🌊 Fast and friendly ocean-flavored Julia software for simulating incompressible fluid dynamics in Cartesian and spherical shell domains on CPUs and GPUs. https://clima.github.io/OceananigansDocumentation/stable
Oceananigans is a fast, friendly, flexible software package for finite volume simulations of the nonhydrostatic and hydrostatic Boussinesq equations on CPUs and GPUs. It runs on GPUs (wow, fast!), though we believe Oceananigans makes the biggest waves with its ultra-flexible user interface that makes simple simulations easy, and complex, creative simulations possible.
Oceananigans.jl is developed by the Climate Modeling Alliance and heroic external collaborators.
- Contents
- Installation instructions
- Running your first model
- The Oceananigans knowledge base
- Citing and otherwise spreading the word
- Contributing
- Movies
- Performance benchmarks
Oceananigans is a registered Julia package. So to install it,
-
Download Julia (version 1.9 or later).
-
Launch Julia and type
julia> using Pkg
julia> Pkg.add("Oceananigans")
This installs the latest version that's compatible with your current environment. Don't forget to be careful 🏄 and check which Oceananigans you installed:
julia> Pkg.status("Oceananigans")
Let's run a two-dimensional, horizontally-periodic simulation of turbulence using 128² finite volume cells for 4 non-dimensional time units:
using Oceananigans
grid = RectilinearGrid(CPU(), size=(128, 128), x=(0, 2π), y=(0, 2π), topology=(Periodic, Periodic, Flat))
model = NonhydrostaticModel(; grid, advection=WENO())
ϵ(x, y) = 2rand() - 1
set!(model, u=ϵ, v=ϵ)
simulation = Simulation(model; Δt=0.01, stop_time=4)
run!(simulation)
But there's more: changing CPU()
to GPU()
makes this code run on a CUDA-enabled Nvidia GPU.
Dive into the documentation for more code examples and tutorials. Below, you'll find movies from GPU simulations along with CPU and GPU performance benchmarks.
It's deep and includes:
-
Documentation that provides
- example Oceananigans scripts,
- tutorials that describe key Oceananigans objects and functions,
- explanations of Oceananigans finite-volume-based numerical methods,
- details of the dynamical equations solved by Oceananigans models, and
- a library documenting all user-facing Oceananigans objects and functions.
-
Discussions on the Oceananigans github, covering topics like
- "Computational science", or how to science and set up numerical simulations in Oceananigans, and
- "Experimental features", which covers new and sparsely-documented features for those who like to live dangerously.
If you've got a question or something, anything! to talk about, don't hesitate to start a new discussion.
-
The Oceananigans wiki contains practical tips for getting started with Julia, accessing and using GPUs, and productive workflows when using Oceananigans.
-
The
#oceananigans
channel on the Julia Slack, which accesses "institutional knowledge" stored in the minds of the amazing Oceananigans community. -
Issues and pull requests also contain lots of information about problems we've found, solutions we're trying to implement, and dreams we're dreaming to make tomorrow better 🌈.
If you use Oceananigans for your research, teaching, or fun 🤩, everyone in our community will be grateful if you credit Oceananigans by name.
The community has published a number of articles describing the development of Oceananigans, including a recent preprint submitted to the Journal of Advances in Modeling Earth Systems that presents an overview of all the things that make Oceananigans unique:
"High-level, high-resolution ocean modeling at all scales with Oceananigans"
by Gregory L. Wagner, Simone Silvestri, Navid C. Constantinou, Ali Ramadhan, Jean-Michel Campin, Chris Hill, Tomas Chor, Jago Strong-Wright, Xin Kai Lee, Francis Poulin, Andre Souza, Keaton J. Burns, John Marshall, Raffaele Ferrari
submitted to the Journal of Advances in Modeling Earth Systems, arXiv 2502.14148
bibtex
@article{Oceananigans-overview-paper-2025,
title = {{High-level, high-resolution ocean modeling at all scales with Oceananigans}},
author = {G. L. Wagner and S. Silvestri and N. C. Constantinou and A. Ramadhan and J.-M. Campin and C. Hill and T. Chor and J. Strong-Wright and X. K. Lee and F. Poulin and A. Souza and K. J. Burns and J. Marshall and R. Ferrari},
journal = {arXiv preprint},
year = {2025},
archivePrefix = {arXiv},
eprint = {2502.14148},
doi = {10.48550/arXiv.2502.14148},
notes = {submitted to the Journal of Advances in Modeling Earth Systems},
}
Please cite this 👆 overview paper if you use Oceananigans in published work.
We've also published/submitted several model development papers. Please cite these below 👇 if you use the features they describe! Also, if you have developed a new feature in Oceananigans and describe it in a paper, make sure to open a pull request to add it to this list:
-
Silvestri et al., "A New WENO-Based Momentum Advection Scheme for Simulations of Ocean Mesoscale Turbulence".
This paper describes the development of
WENOVectorInvariant()
advection scheme, which can be used as themomentum_advection
scheme forHydrostaticFreeSurfaceModel
. -
Silvestri et al., "A GPU-based ocean dynamic core for routine mesoscale-resolving climate simulations".
This paper describes the optimization of the
HydrostaticFreeSurfaceModel
algorithm, including the implementation of a newSplitExplicitFreeSurface
algorithm forDistributed
architectures for multiple GPUs. As a result of this work, global simulations with O(10 km) grid spacing can be run on 16-20 nodes, achieving 10 simulated years per day (SYPD). -
Wagner et al., "Formulation and calibration of CATKE, a one-equation parameterization for microscale ocean mixing".
This paper describes the development of
CATKEVerticalDiffusivity()
, including how it was calibrated automatically to a suite of 35 large eddy simulations (also run with Oceananigans). It additionally features solutions fromTKEDissipationVerticalDiffusivity
(also known as "k-epsilon"). -
Ramadhan et al., "Oceananigans.jl: Fast and friendly geophysical fluid dynamics on GPUs".
This article in the Journal of Open Source Software describes an early version of Oceananigans'
NonhydrostaticModel
.
We also maintain a list of publications using Oceananigans.jl. If you have work using Oceananigans that you would like to have listed there, please open a pull request to add it or let us know!
If you're interested in contributing to the development of Oceananigans we want your help no matter how big or small a contribution you make! Cause we're all in this together.
If you'd like to work on a new feature, or if you're new to open source and want to crowd-source neat projects that fit your interests, you should start a discussion right away.
For more information check out our contributor's guide.
We perform some performance benchmarks (see the performance benchmarks section of the documentation) by initializing models of various sizes and measuring the wall clock time taken per model iteration (or time step).
To make full use of or fully saturate the computing power of a GPU such as an Nvidia Tesla V100 or a Titan V, the model should have around ~10 million grid points or more.
Sometimes counter-intuitively running with Float32
is slower than Float64
. This is likely due
to type mismatches causing slowdowns as floats have to be converted between 32-bit and 64-bit, an
issue that needs to be addressed meticulously. Due to other bottlenecks such as memory accesses and
GPU register pressure, Float32
models may not provide much of a speedup so the main benefit becomes
lower memory costs (by around a factor of 2).