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07:09
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Starred repositories
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language o…
Demonstration and Template Projects
Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A powerful nonlinear dialogue system for Godot
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
Godot engine addon to randomly fill an area with props or other scenes
Learn Godot's GDScript programming language from zero, right in your browser, for free.
Godot Unit Test. Unit testing tool for Godot Game Engine.
HeightMap terrain for Godot implemented in GDScript
A Godot plugin to let you block in levels inside the Godot editor.
Godot Third Person Shooter with high quality assets and lighting
A state charts extension for Godot 4
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
A simple input helper for the Godot Engine
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resour…
Game example for the point'n'click adventure framework Escoria
Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.
Open Source RTS game made in Godot 4
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
I needed to edit many Resource files, so figured someone would too.