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Releases: Lailloken/Exile-UI

v1.58.7

28 Jun 13:01
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NOTE (June 29): In case the built-in updater fails

  • the v1.58.7 release from yesterday was tagged incorrectly, which led to updates failing

  • I have fixed the tag, but you have to delete the empty ZIP-file in the update folder within the tool-folder (if you attempted an update)

  • if you're trying to update for the first time, everything should be fine


Fixes

  • act-decoder: A7 crypt layouts were misaligned

  • act-decoder: certain multi-monitor setups were not supported

  • act-tracker: hiding the guide-overlay after finishing the campaign didn't work correctly (it would pop up again with every zone transition)

  • map-info: shift-click activation didn't work correctly & ALT-activation didn't work on invitations


Act-Tracker

  • re-arranged the guides section a bit:

    image

  • increased the maximum number of guide-slots to 9, and made them more dynamic

  • in addition to a build name/description, you can now add a specific character to a guide-slot to facilitate level-tracking

    • entering this information and applying it will also save and apply it for the general section of the settings, which means this character (and build) will be tracked globally

    • if you switch from one slot to another, tracking will not be engaged automatically -- you have to click the refresh button once:

      image

  • a slot's character and name/description are now shown when hovering over a guide-slot:

    image


Enchant Finder

  • added a button to the main toolbar that can be used to access the feature

  • added a button to reset materials to 0


Item-Info

  • updated unique drop-tiers with poeladder's data

Map-Tracker

  • added support for tracking nameless seer and reflecting mist encounters

    image


New Minor QoL Feature: Map-Event Notifications

image image
  • this will display a customizable text-widget to notify you when the nameless seer or a reflecting mist spawns (apparently, there are people who juice too hard to notice them)

  • you can customize size, colors, position, and duration (3 to 10 seconds, default: 5)



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.6 (Hotfix 3)

16 Jun 13:56
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Hotfix 1

  • added a fallback for the lab overlay feature: there is a system-specific issue that prevents the tool from automatically downloading the lab compass

    • if that happens on your system, a secondary tab with the raw JSON-file will open and you have to press CTRL + A and CTRL + C once

      image

  • updated the orb of horizons tooltip to 3.26


Hotfix 2

  • updated the Betrayal-Info databases to 3.26 (not ruthless)

  • added an updater for Betrayal-Info databases (there seems to be a bit of uncertainty about rewards at the moment)

    image


Hotfix 3

  • updated stash-ninja to 3.26


PSA: League-Launch

  • GGG updated the skill-tree data an hour after I released v1.58.5 yesterday

    • v1.58.6 includes the new data, and you should download it to make sure the tree-overlay is working correctly
  • league-updates sometimes change the in-game UI, so it's possible that screen-checks need to be recalibrated

    • symptoms: TAB/omni-key features don't activate
  • the patch notes mention Updated various NPC dialogue interfaces to use the same layout as more recently-added NPCs

    • it's possible this also affects vendor-screens, so search-strings might need to be recalibrated as well
  • GLHF


Act-Tracker

  • added support for 250-character gem-regex

  • the quest The Great White Beast is now an optional quest (toggle-able via the optionals button): it is no longer hard-coded into the route and can be skipped without having to switch guide-pages

    image image
    • to make sure your guide-slot has the newest guide-version, you should reset the progress manually via the settings menu or by long-clicking the < button underneath the guide-panel


Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.5

12 Jun 20:43
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This is not the final 3.26 update (it's a prep update to test a few changes)

  • some of the final changes would brick practice runs (e.g. longer regex support)

Act-Decoder

  • this update will clean out the image-folder (img\GUI\act-decoder\zones) and delete old files, so make sure to backup custom images (if you used any)

  • fixed an issue where buttons and help-icon were not showing unless you zoomed once

  • added advanced layouts for a few zones in acts 1-2

    • act 1: the coast, mud flats, flooded depths, the climb, lower & upper prison, ship graveyard

    • act 2: crypt level 1, chamber of sins level 2

  • I'll try to squeeze a few more in if I find the time for it before launch


Act-Tracker

  • updated the default guide and added some hints from Cyclon's advanced campaign guide

    • these changes will be applied once you reset your current progress (either via the settings menu, or by long-clicking the < button in the guide panel)

    • if you previously edited your local guide, these changes will only be applied after (re)loading the default guide via the editor

    • after resetting, long-click the > button in the guide panel to "fast-forward" the guide to the current zone you're in

  • added support for direct-imports via pobb.in links 🥳

  • added support for 3.26 PoB imports

  • updated and added some hint images (represented by teal text, viewable by holding TAB in supported areas)

  • added a PoE1-specific help-tooltip when long-clicking the ?-button on the guide panel

    image

  • enabled the optionals toggle for PoE1

    • this option can be toggled without resetting the guide-progress

    • this toggle will show/hide optional steps/encounters/loot such as strongboxes, breaches, rogue exiles



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.4

06 Jun 16:46
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Fixes & General Changes

  • item-info settings: some PoE2-exclusive settings were also showing for PoE1

  • map-info: the option to activate the panel with ALT wasn't working for PoE1

  • (temporarily) removed the experimental FilterSpoon feature


Map-Info

  • PoE2: added support for the updated curse map-mods in 0.2.1

Omni-Key Context-Menu

  • PoE2: added wiki-links to talismans

New Feature: Enchant Finder (PoE1 & PoE2)

  • added a quick-access interface to find and filter which anoint/instill recipes are available with your current materials

    image

  • this is specifically designed around finding cost-effective enchant options in SSF and/or early-league (where access to materials is limited)

  • after enabling the feature, hold ALT while hovering over oils/emotions to access the interface

    image

  • after opening the interface, you can load the available amounts of materials by:

    • hovering over the stacks in game and holding ALT

    • hovering over the icons on the interface and scrolling the mouse-wheel to manually adjust the amounts

  • click calculate to get a list of "keywords" and a list of available recipes

    • keywords can be used as part of an optional search method that is (hopefully) more intuitive and doesn't involve brute-force typing

    • alternatively, you can just collapse the keywords-section and use the search-field in the matches section (supports regex)

image image

Enchant Finder: Keyword Searching

  • the idea behind this search method is that you can immediately see what kinds of nodes are available with your current materials

  • keywords are sorted by occurrence (high to low) so this section functions like a "heat map" in a sense

  • keywords can be clicked to put them into groups (similar to how the trade-site works):

    • and (left-click): only show nodes with this/these specific keyword(s)

    • count (long-click): only show nodes with at least one keyword from this group

    • not (right-click): don't show nodes with this keyword

    image


  • keywords are generated automatically from every node-text (that's why there are so many)

  • putting keywords into the and group will generate and highlight more specific keywords based on collocation:

    clicking the "attack" keyword clicking the collocative "attack speed" keyword
    image image

Enchant Finder: Match Filtering & In-game Searching

  • the match list is sorted by recipe-cost, and sorting can be toggled between ascending and descending

  • after reducing the list of potential nodes to a number that's more manageable (either via keywords or text-filtering), you can go through it one by one in a process of elimination

  • left-click a node/recipe to highlight it on the in-game passive tree (make sure it's open)

    image

  • right-click a node/recipe to remove it from the list (in case it doesn't fit your build)



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.3

20 May 11:13
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Fixes

  • omni-key: fixed poedb links for defensive items that have the reduced attribute requirements mod

  • sanctum planner: pressing SPACE to lock the overlay didn't work when the act-decoder was also enabled

  • act-tracker: fixed the Amazon and Ritualist ascendancy trees

    before after
    image image

Act-Decoder: Act 1 additions

  • added advanced layouts to four A1 zones: Mausoleum of the Praetor, Ogham Village, Manor Ramparts, Ogham Manor

  • the other A1 zones either don't need advanced layouts or have not been fully figured out yet


Item-Info

  • enabled the quality and iron rune scaling option for unique items

  • restructured the settings section

    image

  • added a new roll-range option ilvl that maxes out the bars and mod-texts according to the item's item-level (suggested by Markzxc2545 in #569)

    • this can be used to quickly check how close an item is to the theoretical, ilvl-restricted maximum
  • added customization options for the last column (i.e. the one that shows icons by default)

    • you can now turn off icons if you want to, and the ilvl-requirements option has also moved here

    • added an option to show the maximum tier available at the given ilvl (also suggested by Markzxc2545 in #569)

      image


Sanctum/Sekhema Planner: Changes & PoE2 Compatibility

  • this feature is now also available for PoE2

    image

    • here's the wiki-entry if you haven't used it before

  • PoE2's color-palette made it necessary to switch to a new method of scanning the map, which in turn increases general accuracy and reliability (for PoE1 as well)

    image

    • room connections should now be scanned correctly even if the number of detected pixels rather low
  • moved the scan and calibration buttons from bottom-right to top-left

  • added a help icon to the top-left and added tooltips to the scan and calibration buttons


Sanctum/Sekhema Planner: Relic Management

  • added a feature to better manage relics (inspired by a reddit-comment from u/ChromaticNerd)

    image

  • it sums up every mod effect on your relics, and you can highlight individual mods and mod-combinations

    • you can click up to 2 mods on the list to highlight corresponding relics on the grid: green highlighting indicates a single match, purple indicates a full match

      image

    • you can right-click a mod to search for it in the relic stash


Relic Management: Setup & Usage

  • open the in-game relic altar, insert a tome/barya, then hold TAB to open the overlay

  • initially, there will only be a frame around the grid

    image

  • right-click relics to load them into the overlay:

    image

  • the cursor needs to be in the top-/left-most square within the relic

    correct wrong wrong
    image image image

  • clicking the in-game toggle button will automatically move over the overlay

  • clicking the in-game confirm button will automatically close the overlay

  • hold ALT to temporarily hide the boxes on the grid in order to make the in-game tooltips readable again when hovering over relics



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.2

08 May 14:27
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Map-Info (PoE2)

  • added support for the updated chest mods

Item-Info: New Option "quality and iron rune scaling" (PoE2)

  • added an optional setting to show how defense items and weapons scale with quality and greater iron runes (inspired by a request from mas0ny1 in #565)

    image

    image

  • this can be used to more easily compare crafted/looted items to currently-equipped ones (instead of pasting them into PoB, or wasting currency)


Act-Tracker

  • restructured the settings menu section a bit (PoE1 and PoE2)

    image

    • it now only shows one set of import, edit, etc. buttons and these affect the currently-selected guide-slot on the left
  • (PoE2 only for now) added an optionals toggle to show/hide optional quests and loot (requested by Fleymour in #551)

    image

    on off
    image image
    • unlike the league-start toggle, this setting can be (de)activated without resetting your current progress

  • rewrote many sections of the PoE2 default guide and added optional quests/loot

  • some steps now show XYZ (mini-map), which means that a point of interest has a mini-map icon that makes searching easier

  • added a hint and image for Freythorn in act 1 which makes finding missing rituals easier

    image



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.1

05 May 05:15
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Act-Tracker

  • the zone-layout overlay has moved to a new act-decoder feature that has its own section in the settings menu

    • general usage hasn't changed, you only have to enable this new feature in the settings

    • NOTE: CUSTOM LAYOUT IMAGES (IF YOU USED ANY) WILL BE DELETED WITH THIS UPDATE, SO MAKE SURE YOU SAVE THEM BEFORE UPDATING

  • I did this because I have a few ideas for zone-layouts (and maybe boss stuff) and those need more customization options (the act-tracker section in the settings menu is already quite packed)

  • zone-layouts now take priority over guide hints (text highlighted in teal) because both were activated by holding TAB and basically showed very similar things


Act-Decoder: General

  • this update serves as an initial public test for "advanced" zone-layout overlays

  • the idea is to have access to more accurate/detailed layout images by identifying specific patterns in the area you're currently in

  • the "act-decoder" is basically an interactive, flow-chart-like overlay that lets you mimic the thought-process that speed runners go through when playing the campaign

  • currently implemented: Clearfell, The Red Vale, Apex of Filth


  • if the current zone is supported, the overlay will show you mini-map snippets that show certain clues / "identifiers" / "key tells" from which the whole layout can be deduced

    image

    • these clues are highlighted in green, and you are supposed to check if these are present on the mini-map

    • white borders around the images are shown when layouts can be picked/confirmed

  • the overlay will only show two picks at a time, and you can right-click images to discard them and go through a process of elimination

    image
    (same selection from above, after discarding the first pick)


  • if any of the picks matches what you see on the mini-map, click the image to load the full layout

    image

  • if you discard every pick because they don't match, the overlay will either:

    • fall back to generic layouts (e.g. from Lolcohol's mobalytics guide) if available

      image

    • reset the overlay and restore the picks


Act-Decoder: New Overlay Additions

  • added new buttons:

    image

    • dedicated drag button to move the overlay (right-click to reset to default position)

    • dedicated alignment button that can be clicked to toggle between horizontal and vertical image alignment

    • reset button that resets picks/exclusions for the current zone, as well as rotations/mirroring for every image

  • added a "zoom when locked" setting

    • this can be used to set a fixed image zoom-level when the overlay is locked

    • this means you can have different zoom-levels while (not) holding TAB

  • in addition to right-clicking and discarding layout picks that don't match, you can also right-click individual fallback layouts and the info boxes to hide them and declutter the overlay a bit


Statlas: Updated Images

  • updated a few boss images

  • added support for several (unique) maps

  • changed the map images to monochrome images that only show the layout, not the map itself (they were often hard to recognize anyway

    image
    (before | after)



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.58.0

24 Apr 14:14
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Fixes

  • item-info:

    • some mods showed PoE1 conqueror icons (e.g. the prefix "hunter's")

    • fixed a database issue that made the tooltip not work with maces and bucklers

    • improved affix-detection for ambiguous mods (e.g. the wand-prefix "malignant")

  • map-tracker: reviving during boss-fights sometimes disrupted tracking because it loaded a new map with a different seed

  • map-info: the hybrid quant/rarity mod only showed as a quant mod

  • search-strings: an oversight made this feature unusuable with the in-game skilltree (reported by Scornedfury in #554)


Stash-Ninja (PoE1)

  • removed Phrecia leagues

Act-Tracker

  • updated the zone-layouts for Apex of Filth (act 3)

  • the PoB gem-overlay now lists gems with their respective colors (requested by Electronix via Discord)


Map-Tracker

  • tower maps with bosses will now be tracked as such, e.g. bluff (tower, boss)

  • added support for tracking the reliquary vault

  • the timer now also pauses if your PC didn't receive any inputs for 10+ seconds (AFK-detection)

    • this includes mouse, keyboard, and other inputs

    • this is in addition to pausing while being ALT-tabbed


Search-Strings

  • added a copy button for each use-case that can be used to create a new use-case with an existing set of strings (requested by Scornedfury in #554)

New Atlas Feature: Statlas

  • added a feature to quickly check various information for maps on the atlas

    image

  • this is a feature based on screen-reading (OCR) and may not work on every system (need feedback)

  • it currently shows screenshots of the map/layout and the boss (if it can spawn one), and available data from the map-tracker feature, as well as the effect of the atlas-notabe "local knowledge"

    • NOTE: some screenshots are of low quality and will be replaced in the near future

    • NOTE: unique maps are currently not supported but will be added in the near future

  • to use it, simply hover over a map on the atlas and hold TAB

    • this requires the new atlas image-check to be set up correctly

    • you can scroll the mouse-wheel to adjust the image zoom, and releasing TAB will hide the overlay


  • the map-tracker data is divided into "league" and "legacy" (if available), which refers to "the current league-patch" vs. "everything before that"

    • it currently shows the number of map-runs, average run-time, RIP-%, and average kills per minute

    • it can be filtered by tier (for now), and you can adjust it by hovering over the tier X+ panel and scrolling the mouse-wheel



Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.57.8

14 Apr 18:51
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Fixes

  • general: fixed various issues when playing on non-standard keyboard layouts (reported by dkNykita in #543)

  • item-info: T1 hybrid mods received special highlighting when not fully marked as desired

  • map-info: the burning ground map-mod was not recognized because it was renamed to ignited ground in 0.2.0


Act-Tracker

  • updated the guide with regards to the Apex of Filth in act 3, and added a custom zone-layout

  • the zone-layout overlay can now be used without having a guide active/enabled (suggested by dsnvwlmnt in #541)

  • added help tooltips to the zone-layout overlay


  • the zone-layout overlay can now be "locked" by pressing SPACE:

    • the overlay will no longer hide after releasing TAB

    • the overlay will automatically load new layouts when entering new zones

    • added opacity settings for locked mode


  • individual images in the zone-layout overlay can now be rotated and flipped on-the-fly (suggested by dsnvwlmnt in #542)

    image

    • clicking the rotate button will rotate by 90°, right-clicking will rotate by -90° (i.e. counter-clockwise)

    • clicking the flip button will flip horizontally, right-clicking will flip vertically

    • rotation and flip settings are area-specific and will be retained for the remainder of the tool's runtime


Map-Info

  • added an unknown mods entry as a warning for future situations where new map mods are added or old ones are renamed

    image

    • the entry is highlighted as difficulty 3 by default but can be customized
  • added an option to activate the panel via holding ALT (same as the recent Item-Info addition)

  • added mod-count and available revives to the panel (PoE2):

    image

    • revives/RIPs will be highlighted with the difficulty 4 color for 0 revives, difficulty 3 for 1 revive, etc.


Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)

v1.57.7

10 Apr 13:34
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Act-Tracker:

  • added support for the latest PoB release

Map-Tracker:

  • added EA Dawn league filter to only show map runs in that time frame

Item-Info Tooltip:

  • this feature is now optional and disabled by default, like the majority of features

  • improved some (0.2.0) edge-cases where affix detection wasn't 100% accurate


  • added an alternative activation method via ALT: (suggested by zbessler in #534)

    image

    • if enabled, the item-info tooltip will activate while holding ALT over an item, and then close when you release the key

    • if you only want to access the advanced in-game tooltip, you need to hold CTRL prior to holding ALT so the item-info tooltip doesn't activate

    • NOTE: this setting might interfere with other 3rd-party tools, so please provide feedback if it does


  • the show & compare item's base-stats option is now also available in PoE2: this adds a section that displays how an item-base compares to the best-in-class base

    • Guardian Quarterstaff: phys dmg, base crit, attack speed, total DPS, ilvl

      image

    • Brigand Mask: base EVA, base ES, combined EVA+ES

      image


  • added a tier / global toggle for roll-range scaling, which affects the roll-ranges in mod-texts and the bars underneath:

    • this setting is (currently) only available for PoE2 because it has much fewer affixes in total

    • the tier setting is the default and represents mod-rolls within the current tier, i.e. the divine orb range

    • the global setting represents mod-rolls on a global scale, i.e. 0 to 100 on the bars and (x-y) in mod-texts represent the worst to best possible rolls that can ever exist on a given item

    tier global
    image image


Feedback

  • post general feedback, ideas, and opinions here

  • non-GitHub users: add me on Discord (lailloken)