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Distributed File System

A distributed file system built in Go, designed for lightweight operation with sharding and replication. This project showcases how files can be divided into shards, distributed across multiple nodes, and replicated for fault tolerance. It supports file uploading, listing, and downloading from a decentralized storage network.

Features

  • Sharding: Files are split into smaller chunks (shards) for distributed storage.
  • Replication: Each shard is replicated across multiple nodes to ensure high availability and fault tolerance.
  • Node Management: Storage nodes can be added to the system, each responsible for storing and serving shards.
  • File Uploading: Files can be uploaded into the distributed system where they are split and stored.
  • File Downloading: Reconstruct files from shards stored across the distributed nodes.
  • User Interaction: Allows the user to confirm whether they want to download the file after upload.

Project Structure

├── .env
├── .gitignore
├── README.md
├── cmd
│   └── main.go
├── config
│   └── config.go
├── go.mod
├── go.sum
├── pkg
│   ├── consensus
│   │   ├── raft.go
│   │   └── service_discovery.go
│   ├── filesystem
│   │   ├── file_operations.go
│   │   ├── replication.go
│   │   └── sharding.go
│   ├── storage
│   │   └── node.go
│   ├── transport
│   │   └── rpc_server.go
│   └── types
│       └── shard.go
└── test_file.bin

How It Works

Sharding

Files are split into chunks called shards, each with a maximum size defined in filesystem/file_operations.go. These shards are then distributed across multiple storage nodes.

Replication

Each shard is replicated across multiple nodes to ensure redundancy. If a node fails, the file can still be reconstructed from shards stored on other nodes.

Node Storage

Each node has its own storage where it holds multiple shards. Shards are identified by a unique ShardID, and nodes store and retrieve shards upon reques

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