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A refreshingly simple data-driven game engine built in Rust
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Tools for concurrent programming in Rust
Compact and efficient synchronization primitives for Rust. Also provides an API for creating custom synchronization primitives.
A safe and fast multi-producer, multi-consumer channel.
Unofficial Reference Book for the Bevy Game Engine
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A simple and fast linear algebra library for games and graphics
The Roguelike Toolkit (RLTK), implemented for Rust.
Inspector plugin for the bevy game engine
Geometry primitives (basic linear algebra) for Rust
Tweening animation plugin for the Bevy game engine.
Bevy plugin for the GGRS P2P rollback networking library.
Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.
Bevy camera controllers with buttery, exponential smoothing.