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Update README

KarthikRIyerpushed 1 commit to main • e4d4be2…8797db2 • 
on Dec 12, 2023

Add image to README

KarthikRIyerpushed 1 commit to main • b78c3d6…e4d4be2 • 
on Dec 12, 2023

Add image

KarthikRIyerpushed 1 commit to main • dfd74c0…b78c3d6 • 
on Dec 12, 2023

Add README.md

KarthikRIyerpushed 2 commits to main • 2df2dff…dfd74c0 • 
on Dec 12, 2023

Change window title

KarthikRIyerpushed 1 commit to main • 61ffd0a…2df2dff • 
on Dec 11, 2023

Add single strand scene

KarthikRIyerpushed 2 commits to main • 00b74fc…61ffd0a • 
on Dec 11, 2023

- Draw two scenes controlled by int option

KarthikRIyerpushed 1 commit to main • fb14be5…00b74fc • 
on Dec 5, 2023

Add more spheres to crudely approximate collision with mesh

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KarthikRIyerforce pushed to main • 37bb5be…fb14be5 • 
on Dec 5, 2023

Add more spheres to crudely approximate collision with mesh

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KarthikRIyerforce pushed to main • 14eb4fa…37bb5be • 
on Dec 5, 2023

Add more spheres to crudely approximate collision with mesh

KarthikRIyerpushed 2 commits to main • ec6225c…14eb4fa • 
on Dec 5, 2023

Update sim params with UI

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KarthikRIyerforce pushed to main • 0b42934…ec6225c • 
on Dec 5, 2023

Update sim params with UI

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KarthikRIyerforce pushed to main • 28dc58c…0b42934 • 
on Dec 4, 2023

Update sim params with UI

KarthikRIyerpushed 1 commit to main • deebc66…28dc58c • 
on Dec 4, 2023

Disregard input when captured by ImGUI

KarthikRIyerpushed 3 commits to main • 8fc4a2b…deebc66 • 
on Dec 4, 2023

Implement Force fields:

KarthikRIyerpushed 3 commits to main • 3dd3ba8…8fc4a2b • 
on Dec 3, 2023

Revert "Refactor voxel: Map instead of array"

KarthikRIyerpushed 1 commit to main • 09c6256…3dd3ba8 • 
on Dec 2, 2023

Refactor voxel: Map instead of array

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KarthikRIyerforce pushed to main • 0ddb32f…09c6256 • 
on Dec 2, 2023

Refactor voxel: Map instead of array

KarthikRIyerpushed 1 commit to main • c7284ef…0ddb32f • 
on Dec 2, 2023

Modify voxel limit calc

KarthikRIyerpushed 4 commits to main • 0055ba0…c7284ef • 
on Dec 2, 2023

Draw hair strands with shader and vertex buffer instead of immediate …

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KarthikRIyerforce pushed to main • a255668…0055ba0 • 
on Nov 28, 2023

Draw hair strands with shader and vertex buffer instead of immediate …

KarthikRIyerpushed 2 commits to main • 301be3e…a255668 • 
on Nov 28, 2023

Make voxel symmetric across origin

KarthikRIyerpushed 1 commit to main • 4e86ad3…301be3e • 
on Nov 28, 2023

Revert "Parallelize particle/voxel processing"

KarthikRIyerpushed 3 commits to main • 80ee7cd…4e86ad3 • 
on Nov 21, 2023

Build oneTBB and oneDPL

KarthikRIyerpushed 2 commits to main • c544367…80ee7cd • 
on Nov 21, 2023

Implement friction and repulsion

KarthikRIyerpushed 1 commit to main • 8d4c7d2…c544367 • 
on Nov 20, 2023

Debug visualization of hair voxel density

KarthikRIyerpushed 3 commits to main • 3ad853d…8d4c7d2 • 
on Nov 15, 2023

Implement sphere collision handling

KarthikRIyerpushed 3 commits to main • dde37b5…3ad853d • 
on Nov 15, 2023

init

KarthikRIyercreated main • dde37b5 • 
on Nov 14, 2023