that actually work
  • Legacy System Modernization - Migrate without breaking everything

Recent Client Wins

  • 60% API cost reduction - Built custom LLM orchestration system
  • 300% performance increase - Optimized C++ rendering pipeline
  • 10M+ operations/day - Designed multi-agent AI system
  • Days to minutes - Automated deployment pipeline reducing release time

Why Clients Choose Me

  • Deep Technical Expertise - I build the systems other developers use
  • Fast Delivery - Years of automation experience = rapid implementation
  • Clear Communication - Regular updates, technical documentation included
  • Production Ready - Code that scales, monitoring that works, systems that don't break

Rates & Availability

  • Complex Systems Architecture: $150-200/hour
  • AI/ML Implementation: $125-175/hour
  • Performance Optimization: $100-150/hour
  • Available for both short sprints and long-term partnerships

πŸ“« Connect

Ready to build something exceptional? Let's discuss your technical challenges.

inherent.design | Email

Pinned Loading

  1. layer_1 layer_1 Public

    Shell

  2. inherent-design/atlas inherent-design/atlas Public

    Multi-agent AI orchestration framework with knowledge graph integration. Features MCP tool integration, dynamic agent coordination, and persistent knowledge management.

    Python

  3. inherent-design/fabric inherent-design/fabric Public

    Perspective-based C++20 engine exploring how information presentation changes with viewpoint. Features thread-safe architecture, OpenGL graphics, and novel reality modeling concepts.

    C++

  4. inherent-design/ReX inherent-design/ReX Public

    Compositional content architecture for isomorphic web applications. Enables modular, reusable content systems with seamless client-server rendering.

    TypeScript