bitEye is a tool, a set of actors to preview animations and images in-game designed for simfile creators using StepMania 5 or OutFox.
This simplifies the process of creating background changes (BGChanges) for the simfiles.
bitEye focuses to be compatible with newer game builds, so it may not be compatible with older versions.
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An actor for the editor's notefield.
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An actor for the background changes menu.
- This actor includes a search box to browse through search results.
2023-01-21.21-36-15.mp4
Be aware that to successfully install bitEye in your game build, it's important to have a basic understanding of scripting and theme structure.
- Use tapLua.
- Clone the repository in the fallback's Modules folder.
- Load tapLua first and then load bitEye just once through a script.
LoadModule("tapLua/tapLua.lua")
LoadModule("bitEye/bitEye.lua")
- Clone the repository in the same Modules folder following the same steps for tapLua cloning.
- Load tapLua first and then load bitEye just once through a script.
dofile("Modules/tapLua/tapLua.lua")
LoadModule("bitEye/bitEye.lua")
- Add the actors to each screen (top layer) so they can be loaded:
bitEye.actor("OptionRow") -- ScreenMiniMenuBackgroundChange
bitEye.actor("EditNoteField") -- ScreenEdit
- Use the inputs to interact with it.
- LEFT ALT: toggles the visibility of the preview.
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LEFT CTRL: toggles the visibility of the search box.
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RIGHT CTRL key zooms in and out the preview.
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The search box accepts input and performs a search based on it.
- You can navigate through the results using the arrow keys.
Remember, if you're having problems with the texture being white, not showing up
and you're using legacy builds you should enable only OpenGL as renderer in
your Preferences.ini
due to D3D not being able to render textures in these builds.
VideoRenderers=opengl
Thank you to everyone who contributed to the development of this project!