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written in ShaderLab
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A library of Shaders created using Unity's Shader Graph.
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Unity material and shader for applying clipped, dithered transparency
(Legacy) post-processing effect for Unity.
Hatching shader implementation for Unity
An ink drawing post processing shader
Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!