Releases: Lailloken/Lailloken-UI
v1.57.2 BETA
Fixes
-
item-info: fixed an issue that led to certain implicit-types being listed twice
-
stash-ninja: fixed the bookmarking feature
Screen-Checks
-
renamed the
gamescreen
pixel-check toinfopanel
to be more intuitive -
added an explanation to the infopanel pixel-check to explain what it does
Clone-Frames
-
removed the option
hide in hideouts/towns
and made it the default behavior- clone-frames will now also be hidden while you're in Kingsmarch
-
added customization options for automatic toggling: you can now choose to toggle clone-frames based on
global
(default) orcustom
rules-
this is mainly for "power users" who want to use clone-frames in very specific ways
-
global: every clone-frame will toggle the same way, depending on what's on screen
-
custom: each clone-frame can toggle independently, depending on what's on screen
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.57.1 BETA (Hotfix 1)
Hotfix 1
- item-info: idols should now be fully supported
Initial Legacy of Phrecia Support
-
Stash-Ninja: added
Phrecia
andHC Phrecia
to the league selection -
Act-Tracker: added support for Phrecia PoB imports
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.57.0 BETA
General: Multi-Threading Implementation
-
added experimental multi-threading support (tool runs on multiple CPU cores/threads)
-
this is enabled by default, but there is an automatic fall-back to regular single-threaded operation in case something fails when launching the tool
-
the
general
tab of the settings menu shows whether or not multi-threading is enabled -
this experimental addition serves as groundwork for these (future) changes, among others:
-
increased performance of features/UIs running in the foreground (by moving background processes to a different thread)
-
enabling "performance profiles" and making features scalable across various hardware configurations
-
more advanced UIs that toggle/adapt automatically depending on what's on screen (by enabling more/faster screen-checks that run on a separate thread)
-
Clone-Frames: Inventory-Toggling, Performance Options
-
added an option to hide clone-frames when the inventory is open (requires the inventory pixel-check to be set up correctly)
- mostly relevant for PoE2 (or players who play with the minimap in the corner) because that's when the gamescreen pixel-check doesn't exist/work
-
added options to select and monitor the performance/FPS for clone-frames (only available in multi-threaded mode)
-
this can be used if you prefer smoother animation, or if you need to save performance due to hardware constraints/problems
-
use the "measured FPS" panel to balance the number of clone-frames and their FPS to maintain stable performance
-
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.7 BETA
Act-Tracker:
-
enabled the campaign-timer for PoE2
-
fixed a bug where the timer couldn't be reset correctly
Basic Controller Support:
-
the omni-key can now be used in controller-mode to activate the context-menu and item-info tooltip
-
the
general
section of the settings menu now shows whether the game-client is running in controller-mode:
- this should update automatically as you switch modes in game, so the tool should not need to be restarted in between
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.6 BETA
Act-Tracker: PoE2 changes
-
tweaked the default guide a bit again
-
added a visual display for the difference between your and the zone's level (as a temporary solution until exp-formulas have been figured out)
- it will be highlighted green between -2 and +2, orange between -3 and +3, and red for anything beyond
-
added PoB2 skilltree schematics and gem-information
skilltree schematics gem-info overlay
Act-Tracker: PoB2 integrations
-
PoB data can be imported by clicking the
import
button in the act-tracker's settings menu after generating and copying the code in PoB2 -
if successful, a new button will appear for that guide-slot
- long-click the button to view the imported data, long-right-click to delete the imported data
-
while the in-game skilltree is open, press TAB to overlay the schematics
-
hold right-click to drag the overlay, hold right- and left-click to drag the overlay and in-game skilltree
-
press Q and E to switch between trees, hold W to show an overview of the whole tree
-
press SPACE to move the yellow circle to your cursor's position and align it with the starting-point in game
-
hold 1, 2, 3, or 4 to overlay ascendancy-trees (number-key = number of trials)
-
-
while hovering over a gem in game, hold the omni-key to access the gem-info tooltip
- the numbers in parentheses are the required gem-level
-
you can also use it on uncut gems, and it will show every gem of that type
-
you can omni-click uncut gems to copy a regex-string for every gem of that type into the clipboard
Item-Info: PoE2 unique drop-tiers
-
added poeladder drop-tiers to unique items
Map-Info:
- fixed an issue with delirious waystones, and added support for delirium mods
Map-Tracker
- the tracker-panel now shows the map-tier on the left instead of the right, e.g.
T15 Riverside (Boss)
instead ofRiverside (Boss) (15)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.5 BETA
Act-Tracker:
-
PoE2 guide editor: added a quest and lore icon
-
PoE2 default guide:
-
fixed an error regarding a waypoint in act 3 Jungle Ruins / Venom crypts
-
added a portal-shortcut to act 3 Jiquani's Sanctum
-
tweaked wording a bit here and there
-
-
if you want to update it while already on a campaign-run:
-
go to the zone that the current guide is displaying
-
click
edit
on a guide-slot in the settings, then long-clickload default guide
in the top-right of the editor -
your progress will be reset, long-click the
>
button on the guide-overlay to fast-forward to the current zone
-
Map-Info
- added a PoE2-themed image for player-related map mods
FilterSpoon (still highly experimental)
-
compatibility fix for new FilterBlade/Neversink filters
-
fixed an oversight where global overrides weren't transferred when updating/changing the base loot-filter
-
added an option to global overrides to hide all support gems
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.4 (Hotfix 1) BETA
Hotfix 1
-
Map-Tracker: added support for the 4 newly-added tower maps
-
tower maps (except lost towers) will now be tagged with
(tower)
at the end for easier filtering
Additional notes regarding Act-Tracker guides (previously missing from the original release notes):
-
the default guide is structured a bit differently compared to Exile-Leveling PoE1 guides
-
hints (indented lines) are no longer optional because they often contain important context/information
-
as with PoE1, each line represents one step/task that has to be done in a specific zone
- however, some PoE2 hints may be two lines long, but that is usually apparent from context and line-breaks
-
for PoE2, there are a few lines that start with "Find X:" or "X Tasks:" which means there are multiple things that can be done simultaneously or in random order
- it's important to do them all before proceeding to the next step/line
Fixes
-
fixed an issue where the game-version was detected as PoE1 for users with a custom PoE2 install-path (reported in #494 and #498)
-
the tool now detects the client-language from the game's ini-file rather than its log-file contents (based on #496 and #326)
- mostly relevant for PoE2, to avoid confusion about why language-detection is always displaying English
-
act-tracker: fixed an issue with page-hotkeys where both hotkeys would always activate
next page
-
map-tracker (PoE1): fixed an issue with the Synthesis and Crucible Hideouts being tracked as maps (reported in #499)
Map-Tracker:
-
PoE1: added trackable boss-fight:
King in the Mists
-
PoE2: added trackable boss-fights:
King in the Mists
&Arbiter of Ash
-
PoE2: improved tracking for
Vaults of Kamasa
unique map
Act-Tracker: PoE2 Compatibility
-
the Act-Tracker is now usable with PoE2 (requested recently in #497)
- there might be minor issues here and there because I rushed it a bit due to time constraints and the PoB2-launch coming up
-
a few features have been disabled but will probably be added in the future (e.g. timer, PoB imports)
-
instead of using Exile-Leveling, the Act-Tracker uses a default guide I created based on u/xebtria's reddit post
-
added a guide editor for PoE2 that can be used to tweak the default guide or create a brand new one and export/share it
-
in it's current state, it's more of a power-user feature because it lacks UX and the guide-format is wack (I didn't want to touch it because that would have bricked PoE1 functionality, something I don't have time to fix right now)
-
I implemented it to create the default guide but then made it a permanent feature because I would consider it "generally usable"
-
I will improve it over time and collect additional feedback
-
Act-Tracker: How to use it in PoE2
-
go to
Act-Tracker
in the settings menu and enable the feature -
to load the default guide into a guide-slot, click an
edit
button-
the guide editor will open and display blank tabs
-
long-click the
load default guide
button in the top-right corner -
close the guide editor
-
-
click the book-icon on the main toolbar to activate the guide-overlay
Act-Tracker: How to use the guide editor
-
the guide editor is coded to also be usable while the game-client is in the background, so you can edit guides while using a browser, etc.
-
if you want to edit the default guide:
-
follow the steps outlined in the previous section, without closing the editor
-
click the book-icon on the main toolbar to activate the guide-overlay (it will serve as a preview-window)
-
click through the guide pages until you find something you want to edit
-
find the section in the editor (it has
;; comments
to decode areaIDs), change the text, and clicksave changes
-
the guide-overlay should update with the changes you made
-
-
if you want to write a guide from scratch:
-
click the
edit
button on an empty guide slot -
make sure the first act-tab is selected at the top
-
click
clearfell encampment
on the list to the right, then clicksave changes
-
open the settings menu again, and activate the guide-slot by clicking
1
,2
, or3
-
click the book-icon on the main toolbar to activate the guide-overlay (it will serve as a preview-window)
-
write your guide step by step, save the changes regularly, then check what it looks like on the guide-overlay
-
Act-Tracker: Guide Formatting
-
the overlay automatically segments guides into individual pages by parsing the text
-
dividers are placed if a line contains the following strings (i.e. that line will be the final one on the page):
Small PoE2 QoL: Distilled Emotions & Runes/Soul-Cores
-
added wiki-links to the context-menu for socketable runes and soul-cores
-
holding the omni-key while hovering over distilled emotions will show a tooltip with all the emotions sorted by tier
FilterSpoon (still highly experimental):
-
fixed search accuracy
-
added more color customization
-
added global overrides to quickly toggle rules for larger item-groups:
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.3 BETA
Map-Tracker: Kill-Tracking Improvements
-
streamlined kill-tracking so the counter doesn't have to be refreshed as often:
-
unchanged: when entering the first map of the session, the usual reminder-tooltip will appear, asking you to press the omni-key
-
unchanged: when leaving a map, the panel will flash, asking you to click it
-
new
: when entering the next map, the tracker will use the count from the end of the previous map to track kills in the new one
-
-
as long as you chain map-runs back to back, the kill-count won't have to be refreshed at the start of the map
- as soon as you enter an area that's not a map/hideout/town, the count will reset and you'll be asked to press the omni-key the next time you enter a new map
Map-Tracker: PoE2 Improvements
-
added support for the
Twisted Domain
Breach boss-encounter -
improved support for Citadel and unique maps
-
enabled the
tag & rename boss maps
setting: it applies to Citadels and the Xesht encounter- they will be logged as
boss: xyz citadel
andboss: xesht
instead ofxyz citadel (boss)
andtwisted domain (boss)
- they will be logged as
Item-Info: PoE2 Uniques
- re-enabed the feature for unique items in PoE2 so that DPS values can be checked
Map-Info:
-
when omni-clicking an incompatible map/waystone, the previously-loaded one will be removed from memory and the panel will be blank
-
this is mostly relevant for the map-tracker in order to prevent logging incorrect map-info data
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.2 BETA
Fixes
- clone-frames:
hide in towns/hideouts
also toggled them in claimable hideouts on the atlas
General Changes
-
item-info settings: colors for (un)desired mods are no longer linked to specific tier/ilvl colors and instead have dedicated customization options:
Item-Info Tooltip: PoE 2 Compatibility
-
the feature is now compatible but rather limited due to how constrained clipboard copying is in PoE 2
-
as of now, the game won't copy advanced item information (when holding ALT), which means the following data is missing:
-
mod tiers, groups, and rolls
-
whether or not mods are hybrid mods
-
-
this means the item-info tooltip is limited to highlighting (un)desired mods and showing icons based on which group a mod roughly corresponds to:
Map-Info: Upcoming Resistance-Penalty Change
-
removed the resist penalty reminder (T6+ and T11+) from the panel in light of the upcoming patch
-
instead, the panel now shows the waystone drop chance:
Map-Tracker: PoE 2 Compatibility
-
the feature is now (more or less) fully compatible with PoE 2
-
loot-tracking and e-exp are disabled for now because of the aforementioned clipboard-copy issues and the formula being unknown
-
delirium and expedition can be tracked via in-game dialog, ritual via screen-checks by holding TAB for a short duration (while the reward window is open; requires additional setup)
Omni-Key Context Menu: PoE2DB links
-
added PoE2DB links to the context menu of supported item classes
-
if an item class has distinct attribute sub-classes, this link will automatically direct you to the correct page
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.56.1 BETA
General: Color Palette
FilterSpoon
-
now compatible with PoE2 (
still highly experimental in general
) -
you can now change the background color underneath item labels (default: gray) by clicking the small rectangle in the top-right corner
-
added style customization for individual base types:
- you can now click base types and change their appearance
-
style modifications will be highlighted in orange instead of teal:
- right-click the label to toggle between hide/show, long-right-click to remove it
Map-Info Panel
-
now compatible with PoE2
-
slightly changed tiering/highlighting-behavior of mods:
-
instead of being tier 1 (white) by default, mods start out as tier 0 (white)
-
the default color for tier 1 is now green instead of white
-
this means mods you have never ranked before (or new mods after patches) will always be white, whereas ranked ones will be colored
-
-
resetting a mod to default (white) is now done by right-clicking it while hovering over it
-
added a "reset tiers" button to the settings menu to reset every single mod to default (white, not crossed out)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)